brancharcade/v0.1.5457.27496cancel
14 Commits over 0 Days - ∞cph!
New demos to fix invalid texture coordinates in previous recordings.
Improved efficiency of rendering multiple Text primitives with the same character data.
[mazing] Fixed case where the game would attempt to load non-existent levels.
Changed how sprite UVs are serialized / deserialized to reduce bandwidth in cases where sprite atlases are larger than 256x256.
Tweaked sprite atlas generation so that sprites are aligned to 4x4 pixel blocks.
Recorded some new demos since the texture coordinates are invalid in the old ones.
Removed _another_ sneaky `Test` exception from Mazing.
Areas outside of the sprite atlas are now transparent.
Corruption persistence tweaks.
Some cleanup for the new sprite packing algorithm.
New sprite packing algorithm.
[block_party] re-did player sprite
[block_party] squid block laser no longer goes through blocks
Corruption tweaks to make UV fuckups more persistent.