199,321 Commits over 4,140 Days - 2.01cph!
Working on some player collision forces. Pretty broken at the moment.
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Moved generic save/load handling of sessions into Session.
Made nested persisted package for Sessions.
Some more generic cleanup of Sessions.
Split the harbor crane into two parts.
Fixed layers on two trees
Fixed nametag issue with pool.mode set to 2
Changed pool.mode default value to 2 for faster game object pooling (testing)
Fixed pumpkin stacking (RUST-1450)
Minor stats refactoring/util
Effects persistence improvements and creation refactor
Colourize generator descriptions
added swag sack model to city scene with material
SaveLoad handles file extension internally
Fixed MovementSounds issues
Show store price/market price in inventory
Can now only place deployables inside buildings.
unflipped city_hex_20 prefab (-1 to 1 in scale) and flipped road, mm road and ground elements inside, repositioned buildings and trees etc.
Increased building cost. Shop is non ownable.
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Updated scene / prefab
Fixed analytics in wrong build
Attachment Points refactor and persistence
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* Added Entity.GetFlexIDByName( str ) -> id
* render.Pop functions will no longer crash the game when underflowed
* Burning props no longer ignite their gibs when destroyed
* Enabled full episodic behaviour on HL2 Hunter Chopper
Automated Linux Build #483
Fixed door animation snapping with pool.mode set to 2
Fixed unit views not being correctly picked based on age + gender, simplified a bunch of related code
Lots of UI refactoring
More persistence refactoring, with better saving
tweaked the flashlight offset on the semi_auto pistol viewmodel
Delete player prefs that store last gamemode/session save name when the files have been deleted
Automated Windows Build #483
Aluminum roof texture set
Warehouses models/LODs/COLs/Prefab update
PointerClickTweener/PointHoverTweener respect selectable component interactable state
Fixed menu buttons having bad tween states
Fixed IntroUI not being mangaed properly and thus blocking raycasts in the wrong game states
Ditched StartupUI in favor of the new unity splash shizzle
Automated Linux DS Build #483
Editor tags in IEntity, ECS member overrides (were hiding base singleton members)
Updated NavMeshComponents
New 5.5.xNavMeshBuild