userJarryd Campicancel
branchrust_reboot/main/mesh_server_stripping/warmupchangescancel

8 Commits over 335 Days - 0.00cph!

16 Days Ago
Unsaved work, change the bundle manifest to a straight list of bundle names as the new build process doesn't produce manifests
22 Days Ago
More build cleanup, not much progress
23 Days Ago
New idea: what if we saved preprocessed versions of all of our prefabs outside of the assets folder?
23 Days Ago
Finally got a maybe working bundle out of this, still way too slow
23 Days Ago
Merge from parent
12 Months Ago
12 Months Ago
Match build options for old build process
12 Months Ago
Add ScriptableBuildPipeline package Implemented a new, custom BuildAssetBundles method that runs PreProcess on a new instance of each prefab, saves the modified prefab into the bundle under the original prefabs name and then destroys the modified prefab version after the build is complete without requiring an AssetDatabase import Backing this up because it will probably break my project if it goes wrong (it will definitely go wrong)