userJarryd Campicancel

13,113 Commits over 2,376 Days - 0.23cph!

6 Hours Ago
Merge from naval_update
6 Hours Ago
Array size check for ReceiveFogOfWarImages
6 Hours Ago
First pass on redo shot hotkey, mostly working with a couple of bugs stil to work out
Today
Added support for loading a cfg file per shot in a demo The cfg file needs to be the same filename/path as the shot but it should have a .cfg extension
Today
Added a Load demo checkbox on GameSetup, allows you to load directly into the specified demo after hitting play Updated test.dem, the old one had a bunch of missing entities
Today
Merge from naval_update
Today
Merge from main
Today
Added specific error message for not placing engine on boat hull Added specific error message for entities that aren't allowed on a boat
Today
Don't allow door controllers on player boats in edit mode
Today
Don't allow IO connections at all in boat building stations
Today
Merge from gesture_sfx_fix
Today
Added a new empty idle state to both gesture layers to work around crossfading into already running state issue in playables Fixes wave gesture not playing 3rd person animation Fixes wave sfx running after every gesture
Yesterday
Don't save child storage containers of a workcart if the workcart itself isn't going to save Disable deep sea in Bill B test map and move it to the Dev submenu
Yesterday
Merge from naval_update
Yesterday
Cleanup
Yesterday
Restrict vehicle checks to PlayerHelicopter and BaseBoat just in case
Yesterday
Merge from main
Yesterday
Merge from naval_update
Yesterday
Updated deep sea teleport checks to check for all vehicles, not just helicopters (still checks list of vehicles on deep sea manager) Should fix submarine smuggling
Yesterday
blockPlacementOnChildEntities toggle on Socket_Specific entities now runs the player boat check from SocketMod_BoatBuildingBlock This should ensure any entities that are blocked on the tugboat should be blocked on player boats
Yesterday
Merge from naval_update
Yesterday
Merge from main
Yesterday
Merge from space_station_skin_fixes_jan26
2 Days Ago
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2 Days Ago
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3 Days Ago
Merge from main
3 Days Ago
Merge from naval_update
3 Days Ago
Merge from main
3 Days Ago
Enlarge props_culled_base culling bounds on Y axis on all three oil rig feet, fixes junkpiles getting culled while players were standing on them (as they were just outside of the bounds) S2P all floating cities
3 Days Ago
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3 Days Ago
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3 Days Ago
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3 Days Ago
Suppress PropRenderer warning in builds
3 Days Ago
Merge from main, very spicy merge Vert.metal.female.prefab directory conflict - deleted on this branch but modified on main, kept the delete Merged 388 prefabs Manual conflicts, kept version on this branch: sunglasses_blocky.prefab FemaleUnderwear_twitch_legs.prefab FemaleUnderwear_twitch_torso.prefab MaleUnderwear_twitch_legs.prefab Egg.suit.prefab swimwear_01_legs.prefab swimwear_01_tors.prefab swimwear_02_legs.prefab swimwear_02_torso.prefab swimwear_02_torso.prefab swimwear_06_legs.prefab frankensteins_moster_01_legs.prefab frankestenis_monster_01_torso.prefab frankensteins_monster_02_head.prefab frankensteins_monster_02_legs.prefab frankensteins_monster_02_torso.prefab FemaleUnderwear_mummywraps_bottom.prefab FemaleUnderwear_mummywraps_fullbody_bottom.prefab FemaleUnderwear_mummywraps_fullbody_top.prefab MaleUnderwear_mummywraps_bottom.prefab cake.entity.prefab MaleUnderwear_coconut_Legs.prefab MaleUnderwear_coconut_top.prefab Underwear_female_coconut_bottoms.prefab Underwear_female_grassskirt_bottoms.prefab Underwear_female_grassskirt_top.prefab
6 Days Ago
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7 Days Ago
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7 Days Ago
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7 Days Ago
Merge from naval_update
7 Days Ago
Removed more colliders from shadow proxies on leg_shared_geo S2P all floating cities
7 Days Ago
Merge from floating_cities
7 Days Ago
Remove overlapping couch on Ghost ship 1 (not using remove_static_couch branch due to conflict)
7 Days Ago
Merge from boatplanner_worldmodel
7 Days Ago
Merge from artist_pack_dlc
7 Days Ago
Merge from naval_update
7 Days Ago
Ensure InitLOD is called before GetBounds, prevents unit cube bounds
8 Days Ago
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8 Days Ago
Fixed UpdateBuoys NRE in demos NRE's caused by setting the demo time will no longer stop shots from working
8 Days Ago
Merge from main