branchrust_reboot/main/viewmodelrendererscancel

11 Commits over 0 Days - ∞cph!

6 Months Ago
Isolate EffectParent changes to the flamethrowers via a new separatedEffect field, should only be used if animators are causing interference
6 Months Ago
Fixed flamethrower vms getting strangely offset particle effect spawn positions Not entirely sure how but they seemed to be getting affected by the parent animator in a negative way, so they now live in a separate hierarchy and I've updated the EffectParent script to handle this situation
6 Months Ago
Fixed water bucket VM fluid sim not working with viewmodel camera Also did some general cleanup of the fluid sim script
6 Months Ago
Recache viewmodel renderers on molotov
6 Months Ago
Fixed EffectParentToWeaponBone leaving orphaned particle effects in the world after the player changes weapon
6 Months Ago
Fixed misconfigured viewmodel renderers on: Cake Flashlight Beancan grenade Molotov cocktail Water bucket
6 Months Ago
Fixed both flamethrowers not being correctly marked as using the viewmodel renderer Update FlameJet component so that it works in viewmodel renderers, just need to tick external update on the component and the parent EffectParent will handle updating it in the correct world space
7 Months Ago
Both flamethrowers with viewmodelrenderers and effect parents setup
7 Months Ago
Script setup on tools
7 Months Ago
Remaining throwables w/ script setup
7 Months Ago
Fixed one of the cake candles getting blown out out when you run far