13,421 Commits over 2,435 Days - 0.23cph!
Switch to easter event UI
Fix exception on egg LOD component
Merge from wiretool_rpcflood_fix
Merge from shipping_container_skin_frames_fix
Merge from storage_box_dlc_corpse_references
Shields now switch to a smaller collider when RMB isn't being held
thumb_up
16
thumb_down
11
Merge from auto_particle_cinematics
Added a new cinematic particle toggle in editor preferences (Edit>Preferences>Facepunch>Cinematic that automatically sets any particles dragged into the scene as looping and scaled by hierarchy
Added a menu item (Tools>Cinematic>Apply Cinematic Settings to Selected Particle Systems) that applies the same modification to all selected particle systems (this can also be hotkeyed via the editor shortcuts window)
Update prefab with latest model, still has issues
Merge from hackweek_server_mesh_cull
Removes Mesh data from server builds that is only used for client rendering
Saves around 620mb of memory at runtime
Removes 2.7GB on disk from server builds
Any mesh marked as R/W (due to collisions) is still included, as well as some AI animations and a select few animations that are needed on the server
Remove BuildMapServer test method
Regenerate player.skeleton asset, was causing an exception in manifest builds
Hopefully explains missing guids in builds
Merge from midijack_win11_update
Merge from deep_sea_planter_fix
Merge from lantern_deployable_on_rock
Merge from mature_stage_duration
Make charms field private on viewmodel
Increased the mature stage of growable plants to 24 hours (was 14)
Affects black, blue, green, red, white, yellow berries
Corn, Hemp, potato, pumpkin, wheat
Growable flowers were already over 24 hours so they're unaffected
Add a new ForceServerIncludeMesh asset label that we can use to quickly opt in meshes to server build
Applied to modular car lift
Adjust grid on full screen dialog
Load fix
Fix escape not closing attachment screen
Basic flow for swapping out attachments at any time via inventory screen
Unsaved 3p rotator changes
▋▉▊▍ █▌▄▇▉▅█ █▇▌▌▆ ▌█▍▄ ▍█ ▇▅▆ ▋▊▊ █▍▆▌▋█▊▋▍▅ ▉▆▇▇▌▍ ▇▆▄▆▋▅▉ █▌ ▊▆▇▅▉▋▊▆█ ▌▊▌▊▊▌▆
Set PlayerBoat.CannonHitSlowdownMultiplier to 0 and remove it as a convar (no cannon hit slowdown)
▊▇▌▅ ▊▇▇▇▅ ▊▉▇▉ ▋▄ ▋▆▍▌ ██ █▋▋▌▆▅▅▇ ▋▌▋▅▇▆ ▉▊ █▌▍▆▆▉█ ▆▋ ▊▅▇ ▊▄▊▍▌█ ▆▊▅▆ █▆▅▍▇▌▋▅ ▅▉ ▉▅▋ ▅▌▅▅▌▆█
Added a super simple 3rd person rotation component for attachments
Cull the third person attachment at 10m
Convert remaining attachments to prefab variants
Spawn attachments in 3rd person
Turn off burst cloth for now
Start converting all attachments into a single prefab variant for easier management long term
Update DLLs with latest W11 fix
Remove accidental include
Possible fix for deep sea planters erroring when deep sea is closing
Force spawn all deep sea static farm planters when deep sea finishes opening, don't allow any respawns while the deep sea manager is busy
Merge from priv_softcore_nre_fix
Possible fix for GetBuildingPrivilege client softcore NRE
Merge from main
No conflicts!
Multiplied the minimum and maximum time of every scheduled event by 0.75 to bring it back in line with the old real time timings now that we've extended time of day
Affects: event_cargoheli, event_cargoship, event_helicopter, event_airdrop, event_f15e, event_roadbradley, event_travellingvendor
Merge from nightlight_adjustment
Add a temp Change attachment button in the inventory
Add skin ownership check
Mark all accessories as unlocked by instruments dlc for testing
FreeCraft editor option now makes the craft button in the UI always enabled
Attachments are now stored with the item (like a skin) so they travel with the item
Enable box sorting on the component boxes
Change nightlight defaults
nightlight_brightness - 0.005
nightlight_distance - 5
Better approach, only allow one device per index be connected at once
First pass regular armoured hatch setup