199,310 Commits over 4,140 Days - 2.01cph!
Fixed aim discrepancies between owner and proxy when in vehicles.
Fixed more eye transform issues
Players can now die "successfully" when in vehicles
Vehicles have some loose ends to tie up but are pretty solid. Merging in.
Adjusting FOV a bit when in vehicles.
Fixed a couple of server NREs
Fixed skins not working on a bunch of viewmodels
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Disabled sound on boat splashes. Added ClientSideEnable script
EntityManager data related stuff moved to Database
Fixed Favourites, History, Friends in server list
Fixed server list locking up when switching between categories
Fixed animator hash / layer warning on startup
Fixed Assign To Friend screen, made it less terrible
Do a better job of fetching avatars and knowing player's names
Another minor LightEx / LocalPositionAnimation optimization
Minor refactor of Database api
List init to construct in AI Manager
Instance. pattern for events in EntityManager
Layout, UnitManager pointless GameState changed callback removed
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Automated Linux Build #479
Automated Windows Build #479
Started on save/load, focusing on Survival Session and Entity Manager to start with...
Merged
Updated Race / Package missions with destination tracking
Automated Linux DS Build #479
Added gps to package pickup
Testing pathing calc change
Changed turn acceleration from 0.4 to 0.7
Physgun no longer crashes when held entity is removed and a new entity is picked up in the same frame that isn't MOVETYPE_VPHYSICS
Automated Linux Build #480
Force disabling biome tinting in lowest shader level
Automated Windows Build #480
Merged physgun changes
Merged d1_trainstation_05/ep2_outland_01 CPhysBox hack
Merged 'do not load vaudio_miles' stuff