branchrust_reboot/main/d11_console_version/d11_console_audio/d11_console_audio2cancel
234 Commits over 184 Days - 0.05cph!
[D11] [Audio] Fixes the boat audio crash.
[D11] Attempt to fix 1823
[D11] Temp try fix PS4 surround
[D11] [Audio] Adds more sub tab sfx
[D11] [Audio] Adds refresh game sfx
[D11] Fix conflicting SERVER/CLIENT routiners
[D11] [Audio] Alters the range on the new physics volume to be 0 to 3
[D11] [Audio] Adds physics volume to add better control over physics impact sounds in the world
[D11] [Audio] Fix map zoom sfx
[D11] [Audio] Fix popup audio spamability
[D11] [Audio] Fix subtab sfx
[D11] [Audio] Reduces reverb in out time to half, adds map ping and map grid sfx
[D11] [Audio] Merge with main
[D11] [Audio] Removes hacky spatial blends from explosions
[D11] [Audio] Experimental checkin to test how the spatial sounds work without custom scripts interfering.
[D11] [Audio] Adds Putsons new loading loop
[D11] Modifies modifier check for staff
[D11] Removes modifiers from gunshot
[D11] Fix null modifiers reference
[D11] [Audo] Removes custom spatial curve from gunshot prefab
[D11] [Audio] Attempt to foce 7.1 audio
[D11] [AUDIO] Force consoles to always be 7.1
[D11] [Audio] Different mechanism for triggering map zoom fx
[D11] [Audio] Makes reverb 10 times more quicker to fade in/out
[D11] [Audio] Removes primary and secondary sfx
[D11] [Audio] Adds extra param for night time mixer settings
[D11] [Audio] Stops spammy boat push sfx
[D11] [Audio] Adds sfx to rust credits to fix bug
[D11] [Audio] Adds less spammy map zoom audio
[D11] [Audio] Move the frontend music trigger to a more reliable place.
[D11] [Audio] Hooks up enhanced instincts