199,300 Commits over 4,140 Days - 2.01cph!
tugboat LODs, prefab update
HttpImage caching
Bag categories
Placeholder bag hq icon
Optimized inventory scroller
List 'crates' from inventory schema instead of hard coded
Big ass managers refactor WIP
Automated Linux DS Build #478
Networking fixes. Temp set grid range to 1
lighthouse stuff (temporary)
Fixed workshop scroll speed
Fixed httpimage sometimes not loading
Added accepted category in workshop
Update Manifest, Prepare prefabs
Reverted effect references on deployable building parts (hoping those are all)
Fixed building placement guide with pool.mode 2
Units are now savabale + runtime bug fix.
Automated Windows Build #478
Fix missing deploy effects
foodbox no longer saves (fixes floating ones on server restart)
added radsuit to loot table
removed old radsuit from loot table
foodbox now spawns at center of junkbox instead of inplace of a barrel
reduced cost of bone armor
reduced cost of deer helmet
reduced cost of wolf headdress
added protection to wolf headress
Merge from manager_refactor
fixed the in vehicle aiming animations so they better portray the direction the player is actually looking at.
Don't drop retired or limited edition items in bags
Merging in rifle angle fix
tugboat final touches
removed tugboats from lighthouse scene
Switch to net 2 not subset. Added gmcs.rsp
Server creates a console window when running in batch mode.
Fixed server spawn location for shipyard
Sessions no longer extend ManagerSingleton, instead use plain Singleton. Game runs.
Reworked client connect/disconnect server log messages
Fixed aim discrepancies between owner and proxy when in vehicles.
Fixed more eye transform issues
Players can now die "successfully" when in vehicles
Vehicles have some loose ends to tie up but are pretty solid. Merging in.
Adjusting FOV a bit when in vehicles.
Fixed a couple of server NREs