branchrust_reboot/main/parachutecancel
223 Commits over 457 Days - 0.02cph!
Parachute gibs are no longer affected by the wind material effect
Add server.parachuteRepackTime replicated convar to control how long a parachute repack takes
Clamped between 0 and 15s
Don't spawn the unpacked parachute if BypassRepack is turned on
Merge from forward_momentum_change
Fixed parachute playing wooden gibs sound when it breaks
Fixed backpack slot not properly enabling if the inventory was closed with the underwear picker open
Increase forward acceleration when leaning forwards (40->50)
Slightly increase maximum forward tilt when leaning forwards (50->55 degrees)
fixed looping issues on W + A/D player parachuting anims
parachute protection tweaks
Adjust hand IK positions on first person parachute
Fixed parachutes incorrectly awarding the sunglasses at night voice props dlc achievement
Apply the parachute collider animations to the server side colliders
If a player dismounts from a vehicle while holding Jump, that key has to be released before they can deploy the parachute, fixes parachute deploying immediately after dismounting any flying vehicle
Fixed canopy appearing twice in debug camera
Updated parachute to use continuous collision detection
The parachute will now adjust itself to sit above the object it collided with before dismounting players
Parachute item uses cloth sounds when moving item
Fixed locker UI using old backpack icon
Parachute backpack texture updates
further player anim skydiving updates
update to player skydiving anims
Added detail layer to parachute materiall
Added parachute bag world model
updates to player and chute anims
female parachute bag prefab
skinning fix on parachute left handle
Reduce clearance check size (radius 1.5m->1m, length 10m->6m)
Added an additional sphere check above the player to check for clearance (2m radius, 3.5m above player)
Can now hold down Space while falling to deploy the parachute as soon as possible, the parachute will check it's clearance every frame instead of the player having to spam the Jump key
These changed restrictions now allow parachute jumps from powerline pylons at certain angles as well off the cliffs overlooking Water Treatment
Show gibs every time the parachute is destroyed in the editor, in builds use the proper behaviour and only show it when the parachute runs out of health
Added an extra fallback if the player still has the parachute model displayed and they are no longer parachuting
Don't spawn the unpacked parachute version if it's going to have 0 health
Spawn parachute gibs if the parachute is killed with 0 health (currently spawns some brick gibs until we get a proper gib asset)
Unpacked parachutes now float and have a low centre of mass so they are less likely to flip over
Added parachute backpack lods to deployed prefab
player anim updates, updated parachute rig (with handle fix bones) & updated anims, canopy fbx update, ik targets updated on deployed prefab
Added lods to parachute backpack (not in deployed backpack yet)
Backpack slot in inventory now hides if underwear picker is enabled
Added a new backpack slot icon
Added unpacked parachute art
Updated unpacked parachute prefab with new model (still not final though)
Updated parachute item icon
HasValidParachuteEquipped safety checks
Adjust when hand IK kicks in during deploy
Fixed bone retargets not getting properly reverted in some cases, fixes NRE's when changing view mode while parachuting
Parachute Backpack updated art
Ease in hand IK using new SetOverrideWeight methods on PlayerModel