reposbox-unicycle-frenzycancel
700 Commits over 912 Days - 0.03cph!
Test velocity relative to ground normal in CheckGround() (#64)
While grounded, keep position 1 unit above ground (#64)
scene for testing movement on angled track pieces, remove shake from camera, some tutorial map work and welcome message, blend file updates
Use map times in pause menu
Fov + Camerashake on perfect pedal
move unstuck.TestAndFix() back to where it was
I moved this to see if it helped the sticking problem and thought it helped, but its better where it was
update tutorial scene and checkpoint text, unsaved blender file
no hud if we're in tutorial, unsaved blender file changes
adjusting tutorial lean jump section, fixing issue with reseting
dont count tutorial zones as checkpoints, only show hints once, fix reseting, scaffolding models, bool for turning tutorial on and off
fixing tutorial brake door bug
nature models, more track piece work, tutorial map work, more tutorial hints, tutorial hint messages, materials and textures, less tilting from pedaling, sample scene in blender
Tutorial hints + tutorial resource
Spawn gizmo
obstacle props, remove old block in props
Tutorial control control lock zone
replacing old set of track meshes, some prop models, materials, organizing
Move gridmaptool to library
Can rotate unicycle with mouse in menu
do on update instead work out jitter later
Unstuck component
Should hopefully fix the unicycle getting stuck on stuff
Remove achievement log
fix object ref
Update wheel pos
UF Player prefab
More Achievement progress
fix tiniting issues, more scaffolding pieces, plywood material changes, decals, inflatable materials, fixing more normal issues on scaffolding, code for tutorial stop door
Achievement system progress
Rotate unicycle in customise menu + input hints
Start work on achievement system
make default floor height 96 for grid tool, more work on tutorial scene
clean up and organise items
Clean up old items
Clean up logs
copy material overrides
Merge branch 'main' of sbox-unicycle-frenzy
add direction indicator to track pieces, start on tutorial scene
add box collider, course timer, and sounds to player prefab
Support material only items
Set up new skins
adding more geo to track pieces with large surface area
more angle pieces, place holder decorative props
fixing a few texturing and transform errors