userJarryd Campicancel

12,348 Commits over 2,284 Days - 0.23cph!

Today
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Today
Fixed spray can reskin UI closing too early if the player was looking at a skinnable object above them Fixed spray can free spray clipping through some floor pieces on jungle foundations
Today
cinematic_play will now fallback to the standard gestures if provided a gesture string that isn't in the cinematic list
Yesterday
Always enable the sleeping animator if the player is within 10m, lets the very subtle sleeping animation that I had never noticed before play as intended
Yesterday
Disable player animators on players that have been sleeping for more than 10s In a scene with 200 sleepers this drops animator handling time from 7.2ms to 0.3ms Automatically resumes once player wakes up, seems like no visible consequences
Yesterday
Added some light LODs to the bounce lights on the static phonebooth, they would have rendered at all times while in network range
Yesterday
Possible fix for AmbientLightLOD not properly enabling lights after a bug fix for the jungle update Seemed to affect lights that didn't use a CullingVolume Also removed an allocation every time a player enters and exits the lights range
Yesterday
Compile fix
Yesterday
Can no longer insert items into the production slot of the chicken coop
Yesterday
Merge from oct2025_merge
Yesterday
Add PlayerAnimation_premerge_oct2025 controller for reference
Yesterday
Merge from oct2025_merge
Yesterday
Mark clothing fbx's as non r/w
Yesterday
Merge from main Stomped player animation controller changes (sorry)
2 Months Ago
Trying out Unity's VHACD convex collider generator, might help with generating convex colliders for objects deployed on boats (going to be an issue going forwards) Seems to work reasonably well on some meshes, not at all on others. Needs more investigation Set up an editor window to expose the settings and spawn the colliders in the scene for testing
2 Months Ago
Merge from hardcore_refresh (no build as there are menu compile errors that need to be merged)
2 Months Ago
Fixed not being able to assign another player their full bag limit on vanilla servers (this behaviour now only kicks in when a server is running fog of war or no map) Fixed incorrect bag count being sent to player when they assign one of their bags to another player
2 Months Ago
Possibly fixed some issues with modifiers not calculating time properly
2 Months Ago
Codegen to fix compile errors
2 Months Ago
Merge from main
2 Months Ago
Removed the 20%, 40% and 60% scrap cost increase in hardcore, tech tree costs should match vanilla (just without guns)
2 Months Ago
Merge from main
2 Months Ago
Readd wearable randomisation component, add a toggle that controls whether it runs, turned it off on the pilot hazmat Added debug.blockWearableMaterialRandomisation admin convar for media that will block the randomisation process entirely
2 Months Ago
Merge from main
2 Months Ago
Fixed NVG looping sfx getting lost when modifying other clothing
2 Months Ago
Update spawned viewmodel with same skin colour as preview model
2 Months Ago
Spawn a player model instead of a BasePlayer Spawn the associated entity via ItemModEntity and equip it via WorkshopPlayerPreview Turn the spawned player model 180 degrees Add an Image component to the button used in this scene and populate it with the item icon Codegen so that the static fields in this scene are handled by domain reload
2 Months Ago
Move EmissionScaledByLight out of Update into a work queue capped at 0.01ms/frame, should save around 0.05ms a frame on a proc gen map
2 Months Ago
Merge from main
2 Months Ago
Disable WearableRandomMaterial, was just an internal test
2 Months Ago
Merge from tutorial_baked_foliage_removal
2 Months Ago
Scene changes
2 Months Ago
Update some outdated splats on tutorial island
2 Months Ago
Merge from main
2 Months Ago
Don't allow non clothing or clothing that would be considered conflicting to be loaded onto the mannequin
2 Months Ago
Update mannequin to mimic player part creation process using a new skin set, this will allow us to selectively disable the parts of the mannequin like we do player parts
2 Months Ago
Allow the mannequin inventory to be opened
2 Months Ago
Codegen
2 Months Ago
Merge from pilot_hazmat_dlc
2 Months Ago
Merge from main
2 Months Ago
Adjust the logic that triggers the WearableEyeViewAdjustment behaviour so that it happens when the player is killed (set isLocalPlayer on the corpse player model and check for First person view)
2 Months Ago
Added new WearableRandomMaterial component, allows material randomisation per item
2 Months Ago
Merge from main
2 Months Ago
Spawn player example
2 Months Ago
New scene, no gameplay
2 Months Ago
Merge from naval_update
2 Months Ago
Merge from main
2 Months Ago
Fix not being able to repair skinned weapons that are crafting blocked by game mode (eg. redirect ak skins)
2 Months Ago
Merge from hardcore_refresh
2 Months Ago
Merge from main