6,245 Commits over 4,109 Days - 0.06cph!
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added elite crates to ghost ships, rebalanced cannon damage against player boats
added tool spawns to cannon crate, adjusted diggablelootspawn to have better stuff on deepsea islands, increased mission reward for treasure hunt mission
cannon balance, cannon bunker loot
greatly reduced NPC population in deepsea
NPCDwellings wait for navmesh
fixed navmesh bounds being wrong and cutting off half the island sometimes
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default ttk values to 1.0
lowered research costs to be in line with new workbench values
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Added basic blueprint fragment chance to military crate, large underwater crate, junkpile scientists, and roadside metal detecting
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fixed nightlight being too blue and dark
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remove most junk from elite crates
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