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42 Commits over 31 Days - 0.06cph!

42 Days Ago
Ticked IsDynamic on rope ladder of the harbor1 crane S2P
43 Days Ago
harbor 2 s2p
43 Days Ago
added missing fishing net collider to harbor2 floating containers area
43 Days Ago
s2p all
43 Days Ago
snow variants for checkpoint prefabs - was an outlier with roads having snow variants
44 Days Ago
revised draw distances down and set layer to world for cctvmicrophone, phone, cctv controls, notepad
44 Days Ago
resized cctv controls texture to 1024
44 Days Ago
lower reach for industrial buildings environment volumes on the ground floor in a bid to keep ground prefabs snow free inside
44 Days Ago
fixed roads prefabs snowy variants LOD2 using temperate materials matched snowy roads color with snow splat
44 Days Ago
Harbor1: added a ladder volume on a container that should be climbable Harbor1: removed weird islet on the side
44 Days Ago
enabled read/write on the sat tube convex mesh environment volumes
44 Days Ago
Added environment volumes to loot rooms in oilrigs to prevent snowy props indoors
44 Days Ago
Added environment volumes to portacabins to prevent snowy props in them
44 Days Ago
fixed floating barrel in small rig
44 Days Ago
small rig s2p
44 Days Ago
Fixed redcard and bluecard doors gaps in small rig
44 Days Ago
big rig s2p
44 Days Ago
accidentaly placed crates on a cover spot, removed the crates
44 Days Ago
big rig s2p
44 Days Ago
removed defending spot under cctv room doors to prevent AI scientists snafu
44 Days Ago
oilrigs s2p
44 Days Ago
fixed zfighting on cctv room desk paper fixed new rooms layers - now set to world
44 Days Ago
manifest
44 Days Ago
oilrigs s2p
44 Days Ago
swapped computer station for cctv desk in oilrigs
44 Days Ago
merge from sat tube branch for CCTV desk
44 Days Ago
re-enabled detail layer on distant crates LOD
44 Days Ago
Fixed flickering on overgrowth billboards
48 Days Ago
mossy rubble piles use material config instead of biome visuals
48 Days Ago
removed terrain layer from most rubble piles as it displays snow indoors in some biomes and there's no good way around it. We should tackle the transitions using depth bias ideally
49 Days Ago
Snapped all crates on cargo ship back to the ground
49 Days Ago
oilrigs s2p
49 Days Ago
fixed flickering decals in moonpool
49 Days Ago
Enabled custom convex env volumes for oilrig sat tube complex parts (moonpool, tubes)
49 Days Ago
missing materials
49 Days Ago
fixed colliders of barges being too skinny
49 Days Ago
missing material config effect specific to objects using Particle layer already in default state
49 Days Ago
Fixed left over volume under the ladder area of module_1200x1800_ladder_moonpool
49 Days Ago
added stairs near bridge on H2 to help getting up the dock
49 Days Ago
fixed plywood mossy set having part. layer on by default
49 Days Ago
extended prevent building zone in both harbors with a bias towards the sea S2P
50 Days Ago
cherry picking bridge LOD fix