3,484 Commits over 1,491 Days - 0.10cph!
Leaving note about pLayer->OverrideFrustum
Fix stylesheet multiple watchers, add test assuring that updating stylesheet removes older styles
Fix not removing shadows when resetting styles
This optimization is bullshjit
IsDefault doesn't need ToLower
Tweak SerializedObject system so NoteChanged only gets called for the property that changed, and it cascades down - instead of every object on the way down
ISceneEdited get a consistent "path" to the changed property
When changing position/rotation/scale of bone, automatically become procedural
Undo deserialization updates objects rather than delete and replace
Old OnEditLog undo tries to use new go/component localized system where possible
Revert "GameTask.DElay handles Time.Now resetting to 0"
This reverts commit 7da7fedc23b6b20265341777b382ae0eb1627fc1.
Add VR to config
Decibels are obsolete, hide them everywhere
GameTask.DElay handles Time.Now resetting to 0
Cleanup Api
Flush stats/events/etc on shutdown
Fix citizen eye ao not morphing
Clean up morph controls
Invalidate background render when box size changes
Remove unused sceneobject stuff
Merge branch 'master' of sbox
Fix exception when downloading file
Fix exception when trying to load asset resource
Fix NRE due to hotload making a component null in undo
Fix NRE in CubemapFog when no SkyBox2D
Fix NRE when trying to update network file but file was deleted
Fix exception when pasting components
Fixed exception when cancelled loading
Warning not error when fetching stats fails
Merge branch 'master' of sbox
Fix error reporter not initializing
Fix exception when undo'ing changes to objects with NotSaved
Fixed CustomProjectionMatrix (and broke vr rendering cc @xezno )
Whitelist System.Linq.ImmutableArrayExtensions
Whitelist System.ComponentModel.INotifyPropertyChanged
Whitelist IAsyncDisposable
Whitelist ICustomAttributeProvider
Whitelist SemaphoreSlim
Add CameraComponent.CustomProjectionMatrix
Library Assets/Code folder is mounted accessible to game context
Update sweeper project with defaults
Update cable.vmat_c
Fix GameTile rebuilding constantly
Panel scrolling doesn't need PreLayout
Cache whether styles are in the rebuild list
Faster SetChildIndex checks
Optimize ModelRenderer.Tint
Fix MetaData.Get error
Warn in TcpSocket when there's a socket exception on connecting
Fix startup exception when not using Gregorian calendar
Don't report errors created by us, in non retail builds
Cancel launcher fade in if they already closed the window
Inspector component edits use nicer undo system instead of whole scene
Avoid multiple undo entries when editing GameObject transform/name in inspector
Fix windows popping up on hotload
Add UI_OVERLAY_LAYER
Add new layers to pipeline
DisplayInfo uses OrderAttribute
[InlineEditor] has a Label option
RenderComponents have RenderOptions, let you choose a layer to render on
The logic for marking ControlWidgets as readonly doesn't really work
ControlSheet observes [Order]
Fix MaterialOverride not removing
Fix UI overlay depth
Latest service models
Fix NRE in MapInstance.UpdateDirtyReflections
Add Model.Morphs
Add IJsonPopulator - internal for now
Added StartFolded to GroupAttribute
Refactor ControlSheet
ControlSheet groups remember their open/close state
Hide the entire group if all the controls are ShowIf'd out
Add SkinnedModelRenderer.Morphs
Optimize FillDefaultsGenerated
Add prediction to SetValue too
Handle backend exceptions
add http caching
Fix favourites page NRE
Update pull.yml
Release fix
Handle login exceptions more gracefully
Fix events spam
Include commit message and sha with release
Fix benchmarks not recording properly
Package Fetch api is more forgiving (just returns null on 404)
Benchmark diagnostics
Services api (#1658)
Nothing should visibly change for end users
Mainmenu improvements (#1655)
* Add GameModal that pops up when you click a Game instead of instantly launching it (Currently Empty)
* Moved Vote Up, Vote Down, and Favourite buttons into PackageRatingButtons so it can be re-used
* Finished initial version of Game Modal with options to launch into a game and see all active lobbies.
* Remove scrolling on Game Modal, replace Lobby List with a button that opens the Lobby List modal layered above.
* Close Game Modal when entering Lobby from Lobby List Modal
* Give Lobby List Modal and other missed Modals the primary background
* Fix time offset strings displaying incorrectly
* Active Lobby buttons now open the Game Modal instead of loading you directly into the lobby
* Remove Global Stats from Game Modal. Unnecessary information
* Fix Maps menu opening the Walker Game Modal instead of launching directly into the map
* Org Page is now replaced with an Org Modal that can be opened at any time.
* Moved SettingsPage into a Settings Modal that pops up over everything
* Added Settings Modal to the Pause Menu
* Fix Package Modal not toggling when pressing F1
* Pad the bottom of GameGroups
* Show Player Icons on Active Lobby Cards (shows lobby hosts)
* Game Tiles are now all the same size instead of being randomly sized
* Give Game List Columns a max-width
* Lobby Heads on LobbyCards no longer block mouse inputs and are a bit larger.
* Clicking the name of a game opens the Game Modal instead of the Generic Package Modal
* GameTiles are now treated as one big button, clicking anywhere will open Game Modal.
