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17,093 Commits over 1,308 Days - 0.54cph!

1 Year Ago
Remove unused Clean up CMaterialCollisionGroupParams, use tags Pass collision tags to physics builder ShapePage show tags Update playerclip material Compile fix
1 Year Ago
Fire exit - lods, self illum and terry skin Merge branch 'master' of sbox Merge branch 'master' of sbox
1 Year Ago
Fix incorrect morph position delta scaling
1 Year Ago
Animgraph: Allow bone merged models to be enabled/disabled
1 Year Ago
Citizen/animgraph: hooked up swimming idle anim
1 Year Ago
Add PropertySheet.PropertyUpdated
1 Year Ago
Can generate launch configs from addon configs Toolbar grabs launch configs + analyses enabled addons, hook up play/stop buttons
1 Year Ago
Remove ConfigListView, ConfigPropertySheet, start writing configs to cookie https://files.facepunch.com/devultj/1b0311b1/sbox_7WhaYhvFjc.mp4
1 Year Ago
Pass toolbar ref through event instead of exposing singleton
1 Year Ago
Reserve launcher toolbar in EditorMainWindow Add launcher widget, remake it and add to toolbar on refresh First draft for launch config editor UI
1 Year Ago
Citizen: fixed LOD3 eyes + more animgraph comments
1 Year Ago
switch triggers over to be tagged
1 Year Ago
Tell entity its collision rules changed when tags added/removed Tag water with water Cleanup Mock up collision rules ThirdPersonCamera trace for solids
1 Year Ago
Hammer: Get rid of all the text in the top toolbars, huge waste of space that also limited usage as vertical toolbars https://files.facepunch.com/matt/1b0311b1/sbox_oNHtLaD5Kf.png https://files.facepunch.com/matt/1b0311b1/sbox_vH2CK68K7H.png
1 Year Ago
Hammer: tidy up the outliner widget to make use of space better https://files.facepunch.com/matt/1b0311b1/sbox_x99gtaxdGM.png https://files.facepunch.com/matt/1b0311b1/sbox_Rx3STK6r6U.png
1 Year Ago
Another cleaning pass on BasePlayer
1 Year Ago
Remove unused Get rid of CCollisionAttributeWriter and VPhysicsCollisionAttribute_t clusterfuck
1 Year Ago
Remove last remaining references to vscript hanging around
1 Year Ago
Remove textstatsmgr
1 Year Ago
Remove physics_npc_solver
1 Year Ago
Remove base_curve_over_time, point_entity_fader, point_render_attr_curve
1 Year Ago
Remove heatmapviz, smoke_fog_overlay, warp_overlay
1 Year Ago
Remove CBaseTrigger
1 Year Ago
ModelDoc: Fix bone merged models not clamping to their max lod level when forcing lod level
1 Year Ago
Support custom picked maps for light rigs so you're not always stuck with built in ones https://files.facepunch.com/layla/1b0311b1/sbox-dev_QJtb1fY8HV.png
1 Year Ago
Seeing what needs to be done to load a compiled map into a sceneworld, putting on a branch so I don't have to stash it https://files.facepunch.com/layla/1b0211b1/sbox-dev_nCYeuvAdb2.png
1 Year Ago
Hammer: Reset camera speed mul with middle mouse button
1 Year Ago
Hammer default layout remove auto vis, selection sets, undo history, map problems
1 Year Ago
Obsolete Trace.HitLayer (should be using .WithTag instead)
1 Year Ago
Fix tool camera ALT + right click being incredibly sensitive
1 Year Ago
Strip unused code Stripping more unused CollisionProxy
1 Year Ago
Hammer: Add option for mousewheel speed boost
1 Year Ago
ModelDoc: Don't scale normal deltas, fixes morphs getting fucked when scaling model
1 Year Ago
Hammer: Scroll wheel changes max speed boost when moving, useful for getting around quickly
1 Year Ago
Simplify parts of asset browser page to cut down on wasted space https://files.facepunch.com/layla/1b0211b1/sbox-dev_w9jwy2z9zS.png
1 Year Ago
Set Wooden Crate Gibs as debris
1 Year Ago
Fix ../'s in scss paths causing hotloads to fail
1 Year Ago
Fix typo Killed transitions jump to final state before being removed
1 Year Ago
Evaluate cubemaps and lights on compute shader
1 Year Ago
Citizen/animgraph: added new parameters
1 Year Ago
Better sound position for constraint break sound
1 Year Ago
Use new axis helper model for constraints Implement Break Limits for all constraints except for Pulley This includes Break input and OnBreak output Also moved Break Limit properties to a category as they are not that commonly used Pulley is currently bugged Properly cleanup constraint joints on entity removal Remove 'Follow teleport distance' property from constraints as it is not used Implement 'Enable Collisions' for all constraints (except for Pulley which is bugged) Merge branch 'master' of sbox
1 Year Ago
Build out CitizenAnimationHelper A few more parameters on CitizenAnimationHelper
1 Year Ago
Added extra axis helper
1 Year Ago
Remove constant buffer transform code Fire tiledlightbuilder compute shader on views Iterate shader structure for tiled rendering, remove remaints of constant buffer transforms
1 Year Ago
Added Resume Game button to pause menu
1 Year Ago
Remove stats label from asset browser page - wasted space
1 Year Ago
Add node categories https://files.facepunch.com/layla/1b0111b1/sbox-dev_nEiyubXrVw.png
1 Year Ago
Supply correct dimension and shorthand for background-size transitions Add transition for background-position
1 Year Ago
Citizen/animgraph: added aim matrix for CrouchIdlePose_Default