199,294 Commits over 4,140 Days - 2.01cph!

7 Years Ago
More effect prefabs
7 Years Ago
More effect prefabs
7 Years Ago
ClientAuthHandler now hands out missions to clients on connection (every time they connect for now). Added MissionDatabase.GetRandom(). MissionProgress is now created at mission assignment, init'd with values from mission def, saved to playerrecord.
7 Years Ago
Highlighter override support for multiple overlay renderers
7 Years Ago
Possible fix for reconnection problems.
7 Years Ago
Fixed impostor highlights for pine, birch, oak, sapling
7 Years Ago
merge
7 Years Ago
[D11] Added Option to enable mouse input for editor and standalone builds in ConsoleInputModule
7 Years Ago
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7 Years Ago
more
7 Years Ago
Make sure StringBuffer grows to at least the required length
7 Years Ago
Circular dependency detection
7 Years Ago
[D11] Fixes for PS4
7 Years Ago
Added impostor shadows for all LOD levels in pine, oak, birch, sapling, shruberybush, fern Reduced/adjusted shadow bias on all impostor shadows Disabled motion vectors on impostors
7 Years Ago
fix
7 Years Ago
Removed logs
7 Years Ago
Added prefab pool state export to csv file (export_prefabs)
7 Years Ago
Fixed error on effect onfire.prefab
7 Years Ago
[D11] Build error fix
7 Years Ago
MissionProcessors MissionProcessor base Missions are now checked at the end of matches by MissionProcessors (need to implement the processors now)
7 Years Ago
implemented MPMatchesPlayed
7 Years Ago
Mission completion now rewards the currency value taken from the mission def not a test value. Competed missions are now removed from the missions list of PlayerRecord
7 Years Ago
Added mission defs for matches won
7 Years Ago
implemeneted matches won mission processor
7 Years Ago
Cargo ship hull coliders Ladder triggers
7 Years Ago
Cargo ship scene progress
7 Years Ago
MissionProcessors now receives player id. Implemented Damage Done mission processor. Added Damage Done mission defs.
7 Years Ago
UnitCombatData now only tracks damage and healing done based on attacking and target teams
7 Years Ago
Added kills mission processor. Added kills mission defs.
7 Years Ago
rebuild mission DB
7 Years Ago
Red pipe variant Cargo ship prop placement progress
7 Years Ago
Probably fixed buildings and stockpiles looking incorrect
7 Years Ago
pumpkins and corn and now stackable and no longer have condition skin approval files
7 Years Ago
subtract
7 Years Ago
Mostly checkpoint stuff
7 Years Ago
Checkpoint meterial fix
7 Years Ago
Random checkpoint gen edit
7 Years Ago
Checkpoint gen tweaks
7 Years Ago
Added workaround for QualitySettings.masterTextureLimit not working properly with arrays Fixed terrain texture resolution not reacting to changes in graphics quality level
7 Years Ago
Remove debug
7 Years Ago
Cleanup
7 Years Ago
Merge in the latest from Main
7 Years Ago
Remove old conflict file
7 Years Ago
[D11] Attempt #2 - fixes for shaders warnings on ps4. And pending merge links (again)
7 Years Ago
cargo ship scene prep & dressing backup
7 Years Ago
Prefab pool warmup baseline
7 Years Ago
added healing done mission processor, mission defs
7 Years Ago
added multikill mission processor, mission defs.
7 Years Ago
Material property block usage cleanup
7 Years Ago
wip mission UI prefabs