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10,985 Commits over 1,277 Days - 0.36cph!

3 Months Ago
Remove unused codegen units Update CodeGen.Targets
3 Months Ago
Codegen Engine assemblies (#1438)
3 Months Ago
Get rid of this, I hate it actually, should have a better way
3 Months Ago
Add Material.RepresentativeTexture, some tools want to know the main color texture of a material
3 Months Ago
Enable laughter detection on lipsync, add laughter score property
3 Months Ago
ActionGraph: Fixed nodes calling methods returning Task<T>
3 Months Ago
Citizen/animgraph: attacking/firing does not force a non-overridable angry face anymore
3 Months Ago
Citizen/animgraph: added face_override enum parameter (currently valid options, starting from 0, are: no_override, smile, frown, surprise, sad, angry)
3 Months Ago
Fixed creating ActionGraphs from the asset browser
3 Months Ago
Add wireframe button to scene toolbar
3 Months Ago
Fixed implementation of RandomNodes.Int
3 Months Ago
Try to avoid reporting errors on shutdown - because there's a billion of them
3 Months Ago
Fixed RandomNodes.Int return type
3 Months Ago
Don't stomp sceneobject flags if passed an invalid override material Fixes glass etc. sbox-issues/issues/4461
3 Months Ago
Fixed dropping connection only a PlugIn with a const value / variable Fixed phantom connections when using plug context menu
3 Months Ago
Extra logging when out of order connect
3 Months Ago
Reduce network debug
3 Months Ago
Try to enforce a single voice recorder
3 Months Ago
Remove Thread_DrawDrawList mutex, seems to cause some issues on testing, working on a proper solution for it anyway
3 Months Ago
MapComponentMapLoader: prop_static is never in entity lump SceneMapLoader: don't create disabled lights MapComponentMapLoader: Static prop_physics are static
3 Months Ago
Fix steam lobbies not networking
3 Months Ago
Fix typo in GetGameObjectNodeDefinition name Fixed bugs with direct variable inputs
3 Months Ago
Check for null in GetRepresentativeTextureSize (speculative fix) Handle stack overflows in a different thread
3 Months Ago
SceneSunLight -> SceneDirectionalLight - consistent with component and native name Terrain: Brush strength/invert to compute shader Revert "Imply console apps want rendersystemempty, maybe revisit this in the future if we want them to do any kind of GPU compute" This reverts commit e9ddbb31c58de3596aeecacae6f1b77d45c2c338. CI or whatever should opt out of this, Hammer running resourcecompiler and probably other stuff needs a valid one. Null check model in AssetVideo
3 Months Ago
WIP GetGameComponentNodeDefinition Fix filtering available nodes by context type Implement GetGameComponentNodeDefinition.BuildExpression https://files.facepunch.com/ziks/1b1211b1/sbox-dev_eARGP4qKRz.png
3 Months Ago
Only run DXT compute on platforms with full support
3 Months Ago
Re-add DXT compute staging texture for platforms that don't support block texel views (dx11)
3 Months Ago
Fixed most common exceptions
3 Months Ago
New Hair - Long Dreadlocks + LODs for Fisherman Jumpsuit
3 Months Ago
Fix null strings thinking they're not strings
3 Months Ago
Can call SetBodyGroups on ModelRenderer before it's enabled
3 Months Ago
Add Connection.GetUserData Add ClothingContainer.Apply( SkinnedModelRenderer )
3 Months Ago
Output member expansion https://files.facepunch.com/ziks/1b1211b1/sbox-dev_83NHqCSy23.png
3 Months Ago
Add regex validator to FloatControlWidget, making sure we cover whole, fractional numbers, and numbers with exponential notation
3 Months Ago
Update DecalRenderer SceneObject when Size / Material is changed programmatically
3 Months Ago
When calling network broadcasting, can specify minimum connection state Connection.DisplayName, SteamId is via ConnectionInfo Reduce network debug output Remove ConnectionInfo on disconnect
3 Months Ago
Citizen/animgraph: tweak lipsync weightlist + set 1D bounds to [0,1]
3 Months Ago
Citizen/animgraph: the voice parameter now cancels out most mouth-related morphs so that the mouth is closed before the OVR lipsync operates (but some morphs can still partially leak through to retain some of the underlying expressions) + more MorphFrame expressions
3 Months Ago
Send current game ident with errors Assert if part of the modelcollider is invalid
3 Months Ago
Init and shutdown ovrLipSync in soundsystem
3 Months Ago
lipsync dll
3 Months Ago
Compile morph frame data into model keyvalues Make a tiny change in citizen to make sure it gets recompiled Add ovrlipsync thirdparty Plug skinned renderer into voice component to test lipsync https://files.facepunch.com/layla/1b1211b1/sbox.2024.01.12.03.48.43.mp4
3 Months Ago
Allocate output & intermediate textures right before dispatching DXT compute
3 Months Ago
Minor fix for GetMemRequired call, was giving it the wrong parameters 🤦‍♂️
3 Months Ago
Remove planar reflections from scenesystem, remove unused shared shader defs
3 Months Ago
Fix GPU DXT5 mips
3 Months Ago
Re-write dxt compute upload/read to not crash Run DXT5 on CPU for mips > 1 until I can figure out why this isn't working
3 Months Ago
Convert ComponentTypeSelector TextEdit to LineEdit
3 Months Ago
Updated noise icon from Jen
3 Months Ago
Fix morph frame property domain getting fucked after model compile