userJake_Richcancel

2,405 Commits over 731 Days - 0.14cph!

5 Hours Ago
Merge from main -> analytics_server_profiling
Today
Default every single SQLITE table to `fastmode` = true - `fastmode` also sets synchronous pragma from FULL -> NORMAL
Today
Fix the demolish option being the default option when opening radial menu even though it's the last option
4 Days Ago
Merge from hackweek_combat_playground -> aux2
4 Days Ago
Network++
4 Days Ago
Add convars to scale throw distance of grenades (so right click can be a short toss instead of droping a live grenade at your feet)
4 Days Ago
Merge from hackweek_combat_playground -> aux2
4 Days Ago
Try disabling ambient volumes (the thing that makes it dark inside buildings) to increase visibility
4 Days Ago
Merge from hackweek_combat_playground -> aux2
4 Days Ago
Network++
4 Days Ago
Add `barricades_in_monuments` convar to allow barricades to be placed anywhere in monuments Add `barricades_decay_override` convar to set forced decay time of barricades
5 Days Ago
Merge from hackweek_combat_playground -> aux2
5 Days Ago
Protocol++
5 Days Ago
Default to sending replicated convar to server instead of telling me I can't run it clientside
5 Days Ago
Add replicated convars to scale player movement speed clientside - movement_speed - sprint_speed - jump_height - fall_damage_threshold
5 Days Ago
Allow grenades & explosives to be modded
5 Days Ago
merge hackweek_combat_playground -> aux2
5 Days Ago
Visual studio automatically adding incorrect using statements
5 Days Ago
merge from hackweek_combat_playground -> aux2
5 Days Ago
Network++
5 Days Ago
Loadouts now save ammo count of weapons
5 Days Ago
Merge from hackweek_combat_playground -> aux2
5 Days Ago
Fix bunch of CLIENT & SERVER compilation errors
5 Days Ago
Merge from hackweek_combat_playground -> aux2
5 Days Ago
Fix Save() and Load()
5 Days Ago
Add commands to add spawnpoints to the server at runtime & load different spawn points
5 Days Ago
merge from hackweek_combat_playground -> aux2
6 Days Ago
Allow server to specify a default loadout with `defaultServerLoadout` Allow server to overwrite start HP with `spawn_hp_override`
6 Days Ago
Cherrypick `hackweek_combat_playground`
6 Days Ago
Fix compile error
7 Days Ago
Fix armor scaling convars again so they scale the amount of "extra HP" armor provides (so they act different than damage scaling convars)
7 Days Ago
Codegen
7 Days Ago
Add convars to scale damage by region (head, torso, legs) "Fix" existing armor convars to scale damage instead of armor (50% armor * 2 = 100% armor isn't useful)
8 Days Ago
Expose changing damage of weapons & armor protection values Add ability to search entity & item names
8 Days Ago
Fix recoil properties not being modified
8 Days Ago
Expose recoil values for weapons Add `mod_ents` command to search for entity shortnames
9 Days Ago
Exposing more things & lots of cleanup + organizing code Serialize AnimationCurve as protobuf
9 Days Ago
Expose BaseProjectile fields too
9 Days Ago
Expose clientside variables (firerate, deploydelay, animationdelay) to be modded by server Add `mod {prefab} {field} {value}` command to allow you to modify weapons at runtime
11 Days Ago
Remove debug spam
11 Days Ago
merge from main -> fix_eventrecord_pooling_error
12 Days Ago
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13 Days Ago
Fix multiple compressed tags not being parsed correctly in client browser
13 Days Ago
merge queue_tracking -> analytics_server_profiling
13 Days Ago
Track queue size, events processed & execution time per queue per frame - bool to enable / disable it of course
13 Days Ago
Split ObjectWorkQueue out of ObjectWorkQueue<> Rename some variables to uppercase
13 Days Ago
merge from main -> analytics_server_profling
13 Days Ago
Recycler now also RNGs out remainder of resources when crafting recipe has >1 of an item rather than rounding up
14 Days Ago
Fixed high wall building guide clipping through ground when movement was blocking it instead of staying on terrain
14 Days Ago
Fix gun shooting slower when it has muzzle boost + burst module rather than burst module alone