159,834 Commits over 4,566 Days - 1.46cph!

24 Minutes Ago
merge from fix_tc_upkeep_spacing -> main
25 Minutes Ago
Merged shelved code review changes. Removed duplicated code.
26 Minutes Ago
Set horizontal spacing to 12px
40 Minutes Ago
Fixed more parented wire issues on boats when leaving edit mode
42 Minutes Ago
Improvements on top of those fixes to bring the object count back down to where it was before
53 Minutes Ago
Tint radioactive water a slight green colour Affects: throws, sprinklers, etc
57 Minutes Ago
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1 Hour Ago
Fix reload sound events missing from mortars
1 Hour Ago
Fixed glitchy blur with pedal bike rear wheel.
1 Hour Ago
merge from vine_null_invoke_fix
1 Hour Ago
merge from tv_error_spam_fix
1 Hour Ago
Fix vine mountable "DeferredStopReplicatingPos invoke with null action" error Happened after a server restart if a vine was saved while swinging Fix vines not correctly resetting to their default state on server restart
1 Hour Ago
Fixed the neon being overly red and blobby.
2 Hours Ago
Fix TravellingVendor.IsPlayerIgnored NRE spam
2 Hours Ago
Fixed some old effects that were blanket receiving every external force on all layers.
4 Hours Ago
scrap king - all gibs
4 Hours Ago
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5 Hours Ago
Increased the bounds of some monuments to match their terrain pad so they can't spawn too close to eachother and overlap terrain. S2P on all. Tested a previously problematic seed in editor - Military tunnels - Powerplant - Trainyard - Water Treatment Plant - Launchsite
5 Hours Ago
merge from io_optims
5 Hours Ago
Fixed AmbientLightLOD lights staying dark when their entity is reused from the pool next to the player, like after teleporting or respawning in your base Regression from 168517
5 Hours Ago
merge from battery_vfx_fix
5 Hours Ago
merge from repairbench_charms_fix
5 Hours Ago
merge from tutorialvideos_fix
5 Hours Ago
merge from menuchat_blur_fix
5 Hours Ago
merge from stairs_los_improvements
5 Hours Ago
merge from safezone_warningpopup_fix
5 Hours Ago
pt_boat_scientists_ignoreplayer -> main
5 Hours Ago
merge from f7dialog_title_fix
5 Hours Ago
Fixed medium/large battery arcs VFX playing on uncharged batteries when coming back into range
5 Hours Ago
Swap over Check.cs methods to be extensions
5 Hours Ago
Pt boat scientists respect Convar.AI.ignoreplayers
5 Hours Ago
Test if Rust.Application.Startup() actually runs in a build - seems like it could've been skipped and left isPlaying as false Should fix UI country selection being empty as well as UI_StoreCarrouselButton.Init and StyleAsset.ShouldTween not working properly
5 Hours Ago
country_ui_empty_list_fix -> main
6 Hours Ago
Fixed not being able to change accessory of guns with no skins in the repair bench (m16)
6 Hours Ago
Decal pass for tiny 3x3 randomised rooms
6 Hours Ago
Converted the 32 tutorial mp4 videos to webm
Today
Repainted terrain at the exit computer room and at the truck blocked off garage area, S2P - prevents terrain clipping into underground rooms causing players to get stuck. Tested in-editor on a 6k map
Today
Merge from render_pipeline_testing
Today
Added the cinematic presets for contact shadows
Today
Fixed tutorial welcome video not playing correctly, was a mp4
Today
Fixed main menu chat hiding the rest of the screen with RRP enabled
Today
Added additional LOS check pos to stairs (L, U, spiral and triangle spiral) Fixes Line of sight blocked errors when you have a clear line of sight
Today
merge from analytics_apartment_breakin -> main
Today
Send apartment contents every 1hr - also send when break-ins happen & when players are evicted for not paying rent
Today
Fixed safe zone warning persisting on the main menu, also fixed missing title
Today
Added contact shadow presets
Today
Updated texture sizes for seagullflock textures
Today
merge from main -> base_occlusion
Today
F7 dialog completion screen now thanks the player for their feedback instead of for reporting a player
Today
Add 4px spacing between the upkeep labels to fix large upkeep numbers overlapping