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4,518 Commits over 1,338 Days - 0.14cph!

3 Hours Ago
Include code archive when publishing
3 Hours Ago
Don't copy filesystem dll to game root
5 Hours Ago
ByteStream can be accessed from non-main threads Add ByteStream.Compress(), Decompress Can create compiler without file path CodeArchive serialize/deserialize Write code archive to filesystem
Today
More compiler cleanup Disable FastPathTests (left a comment for you @Metapyziks) CompilerSettings becomes Compiler.Configuration, is a struct Cascade ParseOptions down on each compile instead of trying to keep it up to date
Today
Keep one list of references. Keep them in CodeArchive. Cleanup, remove unused code Api.Get return null if 404 Fix base project not compiling
Today
Build fix
Today
Add new dlls to release archive Move unittest razor/generator tests to compiler test Generator: additional files presented as text rather than paths Add additional tests Compiler builds a CodeArchive and then compiles from that
Today
Adding CompilerOutput, to consolidate the output of a compile Ignore xml files in game/
2 Days Ago
Add Sandbox.Filesystem and Sandbox.Compiling Fix unit tests not finding system assembly refs Remove AddGameWithPackageBase test - this is no longer supported Fix hotload fast path not using fast hotload Cleaning compiler Filesystem Cleanup Get rid of ICSharpCompiler, tools can use the Compiler and Microsoft.CodeAnalysis directly Make editor startup with missing components more unlikely (but not totally fixed) Embed the framework ref dlls instead of having them loose in bin/ref/ Move compiler tests to Sandbox.Compiling.Test Lets update the refs while we're here - v7.0.408 Merge pull request #1567 from Facepunch/compiler-project Moving Compiler to its own project, own unit tests, cleanup. The aim of this is to isolate the compiler and compile group more, so it no longer feels unwieldy. This will also give Tools direct access to CompileGroup and Compiler.
2 Days Ago
Lets update the refs while we're here - v7.0.408
2 Days Ago
Embed the framework ref dlls instead of having them loose in bin/ref/ Move compiler tests to Sandbox.Compiling.Test
3 Days Ago
Make editor startup with missing components more unlikely (but not totally fixed)
3 Days Ago
Get rid of ICSharpCompiler, tools can use the Compiler and Microsoft.CodeAnalysis directly
3 Days Ago
Filesystem Cleanup
3 Days Ago
Cleaning compiler
4 Days Ago
Remove AddGameWithPackageBase test - this is no longer supported Fix hotload fast path not using fast hotload
4 Days Ago
Fix unit tests not finding system assembly refs
4 Days Ago
Add Sandbox.Filesystem and Sandbox.Compiling
6 Days Ago
Workout bones and attachments on first set model
6 Days Ago
Read bone positions to GameObjects on first frame animate
8 Days Ago
Rate limit leaderboard queries
8 Days Ago
Start cleaning up menu bar
8 Days Ago
Add GameObjectFlags.ProceduralBone Serialize GameObjectFlags, but selectively read them SkinnedModelRenderer sets bones directly, reads back procedural bones Make procedural bones a different color. allow toggling in inspector Download bones on main thread Try to avoid TransformChanged() getting called for each bone on animation When setting bind pose, also reset the animhelper Add SkinnedModelRenderer,ClearParameters Fix one frame without procedurals
8 Days Ago
Add GameTransform.DisableProxy(), to disable the proxy in a scope. Create TransformProxyComponent, which allows components to override the transform of a GameObject in a non destructive way. Fix NRE in Component.Scene, Component.Transform
9 Days Ago
Add Rotation.FromToRotation (fixes sbox-issues/issues/5243)
9 Days Ago
Add BallJoint component
10 Days Ago
Add more game tests Revert "Delete GameManager (has been replaced by Game for ages now)" This reverts commit 2f830e304e4c35781aacfe7577fb52ef02a84a7f. Add more game tests Add noblockaudio, player to default tag selection
13 Days Ago
Libraries can access base addon
13 Days Ago
Launcher tweaks
13 Days Ago
Can specify mixer, mixers process their child mixers Save mixerhandle using Name and Guid, so we can fallback if one changes Mixers can turn off specializing, distance attenuation, occlusion, air absorption Can change default mixer
14 Days Ago
Add brite, water, concrete dsps outside dsps More dsps
14 Days Ago
Define DSP presets from c# Fix audiomixer processors not loading properly Add Sound.DspNames Move PhysicsLockControlWidget to ControlWidgets folder Add DropdownControlWidget<T> Add DspPresetHandle, editor to get dropdown
15 Days Ago
Remove .vmix type
15 Days Ago
Strip steamaudio reflections Remove SteamAudioScene and all that shit Reapply distance attenuation Reapply occlusion, transmission, air absorption PhysicsWorld no longer needs these horrible events Merge pull request #1557 from Facepunch/remove-steamaudio-reverb Remove steamaudio simulators
15 Days Ago
PhysicsWorld no longer needs these horrible events
15 Days Ago
Reapply distance attenuation Reapply occlusion, transmission, air absorption
16 Days Ago
Remove SteamAudioScene and all that shit
16 Days Ago
Strip steamaudio reflections
17 Days Ago
Add library_install command (for editor) Mount asset filesystem from libraries Uploading libraries allows fbx files Add Game.Ident (fixes sbox-issues/issues/5435)
19 Days Ago
Revert "Temporarily use batch publisher for "Upload" button in AssetPublishWidget, since it's doing nothing currently" This reverts commit 0985ef78fcb2e16747cb76f1e1c95a48d8567405. Fix publish page missing on certain package types Fix HasCodePath, HasAssetPath not working for single asset projects
20 Days Ago
Fix EventSystem null exception LibrarySystem read/save version property, support switching versions
21 Days Ago
Fix build
21 Days Ago
Write the version id with downloaded package Update library template Update library template Cleanup
21 Days Ago
View package details Fix local packages not showing detail Start on Uninstalling, Switching Versions Cleaner library adding
23 Days Ago
Retain upload case sensitivity when upload a source package Wrap FileSystem.ProjectSettings in a AggFileSystem, so when it's disposed it doesn't dispose the package's filesystem. What a fucking mess. Move CreateProjectFolders so it can be called from elsewhere
24 Days Ago
Fix warning
24 Days Ago
Package versions api EditorUtility.DownloadAsync creates the folder, if it doesn't exist LibraryManager can downloads and load the library
26 Days Ago
Library manager, list available libraries
28 Days Ago
Fix menu not loading 🙈🙈🙈🙈🙈
28 Days Ago
Make internal addons.. addons - because it matters now