branchrust_reboot/main/temperate_cliff_reworkcancel
17 Commits over 30 Days - 0.02cph!
Cliff progress
Greyboxed coastal cliffs
Prototyped a walkable sloped path that will allow steep cliffs to be climbed
More work on the hill cliffs
Greyboxed coastal rocks and did first placement pass
Deleted obsolote files
Split CutoffSlope into CutoffSlopeInitial and CutoffSlopeRepeat
Added PlaceCliffParameters, can be used by cliff prefabs to overwrite the default parameters set on PlaceCliffs
Split MinHeight and MaxHeight into MinTerrainHeight / MinCliffHeight and MaxTerrainHeight / MaxCliffHeight
PlaceCliffs child placements use TerrainAnchorMode.MinimizeMovement
PlaceCliffs child placements check terrain height and normal
Further improved coastal cliff placement
Added TerrainSetHeight to the top of the cliffs
Properly aligned sharp coastal cliffs
Medium cliff variant test
Prefer longer cliff segments
PlaceCliffs has MinHeight and MaxHeight parameters to specifc terrain altitude range of certain cliff types
Moved GenerateCliffTopology slopeCutoff and splatCutoff to consts at the top of the file
Implemented "force the cliffs to spawn at the highest available Y position"
Fixed "cliff scaling doesn't always obey the min/max values"
Mid and low coastal cliff variants
Progress on coastal ocean rock prefabs
Coastal cliff whitebox progress / added more slope and bend pieces
Tall cliff whiteboxes
Test autospawn prefabs
Debug scene