userJarryd Campicancel

13,128 Commits over 2,407 Days - 0.23cph!

Today
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Today
Added a UI display if redo shot has been bound
Today
Fixed debug camera resetting to wrong position when a shot is redone Add demo.redoCurrentShot convar, can be bound
Today
Merge from main
Today
Merge from naval_update
Today
Fixed missing terrain collider on tropical island 1
Today
Merge from naval_update
Today
Merge from main
Today
Wearable component now adds the relevant label to the prefab when preparing prefabs Added some help to describe what to do if clothing isn't appearing in the icon generator
Today
Fixed conveyors hooked up to dropboxes not pulling the last item slot
Today
Better error message when placing something on a player boat that has vehicle large layer excluded
Today
Merge from main (PlayerAnimation.controller conflict, merged automatically)
4 Days Ago
Merge from workcart_leak_fix
4 Days Ago
Merge from water_junkpile_climb_fix_again
4 Days Ago
Remove ladder volumes from floating junkpiles Add a new prevent movement volume extending underneath each wooden pallet collider by about 1m Prevents players getting stuck underneath junkpiles and makes them much thicker, making the jump out of water check more reliable
4 Days Ago
Merge from naval_update
4 Days Ago
Array size check for ReceiveFogOfWarImages
4 Days Ago
First pass on redo shot hotkey, mostly working with a couple of bugs stil to work out
5 Days Ago
Added support for loading a cfg file per shot in a demo The cfg file needs to be the same filename/path as the shot but it should have a .cfg extension
5 Days Ago
Added a Load demo checkbox on GameSetup, allows you to load directly into the specified demo after hitting play Updated test.dem, the old one had a bunch of missing entities
5 Days Ago
Merge from naval_update
5 Days Ago
Merge from main
5 Days Ago
Added specific error message for not placing engine on boat hull Added specific error message for entities that aren't allowed on a boat
5 Days Ago
Don't allow door controllers on player boats in edit mode
5 Days Ago
Don't allow IO connections at all in boat building stations
5 Days Ago
Merge from gesture_sfx_fix
5 Days Ago
Added a new empty idle state to both gesture layers to work around crossfading into already running state issue in playables Fixes wave gesture not playing 3rd person animation Fixes wave sfx running after every gesture
5 Days Ago
Don't save child storage containers of a workcart if the workcart itself isn't going to save Disable deep sea in Bill B test map and move it to the Dev submenu
6 Days Ago
Merge from naval_update
6 Days Ago
Cleanup
6 Days Ago
Restrict vehicle checks to PlayerHelicopter and BaseBoat just in case
6 Days Ago
Merge from main
6 Days Ago
Merge from naval_update
6 Days Ago
Updated deep sea teleport checks to check for all vehicles, not just helicopters (still checks list of vehicles on deep sea manager) Should fix submarine smuggling
6 Days Ago
blockPlacementOnChildEntities toggle on Socket_Specific entities now runs the player boat check from SocketMod_BoatBuildingBlock This should ensure any entities that are blocked on the tugboat should be blocked on player boats
6 Days Ago
Merge from naval_update
6 Days Ago
Merge from main
6 Days Ago
Merge from space_station_skin_fixes_jan26
7 Days Ago
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7 Days Ago
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7 Days Ago
Merge from main
7 Days Ago
Merge from naval_update
7 Days Ago
Merge from main
7 Days Ago
Enlarge props_culled_base culling bounds on Y axis on all three oil rig feet, fixes junkpiles getting culled while players were standing on them (as they were just outside of the bounds) S2P all floating cities
7 Days Ago
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7 Days Ago
Suppress PropRenderer warning in builds