160,885 Commits over 2,771 Days - 2.42cph!

17 Minutes Ago
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1 Hour Ago
Low wooden fence - adjusted beam phys position to reflect mesh change Low wooden fence - fixed phys shape on beam Merge branch 'master' of sbox
3 Hours Ago
Animgraph: Fix crash on pause toggle when there's no valid replay
6 Hours Ago
MLRS UI overhaul: Fixed velocity bar now showing the amount correctly
Today
MLRS UI overhaul: Projectile velocity UI added
Today
Support running static events that have args
Today
MLRS UI overhaul: Initial work on active mode. Fullscreen mode works.
Today
ModelDoc: Fix physics grab crashing when grabbed entity gets destroyed
Today
MLRS UI overhaul: Missile ammo display added and functional. Updating old UI scripts.
Today
Added occasional tips that will appear in the chat box
Today
Fix rare divide by zero when compiling sounds
Today
Padding
Today
Added a placeholder instructions screen when players spawn in, explaining to them how to ski
Today
ModelDoc: Don't update status bar selection widgets if session preview model is invalid, possible access violation fixes
Today
Another potential access violation fix in CResourceSystem::GetFileName
Today
Added the Deployable Disruptor to the Sniper loadout that will decloak enemy players
Today
Radar Jammer drains energy half as fast
Today
Made Radar Jammer an active ability that drains energy while using. Using it will reveal nearby stealthed players
Today
Implemented Boomer behavior and added 3rd Ammo Pack upgrade to each weapon
Today
Implemented Destroyer behavior, fixed BulletDropProjectile gravity and added Secondary Description support to Station Screen weapon info
Today
MLRS UI overhaul part 1: "Missing aiming module" screen
Today
Implemented Cluster behavior
Today
Some color changes and added stubs for Cluster, Big Pulsar, Destroyer and Boomer
More progress on punch anim
Today
Fixed campaign leaderboard time display Fixed game over button prompts
Today
Added VisualiseTrigger script, using it on SAM_Static
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Today
Rocket edits
Today
Use Box.Rect.Size
Today
Automatically lower sensitivity when scoped
Today
Slightly better scope but needs work
Today
Added a scope system and updated the Longshot to use it. Super shitty scope UI right now that barely functions / placeholder
Today
TTT: Updated localization files (Community Contribution)
Today
Added DForm.PropSelect, DForm.ToolPresets and DForm.KeyBinder (Community Contribution)
Today
Fixed a potential error in duplicator tool
Today
Adjusted how prop_physics explosions work Added OnBreak output Added Break input Implemented simple gib limit for props (gibs_max cvar)
Today
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Today
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Today
Adjust textures and add AO map to Longshot and add icons for Burst, Carbine and Sticky Merge branch 'main' of sbox-hover
Today
Remove string token span Report if download information missing Join lobby if staging
Today
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Today
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Today
Extra error checks for duplicator's control panel
Today
Set lobby map correctly Show active lobbies on game page, home page
Today
Added depth fade to majority of particles + adjustments
Today
Only default to weapons you have selected already if you are that loadout
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Today
Update release script to exclude png files in materials/ and models/
Today
Use semiautomatic crosshair type for the Carbine