userLouie Turnercancel
branchsbox/mastercancel

247 Commits over 1,127 Days - 0.01cph!

17 Days Ago
Return old studio lighting scene
24 Days Ago
Fix old sky material ref in code
24 Days Ago
Delete these too (colorscript)
24 Days Ago
Removed materials/skyboxes that aren't ours
24 Days Ago
Update dev materials using correct shader
24 Days Ago
Remove/Replace Sounds that aren't ours
2 Months Ago
Cubemap fog uses material inside hammer now MapInstance now loads Cubemap fog reference
2 Months Ago
Prop Static use material picker for override https://files.facepunch.com/louie/1b0611b1/sbox-dev_0JwGrYS8BS.png
2 Months Ago
Fixed dragging prefabs into scene view sbox-issues/issues/5079
2 Months Ago
Slightly increase FOV on Viewmodel preview
3 Months Ago
Do something similar in hammer (Downloading dragged assets easier to see)
3 Months Ago
Downloading dragged assets easier to see
3 Months Ago
Add .sln to default gitignore
3 Months Ago
Apply scale to Prop gibs
3 Months Ago
Soundscape map hammer entity info_player_start tint
3 Months Ago
Splash and Hang Branding
4 Months Ago
Map instance loads particles
4 Months Ago
Updated spawnpoint component + friend https://files.facepunch.com/louie/1b1611b1/sbox_41XbHHS4lb.jpg @DanduwFP
4 Months Ago
Fixed looping sounds suck at 0,0,0 on soundscape
4 Months Ago
env_combined_light_probe_volume are boxes for Map Instance
4 Months Ago
Set Fog opacity
4 Months Ago
Map Instance additions Soundscape box/ radius (local for the moment) Gradient Fog Prop scaling
4 Months Ago
Updated noise icon from Jen
4 Months Ago
Updated Terrain tool icons from Jen
4 Months Ago
Scale gizmo plane (#1432) * Allowing scaling along 2 axis https://files.facepunch.com/louie/1b0911b1/sbox_GGYJ3vMG0N.png
4 Months Ago
Updated citizen skin and eyeball material
5 Months Ago
More transform options https://files.facepunch.com/louie/1b2111b1/sbox_vmL4f8Ckt6.png
5 Months Ago
Updated CitizenAnimHelper SpecialMoveState Sitting SittingOffsetHeight SittingPose
5 Months Ago
Snap To Grid
5 Months Ago
Dummy hammer prefabs
5 Months Ago
Add more options for editing particle control points (#1379)
5 Months Ago
Remove last of the rust assets
7 Months Ago
Add an random U offset to tiling hotspots UVs
7 Months Ago
Added Tiling option to hotspot Tiling regions are defined in the SubRect tool https://files.facepunch.com/louie/1b1111b1/hst.png
8 Months Ago
Remove halo gizmo from light ents
8 Months Ago
Extra Vis Hint Options + Fixed boxes on Vis Hint & Info Cull
8 Months Ago
Fixed numerous prefabs and tilesets + a few new tilesets
9 Months Ago
Removed missing models from avatar map
9 Months Ago
Missed material to move
9 Months Ago
Moved the rest of the assets to Asset Party https://asset.party/facepunch/sboxassets -This should be all the assets moved over now, I may have missed a few uploads Minimal Template pawn use Cloud.Model Watermelon
9 Months Ago
Fixed blend paint gizmo not showing
9 Months Ago
Correct file path for error sound
9 Months Ago
Created Error.sound
9 Months Ago
Extra controls in sound editor
10 Months Ago
Moved road sign decal to asset party
10 Months Ago
Move more assets to asset.party + remove old content https://asset.party/facepunch/sboxassets
10 Months Ago
Moved more core assets to asset party
10 Months Ago
Move Rust vehicle parts to asset party https://asset.party/rust
10 Months Ago
Cleaned up template vmap (removed missing models)
10 Months Ago
Allow drag and drop for skybox materials. Creates a env_sky, Materials must be tagged with "sky" or "skybox"