userDamian Lazarskicancel
reporust_rebootcancel

2,446 Commits over 3,713 Days - 0.03cph!

infoRust development commits are now under /Rust/
30 Days Ago
Scrap king A atlas
31 Days Ago
Security room cleanup
31 Days Ago
Tweaked foundation mortar color
31 Days Ago
Scrap king atlas b / foundation tweaks
32 Days Ago
Security room greybox
32 Days Ago
Scrap king / updated half height texture with some more dirt and details
32 Days Ago
Scrap king skin texture progress / modified the layout to be slightly less busy
37 Days Ago
Breakroom progress
37 Days Ago
Break room progress / kitchen area
39 Days Ago
Break room progress
44 Days Ago
Breakroom progress
47 Days Ago
Harbor 2 - boarded up more windows that allowed to see into the loot room
47 Days Ago
Tunnel materials
48 Days Ago
Moved radtown loot crate even further away from the window to prevent cheating
48 Days Ago
Moved loot crate in trainyard powergrid loot room and blocked off windows and railings with plywood and collider blockers
48 Days Ago
Harbor 1 reenabled HLOD
48 Days Ago
Boarded up gaps that you could shoot through into the loot room in Harbor 1
48 Days Ago
Boarded up all windows that allowed for looking into and shooting into the loot room in Harbor 2
51 Days Ago
merge from powergrid_loot_fixes
51 Days Ago
Part2
51 Days Ago
Fixed powergrid loot not respawning FIxed too big env volume in Harbor 1
51 Days Ago
merge from texture_optimization_2026
51 Days Ago
Part2
51 Days Ago
Scene2prefab
51 Days Ago
merge from main
51 Days Ago
Resized the last few remaining LOD textures
51 Days Ago
More LOD texture optimizations Rebaked some textures and adjusted LOD distances
52 Days Ago
Even more LOD texture optimizations
52 Days Ago
Part2
52 Days Ago
Part3
52 Days Ago
More LOD texture optimizations
52 Days Ago
Part2
52 Days Ago
Part3
52 Days Ago
LOD texture optimizations Rebaked some LOD textures and adjusted LOD distnaces
53 Days Ago
Moved the crate slightly away from the window in radtown to prevent players from looting it through window gap Replaced the one sided sign on the window with a two sided variant Scene2prefab
53 Days Ago
LOD texture optimization
53 Days Ago
merge from lod_texture_optimization
53 Days Ago
merge from main
53 Days Ago
Scene2prefab
53 Days Ago
Scene2prefab
53 Days Ago
Reapplied NMS loot room after file conflicts
53 Days Ago
Merge from powerlevel_loot_rooms
54 Days Ago
Tweaked power phase requirements Tweaked loot spawn types Fixed bad map topology in harbor_1
54 Days Ago
Helipad repairable prefab update / cleaned up helipad prefabs
54 Days Ago
Helipad torn tarp materials and mesh tweaks
55 Days Ago
Broken helipad stages setup
59 Days Ago
merge from main
60 Days Ago
Trainyard, water treatment and sewer branch loot tweaks Scene2prefab
60 Days Ago
Tweaked loot spawns to reflect monument tiers, visual polish Radhouse large mesh and collider tweaks for the new room Scene 2 prefab
2 Months Ago
Junkyard loot room