userHelkcancel

6,004 Commits over 3,592 Days - 0.07cph!

3 Days Ago
merge from main
3 Days Ago
moving no longer applies aimcone penalty to the first shot but rather the movement penalty is now blended in over several shots (full auto while moving)
4 Days Ago
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5 Days Ago
fixed muted spread of incendiary rockets, updated visuals
5 Days Ago
reduced cost of incendiary rockets and slightly increased damage reduced gear cost in HMLMG removed tech trash from drone crafting cost
5 Days Ago
increased roadsign armor condition decreased metal plate craft cost from 25 to 18 hqm
5 Days Ago
hv ammo craft yield increased to match non hv ammo torpedo craft yield increased to 5 from 3 slightly increased torpedo surface accuracy submarine duo fires torpedos slightly faster than solo
5 Days Ago
reduce hv ammo gp cost
11 Days Ago
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18 Days Ago
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19 Days Ago
merge from main
19 Days Ago
messing around
24 Days Ago
merge from main
25 Days Ago
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26 Days Ago
pilot light on 3p flamer
26 Days Ago
slightly increased AI flamethrower range
26 Days Ago
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26 Days Ago
fixed flamer collision
26 Days Ago
compile fix
26 Days Ago
ai usage balance
26 Days Ago
npcs can now drop loot specific to their loadout added spas and m249 npcs back to heavy loadout in addition to minigun/flamer
26 Days Ago
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26 Days Ago
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26 Days Ago
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26 Days Ago
merge from main
26 Days Ago
merge from main
26 Days Ago
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27 Days Ago
many bugfixes and balance
27 Days Ago
merge from main
27 Days Ago
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27 Days Ago
merge from main
27 Days Ago
merge from main
27 Days Ago
some weird meta remove
27 Days Ago
balance
28 Days Ago
compile fix
28 Days Ago
compile fix potential startup fix
28 Days Ago
merge from main
28 Days Ago
fixed minigun shot sound with high ping
28 Days Ago
minigun ammo type fixes ( heli/turret )
29 Days Ago
removed minigun container
30 Days Ago
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31 Days Ago
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31 Days Ago
minigun crafting fix capacity
31 Days Ago
compile fix
31 Days Ago
minigun loot setup recoil setup, movement speed setup
31 Days Ago
minigun balance
31 Days Ago
minigun progress display
31 Days Ago
fixed weird viewmodel animations causing minigun to appear too high