userIan Hendersoncancel

665 Commits over 213 Days - 0.13cph!

4 Hours Ago
Add subtle wind offset and sway
6 Hours Ago
Reimplemented movement tilt
6 Hours Ago
Added smooth time. New direction calculations
Heli now sways rotation
Yesterday
Changed GetHackableCrates over to just checking the child entities, and set to private
Yesterday
Build phrases
Yesterday
Fixed saving issue with debug language
Yesterday
Set default debug language back to 0 - sorry!
Yesterday
Prevent heli from crashing at quarry
Yesterday
Patrol points now take the height of the ground into consideration
Yesterday
Patrol heli now more likely to grab a position from the first 70% of the map. Avoiding the edges
Yesterday
Patrol heli now drops flares when entering a flee. Should help give some player feedback
Yesterday
Restored files
Yesterday
Additional check to ensure heli wont retire when dead. Hopefully patch not crashing when rotors disabled Doubled heli lifetime from 15 mins to 30 mins, to give more time due to the flee states Increased linger time when trying to retire and been damaged recently
2 Days Ago
Hack to ensure damage effect comes up
2 Days Ago
Can now grab count of hackable counts on cargo Cargo will now stay long enough for the last crate to be looted should it exist
2 Days Ago
Merge main
2 Days Ago
Merge main - fix conflicts
2 Days Ago
Merge main - fixed conflicts
5 Days Ago
Overheating now causes food and hunger penalty instead of health loss
5 Days Ago
Ensure scientists won't be targetted by heli
5 Days Ago
Compile fix
5 Days Ago
Rigidbody and speed information now applied to wheels on the clientside
5 Days Ago
Protobuf
5 Days Ago
Only stop for bradley
5 Days Ago
Fixed vendor not restarting properly after stopping
5 Days Ago
Merge main
5 Days Ago
Initial work on stopping for bradders
5 Days Ago
Setup vehicle pusher in front of vendor - shunts cars away
6 Days Ago
Fixed collider issues on sentrys again
6 Days Ago
Fiannly got turrets working on vendor
6 Days Ago
Merge main
7 Days Ago
Fixed broken machine
7 Days Ago
Update manifest
7 Days Ago
Setup vendors own type of vending machine rather than using weapons one Vendor now grabs reference to its own machine Force machine on map update Code cleanup
7 Days Ago
Ensured travelling state and waiting state can move around seamlessly. Brakes state now dependent on travelling state
7 Days Ago
Vendor can now be stopped by a player gesture Used a state machine instead
7 Days Ago
Setup sell orders properly Add targetting system
8 Days Ago
Added vending machine. Setup custom sell orders. Disabled colliders on client.
8 Days Ago
Added a low pass smoothing filter to steering as well as tweaking existing steer deadzone values. Outside of deadzone now ensures straight wheels
8 Days Ago
Added steering deadzone to avoid over corrections
12 Days Ago
We travelling!
12 Days Ago
Add debug print outs for steering
12 Days Ago
Fixed issues with rigidbodies. Increased target throttle
12 Days Ago
Fixed Harry Potter car
12 Days Ago
Fixed vendor recreating itself
13 Days Ago
Changed cargo time to ensure the last crate can be looted should cargo egress whilst finished docking
13 Days Ago
Add network time fix
13 Days Ago
Fixed is client checks
13 Days Ago
Fix dodgy rigidbody linls