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16,846 Commits over 1,277 Days - 0.55cph!

1 Year Ago
Merging in soundscapes
1 Year Ago
Soundscape System cleanup
1 Year Ago
Strip out c++ soundscape Cleaning Up Clean up SoundscapeRadiusEntity
1 Year Ago
Widget.ConstrainToScreen also works horizontally Apply ConstrainToScreen to popout menus (Such as the asset browser icon size selector)
1 Year Ago
Show project templates in the addon creator Update game.minimal to use file-scoped namespaces
1 Year Ago
Managed Asset Browser shows real file extensions Asset Picker uses real file extensions Fixed Managed Asset Browser non square icon thumbs Before/After https://files.facepunch.com/rubat/1b2811b1/3qYvSlxfKZ.png
1 Year Ago
Ceiling halogen - lods
1 Year Ago
Ceiling light - gibs and lods Merge branch 'master' of sbox
1 Year Ago
Move Event attribute to System Add DebugOverlay dropdown https://files.facepunch.com/garry/f2f9a78b-ca10-4947-9f5e-7862c37e5d86.png Add [DebugOverlay]
1 Year Ago
New glow based on outlines rather than normal extension Do a full cycle on the glow to close last mesh gap sbox_glow_stencil > glow_stencil, push C++ side of glow Remove non-cs version of sbox_cookieslice, never used
1 Year Ago
Rename DrawMaterialIcon to DrawIcon Soundscape debug overlay
1 Year Ago
Move FontManager, TextManager to Sandbox.Engine.dll TextManager.Tick Share TextFlag Add DrawText, MeasureText to Draw2d - matches Widget Painter NativeEngine.ICVar -> g_pCVar Fix Sentry SDK obsolete WithScope Add debugoverlay callback
1 Year Ago
Add SceneModel.SetAnimGraph
1 Year Ago
Citizen/animgraph: IdlePose_07 looks better with bulky clothes
1 Year Ago
Rename "Legacy Source1 Inverted Normals" -> "Inverted Normals (-Y)" Closes Facepunch/sbox-issues#1395
1 Year Ago
Add commands AlignObjects (Alt+T), AlignObjectsRotation (Alt+R) and AlignObjectsToWorkplane (Alt+E) to the selection tool
1 Year Ago
Rework audio encoding for video recording so that the sink writer doesn't throttle during low fps (loading screen)
1 Year Ago
Add a hotkey table to the selection tool to make it more intuitive for newbies https://files.facepunch.com/matt/1b2711b1/sbox_dqOz2azaq7.png
1 Year Ago
Fix startup error if GameResource defined in tools Class editor Inspector cleanups Add SoundHandle.SetSoundFile Here's a bunch of ambient loops Create core.ambient - template for soundscape sounds Fix Resource.Get exception when null Add alternate constructor for SphereAtrribute Stop sound previews from playing when exiting an AssetPicker Trigger asset.reload event on asset changed AssetPicker doesn't use the bind system Soundscape files Fix startup error if GameResource defined in tools Class editor Inspector cleanups Add SoundHandle.SetSoundFile
1 Year Ago
Add instructions about prerequisites to README
1 Year Ago
Hammer: Add default bind for SetOriginToPivot command ( Ctrl + D ) Hammer: Add AlignWorkplaneToObject command, default bind Alt+Q
1 Year Ago
Give unique filenames to partial classes generated within the same file so the generator doesn't shit itself and crash Fixes Facepunch/sbox-issues#1968
1 Year Ago
Overload Package.Equals/GetHashCode to match Package.FullIdent, resolves Hammer thinking the same local addon is individual packages.
1 Year Ago
Give content & model addon types proper package type mappings, prevent them showing in local games menu
1 Year Ago
Fixed a bug in interopgen which caused certain functions getting called twice
1 Year Ago
Mark games to compile in tools mode in a more sane place in Sandbox.Tools instead of Sandbox.Engine Recompile game addons on changes in tools mode when not actively in-game too, so you can adjust game resources / hammer entities without being in the game
1 Year Ago
Rework asset inspector to suck less
1 Year Ago
Allow mesh to create an empty vertex buffer for when you want to create vertex data after model has been created Do the same for index buffer Destroy old buffers when resizing them (creating a new buffer) probably very bad that we wasn't already doing this
1 Year Ago
ceiling light - lods, gib and self illum
1 Year Ago
Animgraph: Add context menu action to convert sequence node to single frame node https://files.facepunch.com/layla/1b2311b1/sbox-dev_WLgxmvsYT4.png
1 Year Ago
Revert "fire extinguisher - removed gib" This reverts commit d9b281e6f6f274ceddd6f6db8d86b08d0c24e4fe. Merge branch 'master' of sbox
1 Year Ago
Fix viewmodel depth pre-pass not setting flags properly and rendering more than it should
1 Year Ago
Ensure our planar reflections don't exceed the framebuffer size
1 Year Ago
fire extinguisher - removed gib Merge branch 'master' of sbox
1 Year Ago
List/Dictionary property editors work with IList / IDictionary (used by [Net]) I tried doing it within CanEditAttribute.CreateEditorFor, iterating over interfaces the type implements but it ended up being a huge sprawling mess. So just did a plain and simple [CanEdit] of both List<> and IList<> on the same editor
1 Year Ago
ceiling light - fixed colour Merge branch 'master' of sbox fire extinguisher - lods fire extinguisher - lod adjustment Merge branch 'master' of sbox
1 Year Ago
Outfit Adjustments! - Fixes to a bunch of Clothing / Better Layering I have adjusted the flannel shirt, hawaiian shirt, tanktop, v neck, chest armour, leather coat. Plus this, I have created an alternate colour for the flannel shirt, which should show off the colour variations we can have in the future for clothing! FYI, layer one clothing (shirts) the shirts now use extra geometry of the citizen, meaning the chest area is hidden when the shirt is selected. Meaning some gamemodes that are using these shirts, may need to hide the torsos on the citizen.
1 Year Ago
Fix Theme.DrawFilename if there's not enough room for the directory Dictionary<,> property editor, probably looks a bit shit but can't think of how to shag it up https://files.facepunch.com/matt/1b2311b1/sbox_uEj3AVv3OB.png
1 Year Ago
Citizen/animgraph: fixed pose choice weights
1 Year Ago
Fix Warning on sbox_glass and volumetric_fog, push object files for water and glass Remove references to reflex sight Make full shader compile optimizations always implicit, make dev shaders compile with full optimizations
1 Year Ago
Citizen/animgraph: added IdlePose_07R/L, added more weightlists, added more comments
1 Year Ago
Only copy framebuffer for backdrop/blur if drawn on a dirty region
1 Year Ago
ceiling light - lod0 wip Merge branch 'master' of sbox Ceiling light - updated model and illum Merge branch 'master' of sbox ceiling halogen - self illum
1 Year Ago
Citizen/animgraph: 04R/L idle pose + added working IK on 05
1 Year Ago
fire extinguisher fx tweak
1 Year Ago
Citizen/animgraph: added SitPose_02 R/L
1 Year Ago
Fix base shader warnings
1 Year Ago
Move hotload unsupported warnings to Sandbox.Generator
1 Year Ago
Citizen: fixed hierarchical corruption in AnimationList prefab (And also fixed a bunch of flags for those who wish to do non-animgraph playback with these.) Merge branch 'master' of sbox
1 Year Ago
Clean up ranged float alignment