branchwiseguys/main/Workingcancel

446 Commits over 153 Days - 0.12cph!

5 Years Ago
Fixed buildings with stairs that either went too high or not high enough. Fixed some building part icons, and fixed a window type that was incorrectly scaled.
5 Years Ago
Moved DDraw debug skin so we'll know what it goes with. Also DDraw line endings fix.
5 Years Ago
Fixed mission font in DDraw GUI skin
5 Years Ago
Fixed the scoreboard on focus NRE, fixed public door collision and character cull errors.
5 Years Ago
Doors which are public / not ownable now spawn a different model and are invincible
5 Years Ago
Sorted out a load of icons
5 Years Ago
Fixed bug where items could be deployed before the item was in the correct container.
5 Years Ago
Added a couple more admin commands
5 Years Ago
Added DDraw
5 Years Ago
Drug selling to NPCs now possible
5 Years Ago
Fix gizmos error when in editor
5 Years Ago
Prevent idiots from trying to spectate themselves
5 Years Ago
Merge in spectate changes, allowing admin spectate command to function.
5 Years Ago
Fixed C4 issues. Now sticks, added model etc.
5 Years Ago
Added DDraw from Rust
5 Years Ago
Moved a couple of scripts
5 Years Ago
Fixed safes not being affected by c4
5 Years Ago
Closes the server of deed is null
5 Years Ago
Fixed light culling component
5 Years Ago
UV lights get destroyed after 1 week. Plants take longer to mature and yield less. They also clean up after themselves after a while if they're dead.
5 Years Ago
Generic package description edit
5 Years Ago
NPCs no longer keep generic mission packages in their inventory
5 Years Ago
Remove comment since it doesn't apply on the overridden method (comment has come from the base class method)
5 Years Ago
Corp safe OnDestroyServer call fix
5 Years Ago
Merge in the latest
5 Years Ago
Adjusted all testmap_small spawns to start on footpath and face a reasonable direction
5 Years Ago
Fix AI pathing through lot items that stick out beyond the lot
5 Years Ago
Fix empty lot walkable state
5 Years Ago
Fix NPCs getting stuck for a while if the closest valid place they can go is a scary place
5 Years Ago
AI stuck check edit
5 Years Ago
Oops, flip a sign
5 Years Ago
Update road nav layer modifiers
5 Years Ago
Modified NPC stuck detection
5 Years Ago
Disable all agent navigation in buildings. Nav with generated colliders in buildings was causing issues - particularly sometimes sneaking through walls on buildings that don't have a bottom floor foundation. Don't think this used to happen, I suspect a Unity update at some point changed something. We'll just have no NPC/bot nav into buildings for now.
5 Years Ago
Unity really wants me to update these two prefabs in particular to include the new invisible flag.
5 Years Ago
When NPCs die due to pathing issues, don't drop inventory.
5 Years Ago
Edit testing game modes
5 Years Ago
Add missing include
5 Years Ago
Give testing game mode NPCs some cash
5 Years Ago
Merge from Main
5 Years Ago
A few price tweaks
5 Years Ago
Added a crude lightcull system for lights.
5 Years Ago
Added a convar to control grow rates
5 Years Ago
Re added voice chat
5 Years Ago
Sorted out options screen UI at different aspects as well
5 Years Ago
Fixed diagnostics UI being messed up in different aspect ratios