199,300 Commits over 4,140 Days - 2.01cph!

7 Years Ago
Removed tree_pine impostor (on this branch) New single-pass impostor runtime + bake shaders Updated beforefoliage shader
7 Years Ago
Cleaned up biomedefs Updated foliage impostor bake preset
7 Years Ago
Updated tree_pine_trunk
7 Years Ago
Added first proper impostor (tree_pine.prefab); updated views and biomedefs
7 Years Ago
Added impostor for tree_oak.prefab; updated views and biomedefs
7 Years Ago
Spawning players with a car, in a parking lot
7 Years Ago
Fallback for maps with no buildings
7 Years Ago
Fulfill the two players per vehicle requirement
7 Years Ago
Updated impostor shaders Updated some trunk materials Added impostor for sapling, birch, shrubery_fern and bush; updated views and biomedefs
7 Years Ago
Disabled animated cross fade
7 Years Ago
scene updates further breaking down crew building exterior
7 Years Ago
avatar body customisation fixes
7 Years Ago
wip avatar accessory customisation
7 Years Ago
avatar accessory editor states, UI, setup
7 Years Ago
whistle accessory
7 Years Ago
Research UI progress
7 Years Ago
temp disabled objectives init so I can merge to main
7 Years Ago
merged to main
7 Years Ago
More research UI
7 Years Ago
Tech tree picker modal
7 Years Ago
Scene
7 Years Ago
Testing a fix for spawn NRE
7 Years Ago
Switched to impostor shadows on LOD1 Tweaked shadow bias on bush impostors
7 Years Ago
Cargo ship hull progress
7 Years Ago
[D11] Use Machine Unique Id FTM until we get platform id's in.
7 Years Ago
cargo ship scene edits added a second way up to to the top floor into crew building crew building wip texturing
7 Years Ago
PrefabInfo is now called Poolable (separate commit to keep the file history intact)
7 Years Ago
Cargo ship decals
7 Years Ago
Possible NRE spawn fix v2
7 Years Ago
Cargo ship hull decals
7 Years Ago
removed logs
7 Years Ago
Tech tree node connectors
7 Years Ago
Added PrefabPostProcess (runs after after components and children have been cleaned up)
7 Years Ago
Spawn in vehicle error fix?
7 Years Ago
New prefab pooling baseline
7 Years Ago
started missions, wip. added Missions.proto to protobuf files, added to batch file. MissionProgress basics.
7 Years Ago
7 Years Ago
More connections stuff
7 Years Ago
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7 Years Ago
Nope
7 Years Ago
MissionDefinitionSO. MissionScope. MissionType. Added a test mission def.
7 Years Ago
Connections position fix
7 Years Ago
Fix
7 Years Ago
MissionProgress now has a mission slot index. Added MissionProgress list to PlayerRecord.
7 Years Ago
started PlayerRecord refactor
7 Years Ago
7 Years Ago
Fixed research module being gated by research job that was not assignable in game. Job is currently un-used, corresponding crafting jobs are used (altar may require a separate job) Research stations can specify a required job Conditions.HasRequiredSkillForResearch -> CanResearchAtStation, checks job and skill
7 Years Ago
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7 Years Ago
nre fixes
7 Years Ago
Merge in the latest from Main