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16,846 Commits over 1,277 Days - 0.55cph!

1 Year Ago
Add CSfxTable refs for SoundFile, release them on loop end and exiting
1 Year Ago
Bail out of getting samples if we failed to load the source
1 Year Ago
Fixed some addon DLLs not getting watched Introduced by bb5359a20
1 Year Ago
Comments
1 Year Ago
Getting samples has to be async
1 Year Ago
Add ModelEntity.CopyMaterialOverrides, ModelEntity.CopyFrom
1 Year Ago
Match the same amount of transforms as valve
1 Year Ago
Fix multiview instancing adjustment offset with new transform code, add GetTransformDataForSlot helper Bump VFX API version
1 Year Ago
Use PrecacheSound to get sound handle
1 Year Ago
Add SoundFile.GetSamples
1 Year Ago
SoundFile class to grab properties from HSound
1 Year Ago
Remove p4 junk from map manifest
1 Year Ago
Hammer: Ignore bevel snap toggle if any of the edit boxes are in focus (so select all can be used in them)
1 Year Ago
Added failing hotload static primitive field test Repros Facepunch/sbox-issues#1918 Fixed hotloading static fields of auto-skipped types Fixes Facepunch/sbox-issues#1918
1 Year Ago
Add [Editor] attribute Fix [Editor] attributes not taking priority over type matching Use decibels in sounds instead of arbitrary distances Fix gameresources not always compiling Fix some sound decibels
1 Year Ago
Citizen: updated main FBX to fix bindpose warnings when importing back into 3ds Max This updated file will be made available on the wiki shortly.
1 Year Ago
Split sound stacks Use vmix_mixgraph_send
1 Year Ago
Fix byte alignment for transform buffer on AMD cards
1 Year Ago
fix instancing_legacy to support structured buffers
1 Year Ago
Set vertex layout for instance id as uint32 on c++ Change vTransformTextureUV to nInstanceTransformID
1 Year Ago
Citizen: updated skinning & triangulation; improvements for extreme wrist poses & volume preservation in elbows/kneecaps https://files.facepunch.com/maxlebled/1b0611b1/citizen_v2_june22update.gif - the new file will also be available on the wiki shortly.
1 Year Ago
Convert angles to radians for Set Float (Per Particle) so degrees can be used in editor
1 Year Ago
Fix crash when previewing blend2d node and model recompiles
1 Year Ago
Better implementation for hiding model particles
1 Year Ago
Reenable constant buffers until I fix AMD driver bug Revert shaders to be compatible with cbuffers Flag that shaders should be compiled with cbuffers until amd fix
1 Year Ago
Fix up amplitude
1 Year Ago
Make wind deacceleration popup
1 Year Ago
Move wind entity to C# & make wind work on particles
1 Year Ago
Squashed merge structured transform buffers Cleanup Use precision padding to make up for low precision upload to GPU, fix instancing padding on vr_lighting Allow usage of VS_INPUT in geometry shaders Add new shaders with new transform slot sequence strategy Adjustments, refactoring, cleanups and new strategy to bind transform buffers Rename BindTransformTextureAndInstanceIDBuffer to something friendlier Use thread safe allocations for transforms, fix transform alignment Temp disable multiview instancing combo to speed up compiles remove F_UNLIT and F_DISABLE_TONE_MAPPING from Complex, unlikely to help Trim complex a bit more Yank the internal includes out of foliage shader, make it work in our API Make Water compile with our new API, optimize it, have more accurate reflectance constant Add USE_CUSTOM_SHADING flag to skip default combos Make ToMaterialMultiblend compatible with our new API Object compile of base shaders with structured buffers working as intended 🙏 Use MSAA friendly discard for foliage, cleanup Object files for base addon shaders No need for a mutex on AllocateTransforms
1 Year Ago
wooden crate - adjusted lod3 to reduce pop
1 Year Ago
Default material preview back to plane
1 Year Ago
No need for a mutex on AllocateTransforms
1 Year Ago
Use MSAA friendly discard for foliage, cleanup Object files for base addon shaders
1 Year Ago
Yank the internal includes out of foliage shader, make it work in our API Make Water compile with our new API, optimize it, have more accurate reflectance constant Add USE_CUSTOM_SHADING flag to skip default combos Make ToMaterialMultiblend compatible with our new API Object compile of base shaders with structured buffers working as intended 🙏
1 Year Ago
Temp disable multiview instancing combo to speed up compiles remove F_UNLIT and F_DISABLE_TONE_MAPPING from Complex, unlikely to help Trim complex a bit more
1 Year Ago
Adjustments, refactoring, cleanups and new strategy to bind transform buffers Rename BindTransformTextureAndInstanceIDBuffer to something friendlier Use thread safe allocations for transforms, fix transform alignment
1 Year Ago
Revert "Improvements to Curve2D" This reverts commit 58ee73dadf169938eb8ffc79b46a0f56ea4eabec.
1 Year Ago
Improvements to Curve2D
1 Year Ago
Change delete layer to a non shit icon
1 Year Ago
Add icons to context menu & add layers menu for pp
1 Year Ago
Fix crash opening blend2d node
1 Year Ago
Don't use vcrt - was causing linker errors (what)
1 Year Ago
Added duplicate layers option to context menu for post processing editor https://files.facepunch.com/ognik/1b0511b1/2022-06-21_55-49-a1312f6d-22e5-41c8-bdfb-fdb479e5086a-mg8WBrWj.png
1 Year Ago
Rename some context options, add masks too
1 Year Ago
Add menu for post processing context menu
1 Year Ago
Add delete context menu for post processing layers
1 Year Ago
Allow negative numbers for postprocessing editor entries
1 Year Ago
Add input boxes to bloom & tonemapping
1 Year Ago
Added a blend version of the simple dev material
1 Year Ago
Allow usage of VS_INPUT in geometry shaders Add new shaders with new transform slot sequence strategy