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4,126 Commits over 1,491 Days - 0.12cph!

19 Days Ago
Scale hull collider points with world scale
19 Days Ago
Fix capsule collider not using world uniform scale when it probably should
19 Days Ago
Rigidbody with motion disabled uses shadow controller because it's kinematic
19 Days Ago
Return joint desc limits in degrees because who wants to deal with radians
19 Days Ago
Make SetBoneTransform and ClearPhysicsBones because I need them
20 Days Ago
Add HullPart.GetPoints
20 Days Ago
Support HideAttribute on enum control widget entries Add points primitive type to hull collider for the situations when you want a custom hull collider defined by points
20 Days Ago
Add attachment mode to ball joint, same as hinge
20 Days Ago
Fix crash getting joint desc limits, interop hates this for some reason
20 Days Ago
Implement CastBodyMultiple for trace body run all
20 Days Ago
Fix Trace.Body not using start rotation
21 Days Ago
Update physics shape material properties on surface reload
21 Days Ago
Remove vsurf resource, we use surface game resource for this 0,1 range on Collider.Friction
21 Days Ago
Make sure collider friction is set back to surface friction when custom friction is disabled
22 Days Ago
Colliders use the target world of rigidbody to work out the local shape transform, more reliable than using the physics body transform
22 Days Ago
Check for changes internally for physics body SetPosition and SetOrientation, setting them wakes up the body and moves proxies so only set them on change
22 Days Ago
Fix isUpdatingFromPhysics not being set back to false
22 Days Ago
Don't include triggers in mass calculation, rebuild mass when trigger property changes Fix CPhysicsShape::SetMaterial likely not rebuilding mass properly
22 Days Ago
Refresh shape contacts before and after changing tags, fixes shape collision rules not updating when proxy bounds are overlapping
22 Days Ago
Don't draw physics wireframe with alpha, it's hard to see
23 Days Ago
Add Surface.RollingResistance https://files.facepunch.com/layla/1b0811b1/sbox-dev_JICzg1spr4.mp4
23 Days Ago
Obsolete Surface.Dampening, unused, never has been
23 Days Ago
Rebuild mass when updating physics shapes (only convex shapes)
23 Days Ago
Only update collider shape on property change
24 Days Ago
Forgot to return array to pool
24 Days Ago
Fix non uniform scale sphere collider updates
24 Days Ago
Don't rely on keyframebody when updating colliders, they could be sweeping to a new position so the shape gets updated using an incorrect local transform
24 Days Ago
Try to make restitution work with soft contacts, fixes bouncy surfaces when dynamic collides with kinematic
25 Days Ago
Typo
25 Days Ago
Scaling should not be applied to NormalToLocal and NormalToWorld but happy to be proven wrong
25 Days Ago
Fixed transformation order for PointToLocal and PointToWorld, add some tests to make sure they match ToLocal and ToWorld
26 Days Ago
Serialize animation parameters if they're changed in editor https://files.facepunch.com/layla/1b0611b1/sbox-dev_paNSU6QjyT.mp4 Run animation for skinned model renderer in editor if it has any stored parameters because we want to see them Signal values changed for float slider, OnChildValuesChanged wasn't called when moving slider
26 Days Ago
Rebuild colliders immediately instead of next update Fix NRE setting null surface on physics body or shape, should just set to default surface internally
29 Days Ago
Fix NRE's when renaming component - some work needs to be done here though to handle renames gracefully
29 Days Ago
Mesh component center origin restores child transforms
30 Days Ago
Add all properties of mesh component to sheet, filter the ones we don't want
30 Days Ago
Use EditorWindow for FileDialog parent here, fixes component type selector crash
30 Days Ago
Deserialize replaced component with json of previous component
30 Days Ago
Add replace component to component context menu because I kept finding myself expecting it to be there https://files.facepunch.com/layla/1b0111b1/sbox-dev_GO4iCHd7Qw.mp4
30 Days Ago
Try getting local mouse position from scene viewport
30 Days Ago
Mesh component uses custom editor so it can have editor operations https://files.facepunch.com/layla/1b0111b1/explorer_oFDFsVdl1V.mp4
31 Days Ago
Add access to joints on PhysicsGroupDescription, this is needed to phase out native physics aggregates in physics components
31 Days Ago
PhysicsSpring.Maximum defaults to float max
33 Days Ago
Remove ShowPredictionErrors and EntityIO from debug menu, these aren't used anymore. Add ShowPhysicsDebug there instead so it can be toggled in scene view, not suitable to put it in viewport settings
33 Days Ago
Fix infinite loop in OnDirty, set dirty to false last
35 Days Ago
Fix OnValidate not being called on property change in editor
35 Days Ago
Prioritize FbxNode name over FbxMesh name for modeldoc mesh names - If you needed it to be the other way, blame the guy that wants it this way
35 Days Ago
Don't need to bother getting parameterless function if we're not going to use it
35 Days Ago
Allow [Change] attribute to have parameterless callback, parameter version takes priority
35 Days Ago
Add ISceneEditorSession.AddUndo