2,915 Commits over 1,157 Days - 0.10cph!
Healing Field Particle
Use Axis X to scale the radius
Use Axis Z (1) to enable the icons and electric effect.
https://files.facepunch.com/louie/1b2211b1/particles_unit_status_healing_healing_unit.vpcf%202021-07-22%2014-17-26.mp4
Unused tesla particle
Merge branch 'master' of sbox-rts
Updated Base tesla coil particle
Tesla Coil AOE Particle
https://files.facepunch.com/louie/1b2111b1/particles_tesla_coil_tesla_base.vpcf%202021-07-21%2013-50-36.mp4
Fixed Scaling issues on Helicopters
Base Tesla Coil Particle
Attached to model.
Helicopter Dust Particle
Use CP1 to control alpha and distance,
X for Alpha
Y For Distance
https://files.facepunch.com/louie/1b2011b1/particles_vehicle_helicopter_dust_helicopter_dust.vpcf%20_%202021-07-20%2017-24-13.mp4
Temp Apache Model with Animation
Chinook temp model with animation
Improved Large Explosion
Improved Large Explosion Particle made less noisy.
Improved Ground Explosion
Improved Ground Explosion particle.
Merge branch 'master' of sbox-rts
EMP Grenade trail
Basic EMP Grenade trail
Ice Grenade trail
Basic Ice Grenade trail
Molotov Ground Burning
Scalable Molotov burning, Use CP1 X axis to scale the effect.
https://files.facepunch.com/louie/1b1911b1/particles_weapons_molotov_molotov_base.vpcf%202021-07-19%2013-36-56.mp4
Rocket Trail Particle
Basic Rocket Trail Particle
Grenade Trail Particle
Basic grenade trail particle
Optimised Particles
Optimised all particles, reduced loaded by 50%+ on most of them
Medium and Large Plasma Particle
Medium and Large Plasma Particle
Updated Colour on Plasma Particle
From Green to Purple
Plasma Muzzle Flash and Tracer
Plasma Gun effects.
https://files.facepunch.com/louie/1b1611b1/particles_weapons_muzzle_flash_plasma_muzzle_flash_plasma.vpcf%202021-07-16%2013-56-04.mp4
Electric and Ice Explosion Particles
Electric and Ice Explosion Particles
Added 2 different Explosion particles
Added 2 different Explosion particles + removed old version
Explosion Particle
Explosion Particle initial push
Tweaked flamethrower particle
Added some randomness
Bullet Trace Particle
Initial Bullet Trace Particle
Small Medium and Large Muzzle Flashes
Multiple muzzle flash sizes for different purposes.
Improved flamethrower fire particle
Reduced size and fixed smoke not showing
Organised Flamethrower Particle
Moved flamethrower particle into own folder
Added Electric bolt particle
Electric bolt particle
Added Ice Blast particle
Ice Blast Particle
Fixed Rotation on Tunnel Model
Rotation on Tunnel Model
Added temp tunnel model
Temp tunnel model
Merge branch 'master' of sbox-rts
Added Temp Buggy
Temp buggy model
Merge branch 'master' of sbox-rts
Added temp pillbox model
Temp model for pillbox
Merge branch 'master' of sbox-rts
Updated Flamethrower Particles + Fire Particles
https://files.facepunch.com/louie/1b1311b1/particles_weapons_flamethrower.vpcf%202021-07-13%2010-07-46.mp4
Added fire particles.
Merge branch 'master' of sbox-rts
Update flamethrower_smoke.vpcf
Adjusted some values
Updated Flame Particle
Improved look of particles
Updated Particles
Updated Particles to not fade in and out
Flamethrower Particle
Flamethrower particle with Control Points
Updated Countryside Map
Addition art
Minor adjustments around map for flow field
Renamed "PropDayNight" to "DayNightProp"
Renamed to copy the same name style as current ones
Removed default model parameter
Prop Day Night Entity
Entity that changed the skin on a model depending on time of day.
Updated Countryside map
Additional Art
Cleaned up some areas
Changed Fence clipping back to what it was before
Improved Plasma particles
Improved Plasma particles to be more visible
Fixed Countryside map
Fixed no shadows on light_enviroment
Updated Countryside Entities
Updated map entities to new names.
Day Nigh Cycle Window Entity
Entity for day night cycle that turns off and on window mesh when it's dawn or dusk with random delays.
Updated Countryside Map
Updated with new dynamic lighting and features.
Updated Countryside Map
Lighting adjustments
Map Clean Up
Merge branch 'master' of sbox-rts
Updated Vehicles
Simplified vehicles
Removed clutter
Updated buildings + cleanup
Replaced buildings with simplified ones
Cleaned up old assets
Merge branch 'master' of sbox-rts
Updated Countryside Map
Fixed missing texture
Added fallback ground for other modes
Updated Countryside Map
Reduced Size of map by 25%
Shuffled spaces around due to size change
Slight art.
Updated Map Countryside
Removed walls on edge of map.
Updated Map Countryside
removed some bad clipping
adjusted spacing of trees/buildings
replaced hammer mesh with models
Updated Map + Assets
Updated Map;
Larger and more open spaces
Adjusted areas for better flow
Implemented new trees which shouldn't block the players as much
Some more art
Rebuilt ground mesh to fixed problematic areas
Rebalanced resources based on feedback
Created several areas to set up forward bases
Removed old trees
Merge branch 'master' of sbox-rts
Fixed Issue misaligned buildings
Fixed Issue misaligned buildings
Updated Countryside Map
Moved entire map to be 0,0,0
Made map more squared shape