199,311 Commits over 4,140 Days - 2.01cph!

9 Years Ago
Merged from main
9 Years Ago
Barges models/LODs/Prefab Update
9 Years Ago
harbor_1 dressing update
9 Years Ago
FOR FUCK SAKE particle setup FOR FUCK SAKE boat wake
9 Years Ago
Cleanup
9 Years Ago
Working on serializing entity manager and Base Entity. We now serialize to text when running from editor, and to binary when running externally.
9 Years Ago
Final barge models, added colliders, prefabs update
9 Years Ago
Protobuf for ship entities
9 Years Ago
Updated RustBuilder
9 Years Ago
Merge from main
9 Years Ago
Fixed skin lighting
9 Years Ago
Updated water bottle vm anims & controller
9 Years Ago
People now wait for corpses to cook and remove them from the fire
9 Years Ago
Tidy up
9 Years Ago
Combat log includes timestamp
9 Years Ago
More work on persistance and Loading, still not working, but progress!
9 Years Ago
Xbone fixes
9 Years Ago
Unit.Emotes animator layer weight reset when changing clip via override controller (attempting to workaround masking issues)
9 Years Ago
merge from main
9 Years Ago
Merge from Sessions
9 Years Ago
9 Years Ago
Rolled back to octahedron normal encoding; spheremap just not good enough for ws Fixed base and subsurface normals
9 Years Ago
Generics for persistent data type in BaseEntity, introduced IEntity, ITickableEntity etc
9 Years Ago
Ship name plate basics
9 Years Ago
Mo generics
9 Years Ago
PersistedEntityData stores transform position/rotation data, not GridPositions, added CreatedOn too
9 Years Ago
vm source file updates
9 Years Ago
Moving transmission over to more generalized translucency Cleaning up gbuffer packing code Fixed skin curvature
9 Years Ago
Beep - fixed pathing / culling
9 Years Ago
Fixed pathing Put culling back on hexes, removed collision
9 Years Ago
BaseEntitySettings.Create overload taking PersistedEntityData EntityComponent persistence boilerplate Removed BaseEntityComponent Moving numerous bits and pieces to persisted data types in Group, Unit, Building, Resource
9 Years Ago
Doors now know about the rooms they're connected to
9 Years Ago
fixed the footsteps bug
9 Years Ago
BaseEntity now saves view transform data and prefab data package via id F5 to save session
9 Years Ago
Know thy inheritance when serializing. Merged.
9 Years Ago
Doing door auth
9 Years Ago
Fixed singleton sillyness
9 Years Ago
EntityManager.PersistedData.ExtensionData no longer has virtual
9 Years Ago
Hunters now bring corpses back to the camp
9 Years Ago
Groups no longer store their data wrappers, fixed some save/load oddities, disabled loading for now
9 Years Ago
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9 Years Ago
- Held items can now be marked as AllowUseWhileDriving. Default is false. - Vehicle automatically puts away invalid items being held when entering, and tries to select a valid one from the player's belt instead. - Currently unselectable items in the player's belt are tinted red and partially transparent.
9 Years Ago
Can now kind of purchase a unit.
9 Years Ago
More persistence work in World/Zones and player
9 Years Ago
Remove parameter-less BaseEntitySettings.Create overload because we don't need it
9 Years Ago
Skinning corpse added to AI (may need more work)
9 Years Ago
Fixed games not starting correctly from testbox et al Disabled loading of saves
9 Years Ago
fixed a bug with the 3rd person jumping animation
9 Years Ago
Started spawn system
9 Years Ago
Server now uses PlayerSpawn class to pick random spawns (no logic yet, just random) for players. Player cam rotation defaults to the direction the player is spawned in.