userJarryd Campicancel

14,995 Commits over 2,649 Days - 0.24cph!

Today
More merge cleanup
Today
Merge from minigun_vfx_fix
Today
Fixed visual only minigun bullets shooting through surfaces that are within 2m of the players eye point (server side damage logic was fine)
Today
Some misc cleanup
Today
Merge fixes
Today
Merge from main (many conflicts, likely many errors)
Today
Merge from headshot_spread_sfx_fix
Today
Fixed headshot sfx marked as 360 spread, effectively flipping it's audio direction Now 0 spread, so a headshot that happens to your left will no longer sound like it came from the right
Today
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Today
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Today
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Today
Fixed seeds planted outside of planters displaying incorrect genes in UI
Today
Fixed not being able to load a sheep onto a small module if we are also leading a cow
Today
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Today
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Today
Merge from livestock_petting
Today
Fixed up merge issues
Today
Merge from main (sheep.anim.controller merge issues)
Today
Fixed some stranslation strings
Today
Re-exported the dismount root motion clips
Today
Merge from animal_jumping
4 Days Ago
Hooked up new mount forward animations (sheep still has issues)
4 Days Ago
Merge from Animal_Jumping
4 Days Ago
Merge from main
4 Days Ago
Fixed failing NPC mounting tests (switched tests to use sheep and not cow)
4 Days Ago
Merge from sprint_metabolism
4 Days Ago
Reduced increased hunger/fluid cost while sprinting to +25%
5 Days Ago
Don't poll all 100+ keys if unity tells us that no key is pressed Saves 0.04ms/frame
5 Days Ago
Merge from main
5 Days Ago
Merge from Animal_Jumping
5 Days Ago
Remove leftover log in RotaryGunCylinderViewmodelComponent
5 Days Ago
Merge from hemp_colour_swap
5 Days Ago
Re-enabled the final stage impostor on hemp plants - thye should now be visible from 250m
5 Days Ago
Merge from hemp_colour_swap
5 Days Ago
Added the settings option
5 Days Ago
Added an acessibility tool to swap the colour of hemp plants found in the wild (farmed Removed an unused LOD level from the hemp collectable
6 Days Ago
Merge from sprint_metabolism
6 Days Ago
Double calorie/fluid consumption when sprinting, controlled by server.sprintmetabolismscale (2 by default, set to 1 for legacy behaviour) Also added a missing partial to EffectRecycle
6 Days Ago
Merge from SpiralStaircaseFix2
6 Days Ago
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6 Days Ago
Merge from SeedExtraction
6 Days Ago
Merge from icon_render_legacy_bindpose_fix
6 Days Ago
Animator hash
6 Days Ago
Added support for a base melee to forward signals to a world animator, enabled on shears
6 Days Ago
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6 Days Ago
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6 Days Ago
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7 Days Ago
Merge from car_spawning_prefill
7 Days Ago
Round up the amount of filled slots, so a 5 slot engine gets 3 prefilled instead of 2
7 Days Ago
Manifest update