userJarryd Campicancel

13,979 Commits over 2,527 Days - 0.23cph!

Just Now
Fixed not being able to buy things from rentable shops due to distance hecks
20 Minutes Ago
Add signage.adminscanalwaysupdatesigns replicated convar, controls the previously hardcoded behaviour of admins always being able to modify signs regardless of locks, build status, etc (made testing permisisons harder) Fixed the sign attached to rentable shops being editable when the shop is closed Fixed the sign attached to rentable shops being editable after using the randomise shop owner convar
3 Hours Ago
Merge from PlayerRigUpdate2 (snowmobile/bike reaction layer refactor, no player facing changes)
3 Hours Ago
Delete PlayerModelReactionEnded state machine component
3 Hours Ago
Remove React layer from player animator, now handled entirely by sub systems Remove 3 associated parameters
3 Hours Ago
Merge from react_layer
3 Hours Ago
Fixed pelvis movement on low react weights
4 Hours Ago
Merge from parent
4 Hours Ago
Merge from voice_delay_fix_attempt_2
6 Hours Ago
Flip around the position and data increment
6 Hours Ago
Merge from main
6 Hours Ago
Remove client.SetPlayerSeed convar (duplicate of client.playerseed command)
Today
Fixed ladder hatch unlocking on tech tree after learning the elevator blueprint
Today
Merge from ModularCarClipping_Fix
Today
Removed an EditorApplication update invoke in BaseVehicleModuleEditor that was causing issues (recursive layout) Replaced the Vector fields for foot IK positions on modular car seats with transform fields, added matching transforms for the couple of seats with IK positions Adjusted foot position on the LessLegroom seats to minimise foot clipping
Today
Merge from main
Yesterday
Merge from PlayerRigUpdate2 (new one handed sprint anims on most two handed projectile weapons)
Yesterday
Merge from main
Yesterday
Merge from sprint_subsystem
Yesterday
Added one handed sprint anims to M4, Spas, Crossbow, Double Barrel, MP5, Bolty, SMG, Thompson, M249, Semi Auto, AK47, Space LR
Yesterday
Merge from parent
Yesterday
Merge from mount_cycle_fix
Yesterday
Merge from main (some tricky PlayerModel.cs merges happening today)
Yesterday
Merge from wanted_deep_sea_fix
Yesterday
Merge from huntingtrophy_skins
Yesterday
Merge from PlayerRigUpdate2
Yesterday
Delete turnOn and turnOff parameters from PlayerAnimator Delete Turn On and Turn Off states (was only ever used for torches, now handled via sub systems)
Yesterday
Merge from torch_implementation_finish
Yesterday
Merge from parent
Yesterday
Merge from main
Yesterday
Merge from cinematic_speed_fix
Yesterday
Fixed some warnings being thrown when entering and exiting cinematic anims
Yesterday
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Yesterday
Possible threading fix for voice delay issue
Yesterday
Bypass dynamic pricing for rentable shops (they are player controlled but technically are NPC vending machines)
Yesterday
Enforce a 6 hour protection window from store takeovers Add rentableshop.ResetTakeoverProtectionOfClosestShop convar
Yesterday
Merge from main
Yesterday
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Yesterday
Fixed UIEscapeCapture not working in editor when main menu is disabled
Yesterday
S2P apartment complex
Yesterday
Fixed interact distance on shop B Fixed interactive door on shop E Fixed some incorrect prefab ids
Yesterday
Initial first pass on setting up the other rentable shop variants
2 Days Ago
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2 Days Ago
Expose new overrideMaxImageWidth and overrideMaxImageHeight on Signange Needed for rentable signs, fixes a bunch of issues
2 Days Ago
Merge from PlayerRigUpdate2/aim_yaw_fix (fixes jittering on legs when holding a torch on horseback)
2 Days Ago
Merge from sleeper_rotate_fix
2 Days Ago
Possible fix for sleepers getting rotated incorrectly