199,300 Commits over 4,140 Days - 2.01cph!
Fixed job toggles not showing
Reduce janky movement for bandit guards when they lose sight of their target.
updated bandit town vendor names
updated bandit town black market/weapon vendor
crude now buys 1 scrap for 6 instead of 10
extra pickles
Experimenting with remembering the last tick result in order to make the modules compete with each other properly.
Refactored fog to combine atmospheric scattering and fog volumes (clean+opt)
Added combined fog support for transparent surfaces
Removed height density bounds from atmosphere volumes inspector
Added combinedfog support to all relevant particle shaders
merge into main
protocol++
green keycard buy price reduced to 15 scrap
Death cam work. This is more of a spectating overhaul that'll make spectating work better, and let the death cam and spectator share its code. May even be able to remove the whole spectator character type as most code is ported to the camera itself.
If a player respawns while we're in vantage point mode, automatically retarget to them
Fix death cam not stopping properly on respawn
Adjusted some NPC health values.
NRE check on NPC hostility consideration.
Navmesh safety check when NPC tries to move to last known location of target.
Improved some coverpoints at bandit town.
Bandit town scene2prefab.
Some bandit guards should never move.
Bandit town scene2prefab.
fixed some tree smothing issues
fixing more tree shading issues
disabled shadows so I can test on steam (will revert soon)
Fix ordering issues when starting to spectate
Unfucked ItemBasedFlowRestrictor parameter serialization
Print error message when trying and failing to move item
Include prevent movement layer in footstep raycast
disabled shadows so I can test on steam (will revert soon) #2
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Minor tweak to junkpile scientists.
new holly builds for windows
6 shop signs for helk, materials/textures and prefab (found in Assets/Content/Props/signs)
Linux server build support for console.
Jobs that must be toggled via building slot assignment no longer show up in the toggles UI, and are disabled by default
Fixed missing icons for some hut ownable components
[D11] Fixed assert on console server when a client connects.
more customisation saving, restoring of material options etc, gave all hat material options name ids, rebuilt db
removed buildings from building editor scene
made pine tree last lod really low detail (will be replaced by imposters soon)
[D11] Suppressed log spam on console server when client is killed.
customisation item material options are now correctly previewed and not applied whenthe base item isn't unlocked
added signs to bandit town shops
lowered scrap payment for keycards slightly
increased cost of lr300,spas, and m92
slashed durability of keycards - half as many uses
fixed rhib storage and clipping issues
rhib steering wheel turns
removed trout from food vendor, now sells tuna cans instead
netwrok++
yield % indicates scale of fruit as well as amount
fixed fruit not appearing on plants
fixed plant skin colliders being too small for plant info
merge from prepatch_fixes
Fixed palms not avoiding lakes