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98 Commits over 0 Days - ∞cph!

6 Years Ago
Just adding notes about missions sort of as a plan
6 Years Ago
Item drop task.
6 Years Ago
Working on gang mission tasks
6 Years Ago
Better events system for gang missions
6 Years Ago
Gangs fully implement IMissionUser and sync mission info to clients.
6 Years Ago
Refactored the mission system to support multiple players attempting the same mission. Gangs will be IMissionUsers (like players are for individual missions), with every member of the gang considered a mission runner.
6 Years Ago
Gang mission system initial commit
6 Years Ago
Moved mission payphone stuff into a sub-component of the mission manager
6 Years Ago
Removed hole cutters on boarded windows since I kept getting invisibly shot through them
6 Years Ago
Fixed RPC ordering issue causing gang drug sell zones to not show up anymore
6 Years Ago
Phone
6 Years Ago
Fix NRE on client when new players spawn into gang building, due to sync delays. Also set gang colours on gang spawn lots
6 Years Ago
Better door interaction
6 Years Ago
Fixed door damage bug on client
6 Years Ago
Added missing #SERVER flag to cellphone
6 Years Ago
Moved a door in the new gang building. Two doors had overlapping interaction areas which would sometimes cause the wrong one to interact.
6 Years Ago
cell phone
6 Years Ago
Phone
6 Years Ago
Cellphone mockup
6 Years Ago
Remove ability to take over gang houses. Can still take over personal units.
6 Years Ago
Fixed door hitbox issues
6 Years Ago
Removed gang Founder references since they're created at startup now with no founder.
6 Years Ago
Set gang leader as owner on gang buildings
6 Years Ago
Gangs can exist with no leader now, some minor edits to support that
6 Years Ago
Server/client fix for debug gang creation
6 Years Ago
Adding spawning in the new type of gang buildings
6 Years Ago
Gang buildings on testmap_smaller
6 Years Ago
Auto-create a debug gang and join it if there aren't any gangs, so test maps etc can still be used
6 Years Ago
Grey out gang selection buttons when the gangs don't exist, instead of erroring out
6 Years Ago
Disable What's New
6 Years Ago
Renamed MissionInstance to AvailableMission to improve clarity
6 Years Ago
Gangs don't get dissolved any more, joining is force, you can't leave any more.
6 Years Ago
Fixed ladder code. My changes to support multi-part ladders evidently got accidentally lost in the mega-merge on changeset #3425.
6 Years Ago
Disabled mission character glow for now to remove the "outline ghost" issue
6 Years Ago
Fixed double send of mission data. Apparently when a coroutine is started, the reference to it doesn't actually become null until the next frame. Who knew? Also added an outline renderer prevention against double adds.
6 Years Ago
Added an unrelated missing #if CLIENT flag
6 Years Ago
Added missing #if SERVER flag
6 Years Ago
Mission payout edit
6 Years Ago
Item rename so there aren't two different things both called "Table"
6 Years Ago
Made mission payouts clearer
6 Years Ago
Fixed delivery missions paying extra
6 Years Ago
Merge bugfix
6 Years Ago
Fixed proxy characters flicking out of view when standing in doorways, but I had to add an extra raycast per character.
6 Years Ago
Merge my character refactor changes
6 Years Ago
Merging character refactor changes
6 Years Ago
Removed ability to create gang. Removed ability to create emblem.
6 Years Ago
Added map grid ref overlay
6 Years Ago
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