userJarryd Campicancel

12,818 Commits over 2,315 Days - 0.23cph!

5 Hours Ago
Possibly fixed scaling of island map markers in deep sea Fixed markers not working properly after a server restart
5 Hours Ago
Don't parent locked crate map markers to ghost ships, fixes them appearing at 0,0,0 when the local player isn't in the deep sea
Today
Fixed blank picture frame in casino not culling at all Fixed parasol on casino deck not culling at all
Today
Merge from parent Had conflicts on all city scenes and casino barge prefab, seemed to resolve automatically
Today
Reapply on the right prefab this time
Today
Suntract 137986, applied changes to wrong asset
Today
Move the gibbable component on the anchor to the art root as it has the 180 degree rotation
Today
Fixed mount animation playing when swapping weapons while mounted
Today
Manually copied over the texture changes from rhib_fixes and fixed the baked in map material on the rhib
Today
Merge from parent
Today
Fix CullingVolume LodGroup warning
Today
Match LOD settings on new scientist outfit
Today
Don't run the steering wheel angle calculation if a player isn't mounted to a steering wheel
Today
FIxed the sail deploy guide test not taking into account the players custom rotation
Today
Merge from boat_building
Today
And include the player animation controller, that's kinda important
Today
Merge from boat_steering
Today
Adjusted frame range of steering anim, had 10 frames of no animation at end
Today
Merge from parent
Today
Merge from parent
Today
Merge from main
Today
Fix NRE's in demo mode causing weather to get stuck in stormy
Yesterday
Fixed icons overlapping when using a custom sorter with < 5 items
Yesterday
Merge from hackweek_boxsorting
Yesterday
Fixed missing power input arrow on storage adaptor
Yesterday
Merge from main
Yesterday
Merge from food_qol
Yesterday
Fix food in a backpack dropped in the snow spoiling
Yesterday
Merge from main
Yesterday
Layer change on small ramp to work with projectiles
Yesterday
EntityParentSettings now runs when spawning an object via convar command Added a new toggle to trigger PostMapEntitySpawn on child objects, enabled on all of the floating cities
Yesterday
Removed a log
Yesterday
Add Model components to Plank, Cannon, Steering Wheel, Anchor, Small Engine, Sail
Yesterday
Fixed NRE when spawning VM's in deep sea after an hour of server uptime Disable dynamic pricing on deep sea vm's (they're not around long enough for prices to shift anyway)
Yesterday
Also delete some duplicate textures
Yesterday
Removed some duplicated mailbox assets in sail folder and duplicate PropRenderer component Fixed sail guide scale Fixed sail orange deploy guide logic not working due to rotation issues and client/server issues
Yesterday
Merge from main Stomp cake.entity.prefab due to incompatible changes, will need to be redone on this branch
4 Days Ago
Use OverrideMaxHealth instead of SetMaxHealth for boat
4 Days Ago
Fixed being able to place boat building station in canyons Fixed boat health always appearing as 400 on the client
4 Days Ago
Power off the sails and engines on a boat when editing
4 Days Ago
Fixed being able to deploy boat station through world layer (icebergs mostly)
4 Days Ago
Don't show cannon health bar if mounted
4 Days Ago
Cannon set condition from health on pickup
4 Days Ago
Mark sails as orange on the deploy guide if they are going to be blocked
4 Days Ago
Fixed small ramp not cancelling animation when colliding with a player boat
4 Days Ago
Mark the cannon base as IsDynamic Queue a network update prior to unparenting the child entities when converting a boat to construction, otherwise if the boat has to move (when using the dock and edit function) the child entities think they are in the wrong location briefly when switching to construction. This resulted in objects using RendererBatch constructing their batches in the wrong location
5 Days Ago
Possibly fixed cannon getting rotated when mounting while it's parented to something
5 Days Ago
Removed old ballista colliders on cannon
5 Days Ago
Fix a MountedWeapon NRE Add a crosshair to the cannon and a better description
5 Days Ago
Reposition door manipulator on casino elevator to be closer to door, required to reacquire door reference Reorder elevator entities in casino barge prefab to fix loading issues, entities are now in IO flow order