161,684 Commits over 4,597 Days - 1.47cph!
Merge branch 'new_phone_conversations'
Added "clearId" argument to all ddraw shapes / labels; they behave the same way "destroyId" works in CUI elements; it first clears all elements with a provided ID before drawing the object, codegen
40MM Flashbang Grenade Prototype First Pass, First Git Test Commit
Merge branch 'main' into new_phone_conversations
Crosshair customization v2 baseline: Shader rendering, pixel-based settings, bunch of new options and improvements
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Merge branch 'animal_renaming'
Merge branch 'main' into animal_renaming
Fixed vending machine admin UI "Remove All" popup unable to be interacted with
Merge branch 'apartments_roomcount_fix'
Merge branch 'wiretool_nre_fix'
Fixed WireTool.ShowSavedWire NRE
Unstucking editor tests in CI pipelines
Undo support in panel preview editor window
Codelock screen converted to panels
Put generated razor files in a Generated folder
Conditional hull shapes to make boats look more like boats
Wetness and rain drops on viewmodels, looks a bit jank
More perf work, rain calc now costs less than 0.01ms when camera is moving, free if stationary
Merge branch 'render_pipeline_testing'
Merge branch 'indirect_instancing'
Revert "Render shadows via BRG (Experimental)"
testing123
*teeeest
test
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Use lower LODs for foliage shadows
Added a RainShadowGrid - a grid of cells around the camera that store where the rain is hitting
Merge pull request #3 from Facepunch/helk/steam-inventory-halloween-icons
Add Steam inventory items 71400-71413 and update Halloween store categories
Create a new rain wetness feature on the standard rust shader
Updated PoseTools for generic compatibility
Fixed missing foot IK on unarmed stand anim (presumably lost in player model update?)
Fix turn in place, warping on leg bones while sprinting
Create PanelsGameHost during bootstrap/gamesetup
Started exploring using s&box panels to draw our UI. Added DLLs and unity bridge
Converted the player model to use generic animations
Let -nosteam keep a server's Steam off
Stop RustNav's tile builders when the application quits
Remove BaseNavigator's unused WindowsRuntime using
Marshal the navmesh save and load paths as UTF-8
Install ServerProfiler's native profiler only on Mono
Keep UniTask's pooled thread-pool runners off outside Mono
Give TextTable's string its own field offset
Fix worldmodel outline not working for 5 prefabs
Merge branch 'main' into automated_testing