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17,092 Commits over 1,308 Days - 0.54cph!

1 Year Ago
Fix render attributes not holding onto textures causing them to be deleted when render attributes still needs them
1 Year Ago
Moved Tools toolbar to the left of the Editor
1 Year Ago
Fire exit - lods, self illum and terry skin Merge branch 'master' of sbox Citizen/animgraph: hooked up swimming idle anim Animgraph: Allow bone merged models to be enabled/disabled Fix incorrect morph position delta scaling Merge branch 'master' of sbox Remove Legacy Compile Collision Mesh Remove CBaseEntity::FVisible Ceiling and round light - breakable light prefabs Merge branch 'master' of sbox Hammer: Remove large toolbar from map window, tuck into a small layout icon button - I'll probably shuffle some things from the "Fullbright" menu into this still. Also fix the icons for these layouts using the wrong path. https://files.facepunch.com/matt/1b0411b1/sbox_tVMBcvmiCL.jpg Don't open the legacy asset browser on startup, make it so you can access it easily from the tools menu bar still though for now Silence steam audio Embree init message by default mesh glue cleanup Fix underwater fog when using FSR fire extinguisher - mount lods Merge branch 'master' of sbox Citizen/animgraph: idle optimizations Added the previously on-the-fly variants of the idle additive as "pre-made" animations. This reduces the overall number of nodes & animation fetches. Fix baked volumetric fog Fix glow outline on water ModelDoc: Apply scale and mirror to helpers Enable scale and mirrors on hitboxes again Don't depth test on DebugShowHitboxes Modeldoc: Apply all scale and mirrors to helpers seeing as there can be multiple of them Unset D_ENABLE_INDIRECT combo on volumetric fog shader and leave it always on, indirect volume lightmap is also used for baked fog! Add clip planes for spritecard, should fix physgun trail clipping on water Iterate on ModelDoc default layout widget sizes Make asset inspector preview/dependencies take a bit less space Fix up toolbar styling for dropdowns Reduce default min width for qt combo boxes causes issues in tools and auto shrinking Citizen: HitboxSetList is now scaled correctly following ScaleAndMirror fix New Outfit Piece! Tactical Gloves New tactical gloves to finish off the Tactical Gear outfit! Including LODs. https://files.facepunch.com/daniel/1b0511b1/Photoshop_N0hdJRjcxj.jpg As well as this, we have some adjustments to the skinning of a few assets, tactical vest, leather jacket, and longsleeve shirt and jacket. Merge branch 'master' of sbox ModelDoc UI tweaks MaterialGroup UI - fixed text contrast & made the editor able to shrink to fit node editor width, no more horizontal scrollbars RenderMeshFile UI - reduced size of "Excude by default" text and allowed it to shrink to avoid horizontal scrollbars Animations Controls widget/tab - reduced minimal required horizontal width Merge branch 'master' of sbox Fix depth prepass not working ScenePanels now handle MSAA properly Reserve launcher toolbar in EditorMainWindow Add launcher widget, remake it and add to toolbar on refresh First draft for launch config editor UI Pass toolbar ref through event instead of exposing singleton Remove ConfigListView, ConfigPropertySheet, start writing configs to cookie https://files.facepunch.com/devultj/1b0311b1/sbox_7WhaYhvFjc.mp4 Can generate launch configs from addon configs Toolbar grabs launch configs + analyses enabled addons, hook up play/stop buttons Add PropertySheet.PropertyUpdated Remove Auto prefix from generated options, give them icons instead Remove unnecessary layout on LaunchConfigEditor Fixes "Attempting to add QLayout" warning every time it's being made Update launcher combobox style, button style, clean up Fixed launch combo box vertical alignment Persist the last selected config and select it on load Stop selecting multiple list view items, scroll to item if possible Additionally, select our new config when creating it Merge branch 'launcher' of sbox into launcher
1 Year Ago
Citizen: AO proxies are now scaled correctly following ScaleAndMirror fix Merge branch 'master' of sbox
1 Year Ago
Start implementing rule system
1 Year Ago
ScenePanels now handle MSAA properly
1 Year Ago
Fix depth prepass not working
1 Year Ago
Strip out as much collisiongroup stuff as I can stand right now Enable BaseWeapon shooting players Fixed terrible mistakes
1 Year Ago
Reduce default min width for qt combo boxes causes issues in tools and auto shrinking ModelDoc UI tweaks MaterialGroup UI - fixed text contrast & made the editor able to shrink to fit node editor width, no more horizontal scrollbars RenderMeshFile UI - reduced size of "Excude by default" text and allowed it to shrink to avoid horizontal scrollbars Animations Controls widget/tab - reduced minimal required horizontal width Merge branch 'master' of sbox
1 Year Ago
New Outfit Piece! Tactical Gloves New tactical gloves to finish off the Tactical Gear outfit! Including LODs. https://files.facepunch.com/daniel/1b0511b1/Photoshop_N0hdJRjcxj.jpg As well as this, we have some adjustments to the skinning of a few assets, tactical vest, leather jacket, and longsleeve shirt and jacket. Merge branch 'master' of sbox
1 Year Ago
Citizen: HitboxSetList is now scaled correctly following ScaleAndMirror fix
1 Year Ago
Iterate on ModelDoc default layout widget sizes Make asset inspector preview/dependencies take a bit less space Fix up toolbar styling for dropdowns
1 Year Ago
Stop selecting multiple list view items, scroll to item if possible Additionally, select our new config when creating it
1 Year Ago
Persist the last selected config and select it on load
1 Year Ago
Obsolete CollisionGroup & CollisionLayer Rewrite CRnCollisionFilter, strip out CIntersectionController
1 Year Ago
Fixed launch combo box vertical alignment
1 Year Ago
Add clip planes for spritecard, should fix physgun trail clipping on water
1 Year Ago
Update launcher combobox style, button style, clean up
1 Year Ago
Unset D_ENABLE_INDIRECT combo on volumetric fog shader and leave it always on, indirect volume lightmap is also used for baked fog!
