branchsbox-scenestaging/maincancel
10 Commits over 274 Days - 0.00cph!
Very unartistic terrain mesh blend shader
FootShuffle -> MoveRotationSpeed, drive it by actual rotation not desired target angle
.gitignore: don't ignore shader_c
Add sprite.shader_c
Can debug draw Scene.PhysicsWorld with physics_debug_draw
Turn on volumetric fog on the editor scenecamera
Some quick gizmos for the lights and fog volume
Point & spot light components always use dynamic fog lighting mode