199,300 Commits over 4,140 Days - 2.01cph!
Removed tree_pine impostor (on this branch)
New single-pass impostor runtime + bake shaders
Updated beforefoliage shader
Cleaned up biomedefs
Updated foliage impostor bake preset
Added first proper impostor (tree_pine.prefab); updated views and biomedefs
Added impostor for tree_oak.prefab; updated views and biomedefs
Spawning players with a car, in a parking lot
Fallback for maps with no buildings
Fulfill the two players per vehicle requirement
Updated impostor shaders
Updated some trunk materials
Added impostor for sapling, birch, shrubery_fern and bush; updated views and biomedefs
Disabled animated cross fade
scene updates
further breaking down crew building exterior
avatar body customisation fixes
wip avatar accessory customisation
avatar accessory editor states, UI, setup
temp disabled objectives init so I can merge to main
Testing a fix for spawn NRE
Switched to impostor shadows on LOD1
Tweaked shadow bias on bush impostors
[D11] Use Machine Unique Id FTM until we get platform id's in.
cargo ship scene edits
added a second way up to to the top floor into crew building
crew building wip texturing
PrefabInfo is now called Poolable (separate commit to keep the file history intact)
Possible NRE spawn fix v2
Tech tree node connectors
Added PrefabPostProcess (runs after after components and children have been cleaned up)
Spawn in vehicle error fix?
New prefab pooling baseline
started missions, wip.
added Missions.proto to protobuf files, added to batch file.
MissionProgress basics.
MissionDefinitionSO.
MissionScope.
MissionType.
Added a test mission def.
MissionProgress now has a mission slot index.
Added MissionProgress list to PlayerRecord.
started PlayerRecord refactor
Fixed research module being gated by research job that was not assignable in game. Job is currently un-used, corresponding crafting jobs are used (altar may require a separate job)
Research stations can specify a required job
Conditions.HasRequiredSkillForResearch -> CanResearchAtStation, checks job and skill
Merge in the latest from Main