branchsbox/mastercancel

10,985 Commits over 1,277 Days - 0.36cph!

1 Year Ago
Prefabs: Split up tags when adding them, resolves tags from prefab entities being grouped as one
1 Year Ago
Fix native texture thumbnail rendering not scaling up (tiny textures wouldn't fill up 256 thumb)
1 Year Ago
Fix NRE that sometimes happens when pasting shader graphs Select all pasted items after they've all been created, some property editors trigger a property changed callback on selection (why?) which causes a recompile, we want to make sure everything is pasted before that happens
1 Year Ago
ShaderGraph: Create reroute node when dropping output while R key is held down
1 Year Ago
Be able to rotate fog volumes Test transformed AABB for fog visibility tests Pass world to volume on client, update volumetric_fog_controller helper based on rotated bounds, update fgd https://i.imgur.com/ZvaA5Wl.png Recompile fog shader
1 Year Ago
Documentation pass
1 Year Ago
Clean up codegen for transform normal node, too messy
1 Year Ago
ShaderGraph: Use dynamic branching for transform normal node in preview mode (instant update of decode normal option)
1 Year Ago
ShaderGraph: Add some preview render options https://files.facepunch.com/layla/1b0911b1/sbox_3ucPCf9D7h.mp4
1 Year Ago
Fix volumetric lights not working for sunlights, both in hammer viewport and baked light https://i.imgur.com/BzToOt2.png
1 Year Ago
ShaderGraph: Only start selection box when nothing is hovered or selected (shouldn't input propagation be handling this?) Fuck with connection curves to allow for right angles https://files.facepunch.com/layla/1b0911b1/sbox_flstakdQA4.png
1 Year Ago
Editor: Fix PackageSelector showing all asset types when trying to filter games. Resolves sboxgame/issues/issues/2811
1 Year Ago
Fixed ModelDoc Weightlist preview
1 Year Ago
petrol can Merge branch 'master' of sbox
1 Year Ago
Failing test for lambdas implemented as static methods Split nested scope method delegate tests Support for lambdas with nested scope methods
1 Year Ago
Allow reroute nodes to have comments above them https://files.facepunch.com/layla/1b0811b1/sbox_2yuWZoaX1G.mp4
1 Year Ago
Documentation pass on Widgets Fix CheckBox mouse event callbacks Make tag picker icons be not stretched out to 16x16
1 Year Ago
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1 Year Ago
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1 Year Ago
Add keyboard modifiers to GraphicsMouseEvent + Documentation ShaderGraph: First iteration of reroute nodes https://files.facepunch.com/layla/1b0811b1/sbox_P0rciQn0oh.mp4
1 Year Ago
Don't detect expander press on treeview item press if the item has no children, this was stopping items from being clicked sometimes (very annoying) ShaderGraph: Create node preview when drag dropping from node palette https://files.facepunch.com/layla/1b0811b1/sbox_UdPTk18ydz.mp4
1 Year Ago
Add letter-spacing transition
1 Year Ago
Add support for line-height css property Supports px and % values https://files.facepunch.com/crayz/1b0711b1/sbox-dev_JqHcXREoIW.mp4
1 Year Ago
More common widgets documentation
1 Year Ago
Documentation pass for asset tags and widget events Clean up asset browser context menu code a bit
1 Year Ago
Encode tintmask on unused channel of normal map so we don't need a combo to store translucency in Material API
1 Year Ago
Tag all Hammer entity icons with internal tag Do not reset Asset Picker icon size for when opened from native (Will still force list/grid as dictated by native)
1 Year Ago
Check compile result is valid before trying to update output handle configs Add some more known input types
1 Year Ago
Don't make screen position node a constant
1 Year Ago
ShaderGraph: Update output handle configs when evaluating nodes so that we never have connections with an unknown color type https://files.facepunch.com/layla/1b0711b1/sbox_VkB7yk9nFf.mp4
1 Year Ago
Fire exit - fix 860
1 Year Ago
ticket machine fix for -862
1 Year Ago
Recompiled cardboard box material Recompiled metal wheely bin material
1 Year Ago
saw blade collision fix
1 Year Ago
fix for 861 Merge branch 'master' of sbox
1 Year Ago
Managed Asset Tags (#843)
1 Year Ago
Fix scenesystem generating an incorrect volumetric fog preview when there's no fog volumes in the map
1 Year Ago
Simplify how baked fog is declared internally and make it much less confusing for end users Disable baked fog on hammer
1 Year Ago
When pressing the console key in editor, only focus the console if it's already visible Remove unused Merge branch 'master' of sbox
1 Year Ago
Add Menu.RemoveOptions and Menu.RemoveMenus (sometimes you want to clear everything but widgets) ShaderGraph: Make the node filter on context menu actually work https://files.facepunch.com/layla/1b0711b1/sbox_Pwav4kprlr.mp4
1 Year Ago
Fix static output result funcs not being evaluated when evaluating all nodes, causing not all previews to be working
1 Year Ago
ShaderGraph: Ctrl+Spin will rotate the model with the camera, giving the effect of the lights being rotated, similar to what we have in modeldoc https://files.facepunch.com/layla/1b0711b1/sbox_BF0qMUeERK.mp4
1 Year Ago
Add emoji/linebreak test to text overflow test page
1 Year Ago
Fixes a bug with incorrect forced linebreak positions on fontruns with no linebreaks Use break-all for server and lobby list titles for visual consistency
1 Year Ago
Fix bounds on generated sphere
1 Year Ago
Fix uvs on generated sphere
1 Year Ago
ShaderGraph: Fix mistake in texture name cleaning
1 Year Ago
ShaderGraph: Generate tessellated sphere for preview so shaders don't look bumpy and shit https://files.facepunch.com/layla/1b0611b1/sbox_NEn0OBFX0f.png
1 Year Ago
Fix GraphicsMouseEvent not telling us which button was released
1 Year Ago
ShaderGraph: Middle mouse button to pan preview camera