brancharcade/v0.1.5457.27496cancel

14 Commits over 0 Days - ∞cph!

11 Years Ago
New demos to fix invalid texture coordinates in previous recordings.
11 Years Ago
Improved efficiency of rendering multiple Text primitives with the same character data.
11 Years Ago
[mazing] Fixed case where the game would attempt to load non-existent levels.
11 Years Ago
Changed how sprite UVs are serialized / deserialized to reduce bandwidth in cases where sprite atlases are larger than 256x256.
11 Years Ago
Tweaked sprite atlas generation so that sprites are aligned to 4x4 pixel blocks.
11 Years Ago
Recorded some new demos since the texture coordinates are invalid in the old ones.
11 Years Ago
Removed _another_ sneaky `Test` exception from Mazing.
11 Years Ago
Areas outside of the sprite atlas are now transparent.
11 Years Ago
Corruption persistence tweaks.
11 Years Ago
Some cleanup for the new sprite packing algorithm.
11 Years Ago
New sprite packing algorithm.
11 Years Ago
[block_party] re-did player sprite
11 Years Ago
[block_party] squid block laser no longer goes through blocks
11 Years Ago
Corruption tweaks to make UV fuckups more persistent.