1 Year Ago
Delete LAYER_INDEX_CONTENTS_SERVER_ENTITY_ON_CLIENT, CONTENTS_SERVER_ENTITY_ON_CLIENT Explicitly forbid triggers from colliding with the world
1 Year Ago
Traces don't hit client only entities by default, added IncludeClientside to opt in By default traces only hit entities and world that also exist on the server. This is the most common scenario as if you hit client only entities during prediction you will get prediction errors. You might however want to opt into including client entities in specific traces.
1 Year Ago
Trimming redundant tracefilters, EFL_USE_PARTITION_WHEN_NOT_SOLID, LocatableEntity system, RNQUERY_OBJECTS_NON_COLLIDEABLE
1 Year Ago
Modeldoc: Apply all scale and mirrors to helpers seeing as there can be multiple of them
1 Year Ago
ModelDoc: Apply scale and mirror to helpers Enable scale and mirrors on hitboxes again Don't depth test on DebugShowHitboxes
1 Year Ago
Delete unused unit test Trim unused code Add UseHitboxes to RnQueryShapeAttr_t - ask for them explicitly, don't use CONTENTS_HITBOX mask
1 Year Ago
Fix glow outline on water
1 Year Ago
Fix baked volumetric fog
1 Year Ago
Citizen/animgraph: idle optimizations Added the previously on-the-fly variants of the idle additive as "pre-made" animations. This reduces the overall number of nodes & animation fetches.
1 Year Ago
fire extinguisher - mount lods Merge branch 'master' of sbox
1 Year Ago
Remove CollisionGroupOverride from prop_physics Add m_SeenTags to intersectiondictionary
1 Year Ago
Fix underwater fog when using FSR
1 Year Ago
Refactor m_Tags to m_PhysicsTagStrings, so it's more searchable Remove debug
1 Year Ago
mesh glue cleanup
1 Year Ago
Add TraceResult.Tags
1 Year Ago
Physics Shape partial tag Access Move Tags to top of property window since it's pretty important Collapse the help section of the object property window by default
1 Year Ago
Remove Hammer Mesh PhysicsGroup, PhysicsInteractsAs, PhysicsInteractsWith, PhysicsInteractsExclude - replace with Tags
1 Year Ago
Silence steam audio Embree init message by default
1 Year Ago
Support tag queries in RnCollisionAttr_t If a shape doesn't have tags then add solid for now Pass trace tag filters straight to rubikon, delete SandboxTraceFilter, Trace.ResolveEntities Make player movement tags consistent
1 Year Ago
Don't open the legacy asset browser on startup, make it so you can access it easily from the tools menu bar still though for now
1 Year Ago
Hammer: Remove large toolbar from map window, tuck into a small layout icon button - I'll probably shuffle some things from the "Fullbright" menu into this still. Also fix the icons for these layouts using the wrong path. https://files.facepunch.com/matt/1b0411b1/sbox_tVMBcvmiCL.jpg
1 Year Ago
Remove unnecessary layout on LaunchConfigEditor Fixes "Attempting to add QLayout" warning every time it's being made
1 Year Ago
Remove Auto prefix from generated options, give them icons instead
1 Year Ago
Ceiling and round light - breakable light prefabs Merge branch 'master' of sbox
1 Year Ago
Split mapbuilder.tags Material compiles Temporary ladder rule check your code you dumb cunt
1 Year Ago
Update mapbuilder.passbullets, blocksound mapbuilder.npcclip mapbuilder.sky mapbuilder.teleportclip mapbuilder.navclip Cleanup
1 Year Ago
Remove CBaseEntity::FVisible
1 Year Ago
Remove Legacy Compile Collision Mesh
1 Year Ago
Update toolsblock_los delete mapbuilder.infectedladder
1 Year Ago
Fire exit - lods, self illum and terry skin Merge branch 'master' of sbox Fix tool camera ALT + right click being incredibly sensitive Hammer default layout remove auto vis, selection sets, undo history, map problems Hammer: Reset camera speed mul with middle mouse button Support custom picked maps for light rigs so you're not always stuck with built in ones https://files.facepunch.com/layla/1b0311b1/sbox-dev_QJtb1fY8HV.png ModelDoc: Fix bone merged models not clamping to their max lod level when forcing lod level Remove CBaseTrigger Remove heatmapviz, smoke_fog_overlay, warp_overlay Remove base_curve_over_time, point_entity_fader, point_render_attr_curve Remove physics_npc_solver Remove textstatsmgr Remove last remaining references to vscript hanging around Another cleaning pass on BasePlayer Hammer: tidy up the outliner widget to make use of space better https://files.facepunch.com/matt/1b0311b1/sbox_x99gtaxdGM.png https://files.facepunch.com/matt/1b0311b1/sbox_Rx3STK6r6U.png Hammer: Get rid of all the text in the top toolbars, huge waste of space that also limited usage as vertical toolbars https://files.facepunch.com/matt/1b0311b1/sbox_oNHtLaD5Kf.png https://files.facepunch.com/matt/1b0311b1/sbox_vH2CK68K7H.png Citizen: fixed LOD3 eyes + more animgraph comments Citizen/animgraph: hooked up swimming idle anim Animgraph: Allow bone merged models to be enabled/disabled Fix incorrect morph position delta scaling Merge branch 'master' of sbox Merge branch 'master' into collisions
1 Year Ago
Remove unused Clean up CMaterialCollisionGroupParams, use tags Pass collision tags to physics builder ShapePage show tags Update playerclip material Compile fix