userGarry Newmancancel
branchsbox/mastercancel

3,634 Commits over 1,583 Days - 0.10cph!

4 Months Ago
Add more optional functions to IPressable, for hovering and update Slow down default player turn speed PlayerController camera can be moved left/right PlayerController has "use"ing built in
4 Months Ago
HelpUrl for PlayerController HelpUrl adds (?) button to component header, fixed component header rebuilding multiple times
4 Months Ago
When creating a component, if the typename has a conflict, then prioritize the type that exists in addon code PlayerController component Player Controller prefab
4 Months Ago
Fix FloatControl shitting itself when it's nullable Fix exception when deleting a component Make ClothingContainer more useful
4 Months Ago
Add Vector3.SmoothDamped, Vector3.SpringDamped Add HeaderAttribute, SpaceAttribute , HelpUrlAttribute Keep General feature first always Add ParticleModelEmitter Add ParticleTextRenderer Add SceneVolume system Seal up some classes Add DspVolume
4 Months Ago
Store pages, checkout
4 Months Ago
Fade out items you don't own in avatar scene
4 Months Ago
Steam inventory service
4 Months Ago
Add SteamItemDefinitionId to Clothing
4 Months Ago
Fix button colors
4 Months Ago
Manually Paint the Button widget, make it tintable
4 Months Ago
Add Jump To Code option to properties https://files.facepunch.com/f5a729e8-da9c-4e20-bf95-eea8a5fc4e84.png
4 Months Ago
Add [Feature] [FeatureEnabled] attributes * Fix SegmentedControl not sizing for icon inclusion * ParticleEffect uses new editor https://files.facepunch.com/9f138671-392a-4d4c-b325-cc18853447a0.png * Component tints https://files.facepunch.com/1ba817d3-528d-4444-a05a-a02e872f3fc7.png
4 Months Ago
Add icons to component header context menu Move component enabled checkbox back to left
4 Months Ago
Fix NRE in CreateLobbyAsync @solwllms
4 Months Ago
Add GameObject.DebugOverlay, Component.DebugOverlay
4 Months Ago
Sprite shader has a pivot position
4 Months Ago
Fixed not being able to remove cookies, because it kept loading them before saving. I don't know why this code existed
4 Months Ago
Scroll the transform with all the other components Change inspector theme
4 Months Ago
Scene.Title, Scene.Description are obsolete Fix JsonObject.GetPropertyValue not always returning defaultvalue Add SceneInformation component, replaces Scene.Title, Scene.Description - can create your own meta providers, works in prefabs Add SceneFile.GetMetadata( name ) Add PrefabFile.GetMetadata( name )
4 Months Ago
Correctly scope to current scene when pressing [Button] Fix gizmos being unavailable during editor tick
4 Months Ago
Fix index out of range in HashSetEx.EnumerateLocked
4 Months Ago
RigidBody.CollisionUpdateEventsEnabled is disabled by default
4 Months Ago
Apply EnableTouchPersists on collider shape create Tweak MassOverride to not call MakeDirty
4 Months Ago
Dynamic and managed scene objects draw bounds properly Fixed TextBlock adding margins when it didn't need to TextRenderer GameObject gets bounds (so draws in the correct order)
4 Months Ago
Fixed blendmode multiply not alpha blending Remove nulls in updateComponents (prevents NREs when hotloading) Add "Position Absolute" to gameobject flag selector TextRenderer uses TextScope (outlines, shadows, letter spacing, italic)
4 Months Ago
Add vector3.InverseLerp Add Collider.FindClosestPoint( p )
4 Months Ago
Sometimes ManifoldPoint->Impulse is nan, I don't know if that's expected Add Rigidbody.Touching - which returns a list of triggers that it's currently touching Prevent leaving triggers early when you have multiple colliders - I don't enjoy the amount of complexity this adds
4 Months Ago
Add impulse to PhysicsContact
4 Months Ago
EnableTouchPersists default to true on Rigidbody
4 Months Ago
Update services
4 Months Ago
New package type We no longer use the PackageType enum - because it's too rigid. Package types are all lowercase string comparisons now.
4 Months Ago
Adding and removing from HashSetEx is thread safe Move Physics step to AFTER FixedUpdate instead of before. Add Collider.GetVelocityAtPoint Change how RigidBodies update their positions from the Physicsbody Update keyframes more explicitly InterpolationSystem uses HashSetEx Clean up how transforms are updated from bodies Revert rigidbody positions updates to be non threaded, I don't feel comfortable Add IScenePhysicsEvents Add Summary to FixedUpdate
4 Months Ago
Expose Friction on Collider (we can add them all but this is all I need right now)
4 Months Ago
Remove unused SpeculativeContact stuff
4 Months Ago
Add g_tint to gizmo line shader Only rebuild colliders when they need it
4 Months Ago
Clear out null components on hotload Add RigidBody version of Sweep to Scene.Trace
5 Months Ago
Fix LaunchArguments.Map not working
5 Months Ago
Don't submit package exceptions in the editor
5 Months Ago
Fixed dedicated server console No api for dedicated server Create Run-DedicatedServer.bat Fixed couldn't connect to ip based servers Fixed couldn't read messages from dedicated server, because we didn't think they were the host dedicated server doesn't try to play sounds
5 Months Ago
Add GameObject.GetLocalBounds() Add GameObject.WorldTransform, WorldPosition, WorldRotation, WorldScale Add Component.WorldTransform, WorldScale, WorldPosition, WorldRotation Mark Transform.LocalPosition, LocalScale, LocalRotation, Scale obsolete Mark .Transform.Rotation obsolete now .WorldRotation Mark .Transform.Position obsolete, now WorldPosition
5 Months Ago
Unlock stat based map achievements
5 Months Ago
Walker map project template
5 Months Ago
Fix exception when loading map, causing them to not be able to unload
5 Months Ago
GameObject,GetBounds() works with MeshComponent
5 Months Ago
Add Widget.GetWindow()
5 Months Ago
Add CanPress to IPressable
5 Months Ago
vdf FileExclusion is probably case sensitive because why not Add ISceneEvent<T>.PostToGameObject - to target specific GameObjects with an event Add IGameObjectNetworkEvents - https://docs.facepunch.com/s/sbox-dev/doc/igameobjectnetworkevents-fj9F6GvG5S Tweak Rigdbody networking, so that when it works it will work
5 Months Ago
Fixed shipping source to all the citizen clothes unnecessarily
5 Months Ago
Tweak build script to make sure everything uses Release mode