2,397 Commits over 3,683 Days - 0.03cph!
NMS loot room
Launch site room fix
Water treatment plant and sewer branch loot rooms
Launch site, trainyard and radtown power grid rooms
Military tunnels loot room
Airfield and Harbor 1 loot rooms
Made ferry terminal loot room functional with power grid
Ferry terminal power grid loot room
More LOD texture optimizations and rebaking
Industrial structures LOD texture optmization / rebaked a bunch of LOD textures with the LODbaker because the old ones no longer match the updated materials / tweaked LOD distances on some buildings to make the baked LODs kick in sooner
More LOD texture optimization
More LOD texture optimization and some rebaked textures
Iceberg LOD textures / rebaked some of the textures to match previous lods better / improved ice sheet materials due to degradation over the years
Cliff LOD texture optimization
Fixed some broken LOD textures
More LOD texture size changes
Merged Jarryd's changes to LOD preview
Resized some LOD textures
Moved the NPC spawner slightly away from the monument blocker in one of the modules
Added monument blockers to underwater labs red key card doors
Few more pipe acess fixes / prevented trees from spawning in the middle of the pipes / smoother terrain transition near the pipes
Made the pipe hole mesh smaller and tweaked anchor setup to prevent terrain gaps
Launchsite / made the rocket factory ledge taller
HQM ore texture and HQM collectible art
Added monument blockers to monuments
Large crashed train station progress
Large crashed station progress
Fixed up all the splines for new stations and work cart spawn placement
Basic spline setup for new stations
Bigger env volumes for new station to fix visibility issues and errors
Fixed missing station links
Simplified proc map for quickly testing tunnels
Additional station autospawn prefabs / needed for new stations to spawn more frequently
Large crashed trasi station greybox progress
Added station spawn prefabs to make them appear in proc gen
Changes to the medium and small train station prefabs to make them work in proc gen
Made corridor stop transition pieces wider to account for train stations of different widths
Train tunnels control and transport room progress
One more terrain fix in puzzle zoo
Fixed some errors in the puzzle zoo scene
Added spawn.v3 prefab to world setup to make keycards spawn
Whitebox progress
Basic layout for the HVAC room
Converted crashed station into a proper station rather than a secret room
Inspection room greybox progress
Added additional rooms and corridor connections