usermattisaaccancel

2,033 Commits over 3,469 Days - 0.02cph!

9 Years Ago
added cuts to main court to have metal segments, textured main court surface
9 Years Ago
textured rings, baked lightmap on railings and bolts, textured, working on play surface, unwrapped all elements
9 Years Ago
unwrapped inner ring, finished outer, 75% textured on inner
9 Years Ago
removed sin wave time on court grass, allowing dust mask image to affect alpha
9 Years Ago
polished outer ring (adam), unwrapping inner ring
9 Years Ago
renamed court_wear node in main grass shader to dust_mask
9 Years Ago
tweaked alpha on metal grating. created outer ring mesh, unwrapped and texture. fixed water material
9 Years Ago
moved grass_1 material to correct folder
9 Years Ago
added water material
9 Years Ago
unwrapping court and rings
9 Years Ago
moved elements to correct postion around 0
9 Years Ago
added clips to ring_1, bolts and railings to main play area, working on outer ring
9 Years Ago
finished inner_court modelling and added first outer ring
9 Years Ago
added outter ring and main court mesh to floating platform greybox
9 Years Ago
cut in geometry for court and first ring of floating platform
9 Years Ago
tweaked camera 2 flightpath so it doesn't clip through building
9 Years Ago
added missing material 8 and brightened up rock lightmaps
9 Years Ago
9 Years Ago
deleted meshes folder from wildwest folder
9 Years Ago
added animated satelite dishes and big rotating tennis ball, re-created material 8 when importing updated buildings, re-assigned bad texture paths
9 Years Ago
re-exported fbx's
9 Years Ago
added more floating on off signs and added light flicker shader
9 Years Ago
added floating stop sign that turns off and on
9 Years Ago
reduced a lot of textures down by half or more, left main lightmap, skybox and court textures original size
9 Years Ago
removed erroneous materials folder in meshes folder
9 Years Ago
added rail_2 with carts
9 Years Ago
added 5 minecarts to splinepath 1
9 Years Ago
set path deform to unity, instead of mega
9 Years Ago
added splines with mega path deform
9 Years Ago
removed old test track, added rail tracks 1 and 2 with splines inside for each, added minecart_yellow 1-5 variations to sit on splines.
9 Years Ago
added amplify color lut preset to wildwest textures folder and applied to camera script
9 Years Ago
added yellow minecart models to unity scene, added amplify colour script to camera
9 Years Ago
modelled and unwrapped 2nd minecart, updated beta 18 and new shaderforge
9 Years Ago
added test track
9 Years Ago
added minecarts to wild west unity scene
9 Years Ago
added minecarts to props
9 Years Ago
unwrapped minecart and 50% textured
9 Years Ago
added rocks lightmap
9 Years Ago
added wild_west_scifi_elements
9 Years Ago
re-exported grating as seperate elements to fix draw order issue
9 Years Ago
checked in ball material
9 Years Ago
added new net shader (uv scrolling currently not working, shaderforge bug) added new court floor shader for ian
9 Years Ago
saved grass to max scene, checked in shader
9 Years Ago
Re-imported scene mesh and re-linked materials (mesh was out of sync bug) Added tall grass with animated shader
9 Years Ago
added outer grass to scene that blends with main rock light map
9 Years Ago
added net pillars with texture and moving parts. added reverse side to net, temporary texture on net
9 Years Ago
texturing new net
9 Years Ago
added new work-in-progress net to wild west level. Added final textured cacti. Added grass shader to court that works dynamically with dirt_map
9 Years Ago
tweaked lighting in wild west unity scene, added spikes to cactus and 50% on texture
9 Years Ago
tweaked ambient light and other material colours to make scene look less orange and more natural