14,949 Commits over 2,649 Days - 0.24cph!
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Merge from car_spawning_prefill
Round up the amount of filled slots, so a 5 slot engine gets 3 prefilled instead of 2
Merge from prototype_draggable_markers
Can now drag map markers on the map screen with MMB
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Merge from livestock_digestion_boost
Merge fixes
Apply the dung boost the whole time an animal is eating an item from the trough, not just when the item is consumed (caused gaps in boost coverage)
Animals eat a booster item from the trough over any other item
Merge from main (sketchy merge, need to revert any behaviour changes)
Merge from hardcore_changes_nov_26
Modified hardcore upkeep values
Brackets are measured by block count, so these values are for upkeep up to 15/50/125/infinite
Vanilla: 0.1/0.15/0.2/0.33
Old Hardcore: 0.2/0.3/0.4/0.66
New hardcore: 0.1/0.15/0.25/0.4
New values should increase upkeep for bases with > 65 blocks but still at a lower level compared to old hardcore
Merge from warm_prefabs_measure
Merge from tree_hit_forgiveness
Added a level of hit forgiveness if the player is attacking a thin tree and misses
Only affects trees with a trunk radius of < 0.15m (hit_forgiveness_max_trunk)
If the player misses, we do an additional sweep of 0.12m to try and hit the tree
Update manifest, last merge broke play mode
Merge from car_spawning_prefill
Modular cars spawned in the wild now have half of their engine slots filled with low quality parts
These parts are locked and cannot be removed until the car is loaded onto a modular car lift - making it easier to get a car up and running
Merge from halloween_2026_update
Exiting the halloween/xmas portals now shows exit as an interaction prompt
Cherry pick
167632 - prevent seasonal dungeons spawning in building priv
Also applied a 1s cache to prevent it hammering physics too much
Fix food spoliling in workbench recycle bin upgrade container
Increased the arctic biome threshold for refrigeration to 10%, should prevent refrigeration happening in strange places with little specks of invisible arctic
Standardise milk skimming and food spoiling - skimming used to require a powered fridge even in the arctic
Skimming timer will now increase any time an item is refrigerated, either via the environment or a fridge
Add per prefab timings to the dumpWarmup console command, measures how long each prefab takes to warm up
Merge from neon_sfx_occluded
Neon sign sounds are now occluded
Had to adjust their volume slightly
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Merge from solar_explosive_fix
Fixed attached explosives getting scaled incorrectly on the solar panel
Merge from spray_reskin_atlas_fix
Fixed incorrect material replacement when using the spraycan to reskin the double door at low quality
Merge from mount_size_changes
NPC mount points can now specify a size and overlaps - so a large mount point could overlap other mount points and make them inaccessible
Added a new, single large mount point to the 2 module flatbed that overlaps the two existing small mount points
Prevents being able to mount two cows to large flatbed, still allows two sheep to be loaded
Merge from OreNodeNetworkFix
Merge from WeaponRackFlamethrower
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Merge from terrain_config_load
Possibly fixed terrain configs not loading in a demo
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