userJarryd Campicancel

13,421 Commits over 2,435 Days - 0.23cph!

Today
Switch to easter event UI Fix exception on egg LOD component
Today
Merge from wiretool_rpcflood_fix
Today
Merge from shipping_container_skin_frames_fix
Today
Merge from storage_box_dlc_corpse_references
Today
Shields now switch to a smaller collider when RMB isn't being held
Today
Merge from auto_particle_cinematics
Today
Added a new cinematic particle toggle in editor preferences (Edit>Preferences>Facepunch>Cinematic that automatically sets any particles dragged into the scene as looping and scaled by hierarchy Added a menu item (Tools>Cinematic>Apply Cinematic Settings to Selected Particle Systems) that applies the same modification to all selected particle systems (this can also be hotkeyed via the editor shortcuts window)
Today
Update prefab with latest model, still has issues
Today
Merge from main
Today
Merge from hackweek_server_mesh_cull Removes Mesh data from server builds that is only used for client rendering Saves around 620mb of memory at runtime Removes 2.7GB on disk from server builds Any mesh marked as R/W (due to collisions) is still included, as well as some AI animations and a select few animations that are needed on the server
Today
Remove BuildMapServer test method
Yesterday
Regenerate player.skeleton asset, was causing an exception in manifest builds Hopefully explains missing guids in builds
Yesterday
Merge from weather_fix
Yesterday
Merge from midijack_win11_update
Yesterday
Merge from deep_sea_planter_fix
Yesterday
Merge from lantern_deployable_on_rock
Yesterday
Merge from mature_stage_duration
Yesterday
Make charms field private on viewmodel
Yesterday
Increased the mature stage of growable plants to 24 hours (was 14) Affects black, blue, green, red, white, yellow berries Corn, Hemp, potato, pumpkin, wheat Growable flowers were already over 24 hours so they're unaffected
Yesterday
Add a new ForceServerIncludeMesh asset label that we can use to quickly opt in meshes to server build Applied to modular car lift
Yesterday
Merge from main
Yesterday
Adjust grid on full screen dialog
Yesterday
Load fix Fix escape not closing attachment screen
Yesterday
Basic flow for swapping out attachments at any time via inventory screen
2 Days Ago
Unsaved 3p rotator changes
2 Days Ago
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2 Days Ago
Set PlayerBoat.CannonHitSlowdownMultiplier to 0 and remove it as a convar (no cannon hit slowdown)
2 Days Ago
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3 Days Ago
Added a super simple 3rd person rotation component for attachments
3 Days Ago
Cull the third person attachment at 10m
3 Days Ago
Convert remaining attachments to prefab variants
3 Days Ago
Spawn attachments in 3rd person Turn off burst cloth for now Start converting all attachments into a single prefab variant for easier management long term
3 Days Ago
Update DLLs with latest W11 fix
3 Days Ago
Merge from main
3 Days Ago
Remove accidental include
3 Days Ago
Possible fix for deep sea planters erroring when deep sea is closing Force spawn all deep sea static farm planters when deep sea finishes opening, don't allow any respawns while the deep sea manager is busy
3 Days Ago
Merge from priv_softcore_nre_fix
3 Days Ago
Possible fix for GetBuildingPrivilege client softcore NRE
3 Days Ago
Merge from main No conflicts!
7 Days Ago
Multiplied the minimum and maximum time of every scheduled event by 0.75 to bring it back in line with the old real time timings now that we've extended time of day Affects: event_cargoheli, event_cargoship, event_helicopter, event_airdrop, event_f15e, event_roadbradley, event_travellingvendor
7 Days Ago
Merge from nightlight_adjustment
7 Days Ago
Add a temp Change attachment button in the inventory
7 Days Ago
Add skin ownership check Mark all accessories as unlocked by instruments dlc for testing
7 Days Ago
FreeCraft editor option now makes the craft button in the UI always enabled Attachments are now stored with the item (like a skin) so they travel with the item
7 Days Ago
Merge from main
7 Days Ago
Enable box sorting on the component boxes
7 Days Ago
Change nightlight defaults nightlight_brightness - 0.005 nightlight_distance - 5
8 Days Ago
Better approach, only allow one device per index be connected at once
8 Days Ago
Gibs, colliders
8 Days Ago
First pass regular armoured hatch setup