* Removed box around header on Game and Org Modals
* Options on Game Modal are now "Create Game" and "Join Game" if multiplayer, with the Lobby List being moved elsewhere. Join Game is disabled if there are no active lobbies
* Added `flex-shrink: 0` to entries of the ServerListModal
* Added icons to Game Modal info, removed information that wasn't important and overall cleaned up readability. Also added Total Players and Playtime
* MenuOverlay now uses Screen.DesktopScale (with 1080p minimum)
* Added missing ToolTips to GameTile
* Fixed outstanding issues where a page wouldnt load until you moved your mouse over it.
* Adjusted font size on Game Modal
* Enable Looping on Main Menu music and Loading music
* Game Tile and Lobby Cards play sounds on click instead of `:active`, prevents clicking sound playing while dragging
* Fixed LoadingOverlay not including Subtitle in BuildHash
* Remove warning from LobbyCard since it doesn't need the async stuff anymore
* Remove unused variables from Game and Org Modals
* Remove refreshing variable from GameModal
* Fix Home Page Categories. Uses ListResult instead of hardcoded categories from initial concept
* LobbyCard UsersNow displays the total number of users across all lobbies instead of the number of lobbies
* Fix max-width on HomePage columns
* Add NRE check for when Package.Screenshots is null
* Don't request partial package for GameModal
* Added a way to select previous Jams on the Game Jam Page. Currently hardcoded with gamejam1 and gamejam2.
* GameTiles all now enforce the same aspect-ratio (16:9)
* Fix GameModal not loading its contents instantly.
* Added Tooltips to LobbyCards
* Fix Lists in 4:3 Screen Ratios
* Settings Button no longer brings you back to the Home Page
* Fix padding on PageHeader
* Revert GameModal back to string ident and use Package.TryGetCached instead.
* Order ServerListModal by Player Count
* Fixed HeaderTab styling on Settings Modal
* Fixed lobby heads being off by 1 pixel
* Make all elements on the Social Bar match instead of looking completely different
* Update the Map Select Modal to match where it doesn't already
* PackageSelectionModal also follows same styles.
* Add proper Volume Slider to VideoControls
* Change default starting volume for VideoControls
* Play button is greyed out and says VR Only if the game is only compatible with VR and the user is not currently loaded in VR.
* Unify multiplayer check in Game Modal and MenuHelpers
* Fix package reference in GameModal
* Show package using cached version
* Add Application.IsVr
* Add Sessions to PackageUsage
* Add TimeSpan.Humanize
* Add MenuUtility.CloseAllModals
* Break game modal up to managable components
https://files.facepunch.com/garry/3419ba7b-7e50-4b5c-a727-3e315fb4dffe.png
* Fix broken style
* Lobby list cleanup, list view aspect
* Fix ToolTips in GameModal
* Engagement tooltips display on entire entry not just icon.
* Games with LaunchMode "QuickPlay" will only display the one play button (since both would do the exact same thing)
* Fixed Videos now having their icon styling on GameModal Media
* Fix clicking on GameTiles still opening the Org Modal when on `/games` page
* Add `GameModal.HasFullPackage`. Show skeletons until full package is loaded.
* Broke GameModal down into a BasePackageModal that GameModal inherits. Added MapModal which inherits the same thing.
* Fix Base PackageFilters not preserving tags
* MapModal ActionBar has option to select game before launching map. Add Map Modal everywhere necessary.
* MapModal ActionBar queries lobbies properly, getting lobbies across all games
* Unify Game Close functions. Fixes Review Modal not appearing and mouse status not resetting all of the time
* Lets order everything by upvotes by default, for now
* Fix some GameTiles being massive when at the end of the list
* Make the "no screenshots" view a bit nicer
---------
Co-authored-by: Carson Kompon <carsokompo@gmail.com>
Rename IGameMenuDll to IGameInstanceDll
Rename Sandbox.GameMenu.csproj to Sandbox.GameInstance.csproj
Rename Sandbox.GameMenu folder to Sandbox.GameInstance
Scale the screen scale down if screen height < 1080
More featured games
Fix panel background sometimes having the wrong corner radius
Add Screen.DesktopScale
Add ScreenPanel.ScaleStrategy - allows easily setting scaling to match desktop scale
Menu + Avatar scale matches desktop
Fix selection highlight not updating
DevUI uses desktop scale
Add Panel.SelectAllInChildren, UnselectAllInChildren
These allow easily add Ctrl+A behaviour
Don't draw the selection highlight as abrasively
Can view stack trace using in game console
Replace menu music with something that makes people less angry
Loading screen music only plays on first loading screen
Fix TimeSince/TimeUntil getting fucked when playing in editor
Fixes sbox-issues/issues/6312#issuecomment-2309487594
Scale music volume using mixer
Mount menu assets when not in editor
Menu music
Stop all sounds when leaving game, not when entering etc
Refactor
Fix audiomixer thread exceptions
Fix error reporting reporting to the wrong package
Always use GregorianCalendar
Fix Surface exception
Fix leaderboard friends querry
PerformanceStats.Timings.SteamAudio isn't used
Fix OnClientOutput not counting calls
Count exceptions, store game version
Fix exception when Image becomes null while loading texture
Add more diagnostics to error reporting
Fix loading screen staying visible when leaving avatar scene
Clean up some mess that is no longer required
Add new leaderboard api
Global + Player stats have more data, which mean you don't really need to define stats in the backend to be useful
Stats unittests
Platform retry
Clamp panel's time delta, avoids it skipping over transitions completely when loading etc
Custom loading screen backgrounds
Fix modal paths still targeting asset.party
Log a warning when trying to deserialize a component with no scene, and return null
IconButton has Toggle/Active mode