userAdam Woolridgecancel

10,933 Commits over 3,377 Days - 0.13cph!

6 Days Ago
Shove test
6 Days Ago
more tests
6 Days Ago
Compile fix
6 Days Ago
push wip test
6 Days Ago
Handcuffs can also block interaction/use
6 Days Ago
More wip handcuff functionality
7 Days Ago
wip
7 Days Ago
More unfucking from library corruption
7 Days Ago
Script fix
7 Days Ago
Folder cleanup. Initial item setup/prefabs.
8 Days Ago
Merge from main
14 Days Ago
Merge from handcuffs
14 Days Ago
Merge from main
16 Days Ago
UI Prefab update
16 Days Ago
Added new overlay type and prefab for hood. Item.
16 Days Ago
New branch, merging prisonerhood (3 years old) to main instead of updating a 3 year old branch.
16 Days Ago
Setup for weaponracks
19 Days Ago
Merge from main
22 Days Ago
Allow random move point usage as fallback
22 Days Ago
Pooling
22 Days Ago
Some cleanup
22 Days Ago
Can set chase ability based on weapon range. Chase state fix for when no move point found.
22 Days Ago
Heavy loot tweak
22 Days Ago
Delete now un-used prefabs
23 Days Ago
Setup junkpile AIZs as virtual and assign in spawners.
27 Days Ago
Compile fix
27 Days Ago
Remove zones
27 Days Ago
merge from ai_zone_leak
27 Days Ago
Added profiling and stat command to investigate potential zone leaking.
29 Days Ago
Merge from non_los_chase
29 Days Ago
Increase max range of random positioning
29 Days Ago
Ignore max distance check for subsequent spawn waves
29 Days Ago
Add BaseNavigator properties for controlling the new navigation settings. Distribute chase ability between spawns. Prevent excessive pathing & los checks in a specific situation.
33 Days Ago
Increase animal ground pos distance check range
33 Days Ago
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33 Days Ago
Added FaceTargetChaseDistance to BaseNavigator. Added random point functionality. Test chase behaviour change. AI design changes.
34 Days Ago
Scientist AI tweaks
34 Days Ago
Weapon rack setup for new size
34 Days Ago
wip tests
34 Days Ago
Set home position of scientists
34 Days Ago
Heavy bradly scientist navigator distances changed to match regular bradley scientist
35 Days Ago
Increase move point terrina placement distance check
35 Days Ago
Codegen
35 Days Ago
Merge from main
35 Days Ago
merge from spawn_changes
35 Days Ago
Additional Bradley AI data
35 Days Ago
Force alternate chase/take cover states when spawning scientists sequentially isntead of 50/50 chance