branchrust_reboot/main/viewmodelrendererscancel
11 Commits over 0 Days - ∞cph!
Isolate EffectParent changes to the flamethrowers via a new separatedEffect field, should only be used if animators are causing interference
Fixed flamethrower vms getting strangely offset particle effect spawn positions
Not entirely sure how but they seemed to be getting affected by the parent animator in a negative way, so they now live in a separate hierarchy and I've updated the EffectParent script to handle this situation
Fixed water bucket VM fluid sim not working with viewmodel camera
Also did some general cleanup of the fluid sim script
Recache viewmodel renderers on molotov
Fixed EffectParentToWeaponBone leaving orphaned particle effects in the world after the player changes weapon
Fixed misconfigured viewmodel renderers on:
Cake
Flashlight
Beancan grenade
Molotov cocktail
Water bucket
Fixed both flamethrowers not being correctly marked as using the viewmodel renderer
Update FlameJet component so that it works in viewmodel renderers, just need to tick external update on the component and the parent EffectParent will handle updating it in the correct world space
Both flamethrowers with viewmodelrenderers and effect parents setup
Remaining throwables w/ script setup
Fixed one of the cake candles getting blown out out when you run far