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4,495 Commits over 1,614 Days - 0.12cph!

Today
Don't do terrain hit testing when gizmo selection is disabled Deselect mesh elements when clicking on nothing
Today
Allow quad slice to set number of cuts
Today
Fix mesh resize undo
Today
Add quad slice operation https://files.facepunch.com/layla/1b1811b1/sbox-dev_cT3NTDDdcH.mp4
Today
Add remove bad faces operation
Yesterday
Group mesh elements up front instead of doing it every operation
Yesterday
Box and Sphere colliders default size match default primitive model sizes
Yesterday
Add weld uvs operation for vertex and edge https://files.facepunch.com/layla/1b1711b1/sbox-dev_BcyFOAUTch.mp4
2 Days Ago
Don't update animgraph instance with negative delta time, all it does is fuck up the elapsed time
2 Days Ago
Get rid of harmless assert if animation helper gets called on first frame with zero delta time
2 Days Ago
Compute texture params from coordinates on new bevel faces to keep uvs intact
3 Days Ago
Bevel tool https://files.facepunch.com/layla/1b1611b1/sbox-dev_raW2VtEfbO.mp4
3 Days Ago
Add summary
3 Days Ago
Add SkinnedModelRenderer.PlaybackRate to control playback speed of both animgraph and current sequence https://files.facepunch.com/layla/1b1511b1/sbox-dev_l0nWSJgZG3.mp4
4 Days Ago
Add CurrentSequence.PlaybackRate https://files.facepunch.com/layla/1b1411b1/sbox-dev_clmlfFgD6r.mp4
4 Days Ago
Fix topology getting fucked when flipping faces
4 Days Ago
Add flip all faces operation (called flip normals in hammer) https://files.facepunch.com/layla/1b1411b1/sbox-dev_HtJS8ZTxOf.mp4
4 Days Ago
Fix trigger events getting fired from non triggers and support collider trigger actions on triggers attached to rigidbody https://files.facepunch.com/layla/1b1411b1/sbox-dev_Kvu2LJyZis.mp4
5 Days Ago
Only show vertex merge distance in fixed range mode
5 Days Ago
Fix stupid mistake causing odd number segmented bevel to not work Add temp bevel properties until a bevel tool is made for it
5 Days Ago
Remove built in Vox resource, some games want to use vox files as is without compiling them, it should be up to games if they want to make these a resource
5 Days Ago
Restore Vector3.SmoothDamp to previous function
5 Days Ago
Use fixed smooth time here too
6 Days Ago
Fix Model.GetVertices not getting vertices from all vertex buffers of a render mesh
7 Days Ago
Fix unreliable rigidbody transforming with position editor tool
7 Days Ago
Update trace solver to latest Fix bug in mesh cast shape causing incorrect capsule vs mesh casting https://files.facepunch.com/layla/1b1211b1/sbox-dev_a7oytZSV2E.mp4
10 Days Ago
Support closed edge extrude by using edge bevel https://files.facepunch.com/layla/1b0811b1/sbox-dev_7P5yqZDDwU.mp4
10 Days Ago
Align to grid new faces from bevel operation
10 Days Ago
Add bevel operation, limited to single segment until UI is made for bevel editing properties https://files.facepunch.com/layla/1b0811b1/sbox-dev_BPEXB8kFgB.mp4
13 Days Ago
Default texture generator to empty image file for null texture properties instead of showing vtex resource control
13 Days Ago
Allow texture asset type to be dragged into texture image control
14 Days Ago
IES should be using RgbaF16 to avoid banding
14 Days Ago
Add bitmap loader for IES files, treat them as images
14 Days Ago
Fix incorrect bounds on Gizmo.Draw.Sprite
15 Days Ago
Enable no cull on face hover material to see selected backfaces https://files.facepunch.com/layla/1b0311b1/sbox-dev_xA8GKNxwIK.png
15 Days Ago
Support multi open edge extrude using edge extend until edge bevel is added (bevel is needed for closed edge extrude) https://files.facepunch.com/layla/1b0311b1/sbox-dev_v10zWWneqA.mp4
15 Days Ago
Fix vertex merging from multiple meshes, all other meshes get merged into the first
15 Days Ago
Only draw vertices in vertex tool
15 Days Ago
Add editor preference for backface selection, default to true because it's likely to be more desirable
15 Days Ago
Allow mesh trace to request face cull, none, front, back Trace front and back of scene meshes when selecting https://files.facepunch.com/layla/1b0311b1/sbox-dev_eewaDMTxLk.mp4
15 Days Ago
Add shortcut for vertex merge
15 Days Ago
Add vertex merge operation https://files.facepunch.com/layla/1b0311b1/sbox-dev_9rg7HaFZHm.mp4
19 Days Ago
Make light cookie in texture in light desc a strong copyable so it doesn't get yanked out from under us. Cache light cookie texture in light scene object for good measure.
20 Days Ago
Add combine faces operation https://files.facepunch.com/layla/1b3011b1/sbox-dev_ydJIifDVMg.mp4
20 Days Ago
Reorder edge operations to match hammers
20 Days Ago
Fix typo in this summary
20 Days Ago
Add Plane.IntersectLine Only allow vertices to be connected if the line between vertices is inside face https://files.facepunch.com/layla/1b3011b1/sbox-dev_yFepkU8mgI.mp4
20 Days Ago
Improve AppendComponentsFromMesh
20 Days Ago
Selection undo serializes objects as json, can't rely on restoring references as they may become invalid Mesh elements are now serialized, fixes mesh element selection after undoing a destructive action https://files.facepunch.com/layla/1b2911b1/sbox-dev_sdzcPnkrB5.mp4
20 Days Ago
Allow PolygonMesh to construct mesh element handles from index, this will be needed for serializing mesh element selection for undo