branchrust_reboot/main/temperate_cliff_reworkcancel

17 Commits over 30 Days - 0.02cph!

5 Days Ago
Cliff progress Greyboxed coastal cliffs Prototyped a walkable sloped path that will allow steep cliffs to be climbed More work on the hill cliffs Greyboxed coastal rocks and did first placement pass Deleted obsolote files
12 Days Ago
Split CutoffSlope into CutoffSlopeInitial and CutoffSlopeRepeat
13 Days Ago
Added PlaceCliffParameters, can be used by cliff prefabs to overwrite the default parameters set on PlaceCliffs Split MinHeight and MaxHeight into MinTerrainHeight / MinCliffHeight and MaxTerrainHeight / MaxCliffHeight
13 Days Ago
PlaceCliffs child placements use TerrainAnchorMode.MinimizeMovement PlaceCliffs child placements check terrain height and normal
15 Days Ago
Merge from main
19 Days Ago
Further improved coastal cliff placement Added TerrainSetHeight to the top of the cliffs
27 Days Ago
Properly aligned sharp coastal cliffs Medium cliff variant test
30 Days Ago
Prefer longer cliff segments
30 Days Ago
PlaceCliffs has MinHeight and MaxHeight parameters to specifc terrain altitude range of certain cliff types
30 Days Ago
Moved GenerateCliffTopology slopeCutoff and splatCutoff to consts at the top of the file
30 Days Ago
Implemented "force the cliffs to spawn at the highest available Y position"
30 Days Ago
Fixed "cliff scaling doesn't always obey the min/max values"
30 Days Ago
Merge from main
33 Days Ago
Missing files
33 Days Ago
Mid and low coastal cliff variants Progress on coastal ocean rock prefabs
35 Days Ago
Coastal cliff whitebox progress / added more slope and bend pieces
37 Days Ago
Tall cliff whiteboxes Test autospawn prefabs Debug scene