Added method to precache SFX
Added warning when loading json assets during gameplay
Working on fixing up ScriptFunc pre-compiling
Safeguarded against updating generated funcs while caching is enabled
Merge branch 'master' into precaching
Fixed possible exceptions when generating script funcs for missing FSMs
Added attributes for automatic script func discovery
Removed old music manager
Implemented new way of discovering ScriptFuncs
Added PlayerGunData ScriptFunc discovery
PatternRecipe ScriptFunc discovery
Removed old MusicManager from scene
Resource references can now be enumerables and fields
BulletRecipe ScriptFunc discovery
Updated Facepunch.ExpressionStrings
Working on fixing ScriptFunc cache key conflicts
Fixed codegen sometimes failing
Got rid of redundant cached script funcs
Merge branch 'master' into precaching
Updated Facepunch.ExpressionStrings
Fixed CallMethod action targets not being discoverd by codegen
Added progress bar to code gen
Original return type of cached script funcs is now preseved
Fixed CallMethod action invocation with cached ScriptFuncs
Updated Facepunch.ExpressionStrings
Fixed Unit FSM script func discovery
Can now discover resource references from FsmCallMethodAction parameters
Gradually discovering more ScriptFuncs
FsmSetValueAction script func discovery
tweaked array style
Fixed explosion effect not being discovered by code gen
Merge branch 'precaching' of SpaceUsurperUnity into precaching
Cached script funcs now generated in separate files for each stage
Now generating methods to precache all resources used by a stage
FuncParams precaching, repel effect discovery
Extra player gun / poweup / pattern script discovery
RemoteControlNearbyUnits bulletPath discovery
Added editor script to purge empty directories
Fixed possible exception when running without steam initialized
Merge branch 'master' into precaching
Now only emits a warning if an uncached ScriptFunc is encountered
Moved some ChargePattern calls to use the new parameters
Better warnings about invalid CallMethods / SetValues
Can now override FuncParams for fields when doing ScriptFunc discovery
Moved HowieTest stage
Fixes for ScriptFunc discovery
Working on a way for ScriptFunc discovery to know when an action set's target is different to the containing object
CodeGen errors now only show up in the editor
Merge branch 'master' into precaching
Added BakeStageScripts build step
Fixed method name ambiguity
Ignoring generated scripts (1/2)
Ignoring generated scripts (2/2)
Started on codegen refactor
Finished code gen property export system
Fixed regression after codegen refactor