userDamian Lazarskicancel
reporust_rebootcancel

2,189 Commits over 3,348 Days - 0.03cph!

3 Days Ago
walkway roof tarp collider fixes
3 Days Ago
Casino converted paddling pool into a non-entity static object Static variants of broken down chippy arcade to reduce the number of entities in the scene Fixed bar merchant
4 Days Ago
Casino bugfixes Interior bounce lights will again be always on Tweaked padding pool area to make it possible to access and leave the padding pool easier Static discoball prefab Progress on the static pool / not fully functional yet Added bar shopkeeper
5 Days Ago
Fixed broken material on roof_support_a_end Added culling volume to casino interior lights
5 Days Ago
Reduced number of point light on all string lights prefabs Cleaned up the lighting setup in the casino and setup Light At Time groups Disabled shadow casting on all casino light except one Static prefabs for trophies used in the casino CH47 rusty material variant to better match the rest of the environment Various minor tweaks
6 Days Ago
Replaced mesh cull with rendererLOD on casino barge decks
6 Days Ago
Casino baked LODs
6 Days Ago
Casino remaining LODs CH47 static variant prefab Casino prefab fixes
7 Days Ago
Casino barge decks
8 Days Ago
Casino LOD/COL/Prefab progress
10 Days Ago
Casino dressing progress Exterior dressing, neon signs, bar area, lighting pass
10 Days Ago
More casino progress
10 Days Ago
Casino dressing exterior dressing progress
11 Days Ago
Tweaked kitchen set texture to fix metallic/gloss values
11 Days Ago
Casino barge exterior dressing progress
11 Days Ago
Casino barge dressing progress Culling volume first pass
12 Days Ago
Removed tarp from plywood_e and added a plywood_f prefab
12 Days Ago
Casino upper floor dressing progress Fixed roof_flat_300x300_b Plywood variant for bar tables
12 Days Ago
Added prevent movement colliders to all walkway floor meshes to smoothen out moving around
12 Days Ago
Roof net mesh and prefab setup
12 Days Ago
Hanging tarp 350_a LOD/COL/Prefab
12 Days Ago
Improvised walkways LODs/COL/Prefab setup Enabled batching and R/W on all improvised walkway meshes
15 Days Ago
Improvised walkway LOD/COL/Prefab progress
18 Days Ago
String liights / added fill lights and tweaked string_light_300_a
19 Days Ago
Fixed bucket container_a prefab Added lights to one of the string lights as a test Casino mesh changes Nephorlepis static prefabs Flourescent_e light prefabs Added triple_light prefab with built in lights Sand_pile_a prefab and model Casino interior dressing progress
20 Days Ago
String lights
21 Days Ago
Proper model for improvised_walkway_roof_tarp_300x600_a
24 Days Ago
Floating city casino progress / finalized LOD0 Split the casino into multiple objects and setup prefabs for them Updated casino barge
25 Days Ago
Casino mesh progress Prefab update
27 Days Ago
Casino barge prrefab
28 Days Ago
Walkway LOD/COL progress
31 Days Ago
Floating city scene progress
32 Days Ago
Casino progress / improved elevator shaft / still basic but already functioning
32 Days Ago
LODs/COL/Prefab setup for all bridges Fixed collision issues in medical bay
32 Days Ago
Casino progress Medical barge fixes Fixed broken collider in corrugated_sheet_1x2_c prefab Created no-seaweed lobster trap prefab Slight progress on improvised walkways LODs
38 Days Ago
Casino progress / better curtains
39 Days Ago
Casino modelling progress Organized casino interior objects
40 Days Ago
Casino progress
40 Days Ago
Moved casino barge to make gaps between barges larger Modified casino layout / removed shipping containers Some modelling progresss on the casino mesh Moved supplies barge and connecting docks and fixed all bridge connections
42 Days Ago
Some additional unique walkway pieces to improve traversal Casino progress
42 Days Ago
Scene cleanup / medical barge prefab
42 Days Ago
Floating city / LOD progress for some imrpovised walkway meshes / bridge variant for medical barge / medical tent decal
46 Days Ago
Medical bay progress Tent tarp fixes Additional 3.5m tall tarp
46 Days Ago
Enabled GPU instancing on a bunch of materials
46 Days Ago
Floating city scene cleanup Medical bay progress
47 Days Ago
Improvised walkway roof corner pieces for medical bay tent Set shadowcasting on tarps to 2 sided
47 Days Ago
Lowered SSS further on blue tarps Medical bay dressing progress
48 Days Ago
Floating city medical bay progress Merged rope bridge Lowered SSS on tarps
48 Days Ago
Floating city / casino progress and medical bay dressing progress
48 Days Ago
Static beach parasol prefabs