userDamian Lazarskicancel
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2,397 Commits over 3,683 Days - 0.03cph!

Junkyard loot room
NMS loot room Launch site room fix
Water treatment plant and sewer branch loot rooms
5 Days Ago
Launch site, trainyard and radtown power grid rooms
6 Days Ago
Military tunnels loot room
7 Days Ago
Harbor 2 power grid room
7 Days Ago
Airfield and Harbor 1 loot rooms
8 Days Ago
Made ferry terminal loot room functional with power grid
8 Days Ago
ladders merge
8 Days Ago
Ferry terminal power grid loot room
9 Days Ago
Missing files
9 Days Ago
More LOD texture optimizations and rebaking
9 Days Ago
Industrial structures LOD texture optmization / rebaked a bunch of LOD textures with the LODbaker because the old ones no longer match the updated materials / tweaked LOD distances on some buildings to make the baked LODs kick in sooner
9 Days Ago
More LOD texture optimization
9 Days Ago
More LOD texture optimization and some rebaked textures
9 Days Ago
Iceberg LOD textures / rebaked some of the textures to match previous lods better / improved ice sheet materials due to degradation over the years
14 Days Ago
Cliff LOD texture optimization Fixed some broken LOD textures
14 Days Ago
More LOD texture size changes
14 Days Ago
Merged Jarryd's changes to LOD preview
14 Days Ago
More textures
14 Days Ago
Resized some LOD textures
15 Days Ago
Moved the NPC spawner slightly away from the monument blocker in one of the modules
15 Days Ago
Added monument blockers to underwater labs red key card doors
16 Days Ago
Few more pipe acess fixes / prevented trees from spawning in the middle of the pipes / smoother terrain transition near the pipes
17 Days Ago
Made the pipe hole mesh smaller and tweaked anchor setup to prevent terrain gaps
22 Days Ago
Launchsite / made the rocket factory ledge taller
22 Days Ago
HQM prefabs
22 Days Ago
HQM ore texture and HQM collectible art
26 Days Ago
Jungle ziggurat LOD3 fix
29 Days Ago
Added monument blockers to monuments
29 Days Ago
Bridge greyboxes
39 Days Ago
Large crashed train station progress
41 Days Ago
Large crashed station progress
42 Days Ago
Fixed up all the splines for new stations and work cart spawn placement
43 Days Ago
Basic spline setup for new stations
43 Days Ago
Bigger env volumes for new station to fix visibility issues and errors
43 Days Ago
Fixed missing station links
44 Days Ago
Simplified proc map for quickly testing tunnels
46 Days Ago
Additional station autospawn prefabs / needed for new stations to spawn more frequently
46 Days Ago
Large crashed trasi station greybox progress Added station spawn prefabs to make them appear in proc gen Changes to the medium and small train station prefabs to make them work in proc gen
51 Days Ago
Made corridor stop transition pieces wider to account for train stations of different widths
2 Months Ago
Train tunnels control and transport room progress
2 Months Ago
One more terrain fix in puzzle zoo
2 Months Ago
Fixed some errors in the puzzle zoo scene Added spawn.v3 prefab to world setup to make keycards spawn
2 Months Ago
Whitebox progress Basic layout for the HVAC room Converted crashed station into a proper station rather than a secret room
2 Months Ago
Inspection room greybox progress Added additional rooms and corridor connections
2 Months Ago
Whitebox progress