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915 Commits over 943 Days - 0.04cph!

Today
Cleanup
6 Days Ago
vtf project unused Save Scene default path is assets path
8 Days Ago
README: Link to docs, remove old docs, unrequired prerequisite
12 Days Ago
A few more obvious ones
12 Days Ago
Remove ModelRenderer.OnPreRender, use Transform.OnTransformChanged
12 Days Ago
BufferedHashSet: Add removes from removals queue & Remove removes from additions queue
13 Days Ago
VTEX_InitCreationDescFromHeader: check for nullptr
13 Days Ago
Validate shader descriptor bindings, refuse to load invalid shaders that will crash (shaders compiled with compiler bugs that were fixed)
16 Days Ago
Terrain: use bindless textures Terrain: use roughness from normal alpha
16 Days Ago
Force push compiled surfaces & decals Fixes Facepunch/sbox-issues#5429
17 Days Ago
Add [TestClass] to LibraryTests in library template Fixes Facepunch/sbox-issues#5418
20 Days Ago
BufferedHashSet<T>: For safely iterating over a hashset that can be modified without needing a copy Optimize GameObject.Network, we do not need to constantly find the network root, it should only be set on network spawns and parent changes Sandbox.Game convars work in editor again Codegen IUpdateSubscriber and others on Components that implement those methods Scene update loop only iterates over enabled components that implement each of their methods; OnUpdate, OnFixedUpdate, OnPreRender
21 Days Ago
CitizenAnimationHelper: FootShuffle becomes more generic MoveRotationSpeed, update docs for what this parameter is doing now
27 Days Ago
Resolve circular dependency on base csproj
28 Days Ago
Fix hlsl antlr grammar 🙄 Fixes Facepunch/sbox-issues#5382
29 Days Ago
Can use Alt+F4 to close the game
29 Days Ago
Force add compiled menu scenes
30 Days Ago
Make AssetInspector an InspectorWidget, fold multiple inspector into it which hadn't worked for a while Fixes Facepunch/sbox-issues#5372
30 Days Ago
Fix Asset.CompileIfNeededAsync getting stuck Compile all non-existing and out-of-date assets on project startup Opening project progress gets reported to splash screen Bunch of resources that were out-dated Dead code
34 Days Ago
Stats properly count shadowed lights again, add shadow map count too Expose scenesystem stats to c# Main stats we want
36 Days Ago
Make CTextureManagerVulkan::GetTextureResource warning only when passed handle isn't invalid, matches behaviour of similar methods BufferedDescriptorSetVulkan: Handle handles with no data properly, e.g 2 queued texture updates where the 2nd one is replaced data in the handle
37 Days Ago
Fix recent `ResourceHandleToData( ) failed! Falling back to error texture!` spam for error textures
40 Days Ago
Auto collect font files to upload too
41 Days Ago
Dead materials
41 Days Ago
Thank god nobody was using these Delete unused shaders/includes vfx preprocessor auto includes system.fxc Raw dog bindless API, we can build something higher level on top of this
44 Days Ago
Open project when created Adding a new project sets it to the top Don't copy .gitignore if it exists - fixes Facepunch/sbox-issues#4634 Opening a .sbproj adds to project list
44 Days Ago
TypeSerializedProperty.TryGetAsContainer should not propogate NoteChanged, commented on this behaviour - Fixes Facepunch/sbox-issues#5174
44 Days Ago
Accumulate escape presses across all input contexts - Fixes Facepunch/sbox-issues#5314
45 Days Ago
AMD driver check: 2.0.279 is fine for Polaris/Vega
49 Days Ago
Skip driver version check if running under proton
49 Days Ago
Revert "HotloadManager disposes Hotload instance, was stopping assembly unloading" This reverts commit 1d83455903d1b9995c5680c933c49738ce22f149. Revert "LoadContext.Unload also unloads all it's IsolatedAssemblyContext" This reverts commit 672aabaadd48f649bf3c38068d4efe2e2c55780e.
49 Days Ago
HotloadManager disposes Hotload instance, was stopping assembly unloading Warn for older AMD GPU drivers too, 2.0.283 has a driver crash when child processes are opened
49 Days Ago
LoadContext.Unload also unloads all it's IsolatedAssemblyContext
49 Days Ago
Use a fresh PackageLoader when loading new games - fixes Facepunch/sbox-issues#5219
49 Days Ago
CVfxStackMachineBuilder::FindConstant case insensitive
50 Days Ago
This should be engine internal, expose with EditorUtility Remove debug line
50 Days Ago
Regenerate project solution when compiler settings are changed - fixes Facepunch/sbox-issues#4801 Update spirv-reflect Fix spirv-reflect bug with output_vertices being stomped Validate geometry shaders [maxvertexcount] to not exceed limits - fixes Facepunch/sbox-issues#4738
50 Days Ago
Input will tick before layout is computed on a newly created panel, so check null. Fixes Facepunch/sbox-issues#5268
50 Days Ago
Remove dupe convars_save Api.GetAsync throws if status code not OK
51 Days Ago
Add IEnumerable<Type>.GetCommonBaseType() CanEdit.CreateEditorFor( Array ) uses the most common base type. Fixes Facepunch/sbox-issues#5233 About to show!
51 Days Ago
FindRenderStateInfo case insensitive Support pascal case filter enums
51 Days Ago
Set InputState.Ignore if game isn't being played
51 Days Ago
CMaterialSystem2::GetVfxPlatformType default to SPIRV
51 Days Ago
Fresh shaders
51 Days Ago
Remove HLSL/GLSL compatibility funcs Delete unused Gather4Red macros Use normal precise keyword Piss off Dx9Sampler What the fuck is SV_ScreenPosition, delete pre SM 4.0 semantics Unused tessellation macros vr_cubemap_fog include common_samplers Fuck these Front/BackFace macros Useless redefines
51 Days Ago
vfx_vulkan: actually fail if any of this validation fails, add another validation check for binding ids vfx_vulkan: improve error feedback Remove domain/hull shaders (they weren't working, Valve already deleted them, compute better)
51 Days Ago
vfx_vulkan: never disable optimizations, this was fucking spirv-reflect and the compile time difference is minuscule Don't have a different fastMode shader compile, it doesn't do anything now Matching register offset check in AddSamplerStateVariableToCommandBuffer, same as SetSamplerStateValueFromVariable (prevent oob write) Bind some default shader resources to prevent crashes, this stuff shouldn't be hit normally so warn/assert it's likely solved by a shader recompile otherwise yell at me
54 Days Ago
Whitelist common_samplers.fxc (hate this)
55 Days Ago
PresentYUV420Texture sets its sampler state (this whole func is manual?), fix random crash from using an unbound sampler
55 Days Ago
Revert verifying bound samplers & images until I fix these bad bindings