199,320 Commits over 4,140 Days - 2.01cph!
RUST-54 Section of LS ladder cannot be climbed (missing volume)
Small clutter rocks no longer use convex mesh colliders
RUST-39 Attempting to fix fallen logs blocking APC pathing at LS by making building topology wider on terrain
Skill levels, related cleanup
Fixed team UI NRE without local player (breaks demo playback)
Skill level data validation, editor bits
RUST-42 Fixed food crate spawner max per tick value being over the top
Make sure we load skill levels properly
merge from roles refactor
Removed shadow casting lights in bandit town
Xmas gift box no longer marks player hostile
Oil barrel no longer marks player hostile
RUST-41 Fixed see through gap between single sheet metal door and doorways
Cache savegame metadata so it doesn't reload more than it needs to
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Instanced a couple of bandit_town materials
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Optimized bandit town
Reduced LOD distances on various objects
Moved various object to correct layers
compound bow sound tweaks
Updated collisionutils, fixes trigger_changelevels not working
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Turned down edge scroll speed a bit
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bigwheel added to bandit town
Compound awning performance fix
Scene2Prefab
Testing game mode supports adding bots. Removed some debug prints.
Revert test + allow building a client with dev flag but no steam.
fixed jackhammer holster position
Working on an updated death cam
More work on death cam. Will need to send killer to client to get this fully working.
Merged from bandit branch
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