8,907 Commits over 1,735 Days - 0.21cph!
Created sound definitions for basic car sounds
Created sound definitions for basic car sounds
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Engine audio inspector params
Engine audio inspector params
- Modular car engines now turn on/off, with startup time (client synced)
- Fuel is now actually needed. Adding 100 low grade by default in editor for easy testing
- Added engine waterlogging
- Removed handbrake, it sucked
- Modular car engines now turn on/off, with startup time (client synced)
- Fuel is now actually needed. Adding 100 low grade by default in editor for easy testing
- Added engine waterlogging
- Removed handbrake, it sucked
Allow faster vehicles to have better brakes (automatic multiplier)
Allow faster vehicles to have better brakes (automatic multiplier)
When moving backwards and accelerating, actually accelerate instead of brake
When moving backwards and accelerating, actually accelerate instead of brake
Improved speed-based steer angle reduction. Better max speed calculation.
Improved speed-based steer angle reduction. Better max speed calculation.
Fake a lower centre of mass, less anti-roll needed, better handling
Fake a lower centre of mass, less anti-roll needed, better handling
Even more driving physics tweaks
Even more driving physics tweaks
- Fixed wheel visual glitching when entering water etc by providing the right layer mask.
- Properly added the wheel smoke FX from the sedan.
- Some driving physics tweaks.
- Added handbrake, although it's really just a fancy version of the brakes.
- Fixed wheel visual glitching when entering water etc by providing the right layer mask.
- Properly added the wheel smoke FX from the sedan.
- Some driving physics tweaks.
- Added handbrake, although it's really just a fancy version of the brakes.
Add some car audio files (originally from WiseGuys)
Add some car audio files (originally from WiseGuys)
Good enough driving physics for now
Good enough driving physics for now
- Various general work on getting vehicles of all sorts to drive nicely.
- Don't show health on chassis/modules.
- Added several test vehicle to my test map.
- Various general work on getting vehicles of all sorts to drive nicely.
- Don't show health on chassis/modules.
- Added several test vehicle to my test map.
Move vehicle settings into a shared ScriptableObject
Move vehicle settings into a shared ScriptableObject
Merge new driving physics to Vehicles
Merge new driving physics to Vehicles
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Merge Vehicles -> Vehicles sub-branch
Merge Vehicles -> Vehicles sub-branch
Merge from Main -> Vehicles
Merge from Main -> Vehicles
More driving physics experimentation
More driving physics experimentation
More driving physics experimentation
True support for multiple drivers at once. Multi-driver drifting?
Inputs are combined in a way where they won't cancel each other out.
True support for multiple drivers at once. Multi-driver drifting?
Inputs are combined in a way where they won't cancel each other out.
Remove vehicle settings that are currently unused