branchrust_reboot/main/SpeedTreeIntegration2cancel

32 Commits over 30 Days - 0.04cph!

7 Days Ago
Final commit, time based fading
7 Days Ago
Added Time based fading (work in progress - includes updates to visualiser) Fixed some issues with distance fading Improved import - no longer reloads assets during import which is 2022.3 causes a warning
9 Days Ago
Fixed a couple of flicker cases
9 Days Ago
Added new LOD visualiser Now culls LOD levels outside of fade zones
12 Days Ago
Further code tidying Improved wind directional response
12 Days Ago
Fixed a warning regarding 'Colour Masks' Added some missing files
12 Days Ago
Moved assets
12 Days Ago
Fixed some issues with opacity masking
12 Days Ago
Added side by side trees using core/foliage and SpeedTree8Rust shaders
13 Days Ago
Merged
13 Days Ago
Moved files
13 Days Ago
Pre-merge checkin
13 Days Ago
Updated shaders fixed culling masked trunk from transmission
13 Days Ago
Updated importer to handle different atlassing modes Added shadow pass Better shader defaults Fixed gloss/rough issue
13 Days Ago
Changed semantic slots, added UV debug mode
13 Days Ago
Updated wind frequencies Fixed transmission problem
14 Days Ago
Fixed speedtree shader bsdf settings
14 Days Ago
Adding texture vis tools
14 Days Ago
adding more test trees
14 Days Ago
Merge
14 Days Ago
Removed speedtree quality #defs as these appear to be unreliable with our set of shaders and tree components, now using uniform based quality level.
14 Days Ago
Creeping tree wind test prefab and material
14 Days Ago
Update to tree scene
14 Days Ago
Changes to 'wind quality'
14 Days Ago
Post merge and fixed some speedtree import issues with LODs and wind
18 Days Ago
Got biome tinting in
19 Days Ago
Speed tree importer and shaders now use foliage shader data and UI
29 Days Ago
Custom tree for testing
33 Days Ago
Merge
33 Days Ago
Latest changes to scene and materials
33 Days Ago
Updated default values for treewind component
33 Days Ago
Initial checkin of speedtreeintegration2 branch