135,383 Commits over 4,293 Days - 1.31cph!

4 Minutes Ago
pt_boat_turret_full_reload -> main
12 Minutes Ago
- Updated the script for baking paint ball pellet positions to vertex colors to handle sub-meshes and baking the mesh to an asset - Added a new shader for rendering the paintball pellets with the fill funcionality. This includes some basics from the standard shader, such as an albedo map, normal map, and metallic and smoothness maps.
18 Minutes Ago
repositioned paintable window collision
27 Minutes Ago
Replaced deep sea Gatorade® with Ocean Water. (Not final)
30 Minutes Ago
Update: OcclusionGroupTest - add TestNew_ReconnectToASleeperFromSave test Catches a bug in how server occlusion handles this specific initialization path Tests: ran unit test, it fails
31 Minutes Ago
Item list fixes and optims
41 Minutes Ago
Merge from naval_update
42 Minutes Ago
Merge from naval_missions
43 Minutes Ago
Codegen Increase max distance on tutorial mission 8 position generator
48 Minutes Ago
frame painting resolutions based on current frames
51 Minutes Ago
Merge from naval_update
52 Minutes Ago
- Always check if a player can accept the mission before assigning it - MissionInstance now saves the provider as type IMissionProvider rather than BaseEntity - Fixes for registering tutorial pings on SpeakWith objective type - Don't try to save the dialogue graph if in play mode
51 Minutes Ago
Merge from main
60 Minutes Ago
Fixed RobotoMono base material
1 Hour Ago
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1 Hour Ago
merge from naval_update
1 Hour Ago
Fixed colliders, bounds and minigame for palm_tree_tropical_small_a and palm_tree_tropical_med_b
1 Hour Ago
merge from naval_update/deep_sea
1 Hour Ago
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1 Hour Ago
Fixed TreeEntityEditor not inheriting from BaseEntityEditor Fixes bounds handles and manifest info not working properly for tree prefabs
1 Hour Ago
Debug mesh finder tool for painting
1 Hour Ago
Fixed palm_tree_tropical_short_d colliders
1 Hour Ago
merge from naval_update
1 Hour Ago
merge from naval_update/deep_sea
2 Hours Ago
SKS skinnable correct material order, and also set icon values up correctly and re-rendered icon as they had been lost
2 Hours Ago
appended tools box to the storage adaptor allow collision group list
2 Hours Ago
ran manifest, icon manifest and localization
2 Hours Ago
tools box prefab created
2 Hours Ago
tools box item created icon created, matrix model added
3 Hours Ago
tools box file struct
3 Hours Ago
food box repair and pickup updated
3 Hours Ago
Force update sleeping bag map markers when toggling deep sea map layer
3 Hours Ago
maybe fix error spam in build about WaterSurfaceTex vs PostOpaqueDepth dimensions (separate from editor issue I think)
3 Hours Ago
Horse mask initial model/materials/prefab
3 Hours Ago
Tweaked floating cities shore distance, fixing the hole in the map around the floating cities
3 Hours Ago
Track/assign editing boat. Toggle finished flag.
4 Hours Ago
merge from naval_update
4 Hours Ago
merge from main
4 Hours Ago
Don't reloading the PT boat turrets when turrets are full - they have to have fired a shot first
4 Hours Ago
Updated ghost ship map marker icons Fixed rotations not matching
4 Hours Ago
vedning_machine_vis_fix -> main
4 Hours Ago
Fix fetch cycle throwing an NRE
4 Hours Ago
Added search bar and failed/passed filtering
5 Hours Ago
adjusted lod distances on various boxes
5 Hours Ago
main -> travelling_vendor_vis_fix
5 Hours Ago
mountplayersync_ai_bypass -> main (yolo2)
5 Hours Ago
Remove garbage allocations from BaseMission.id property Codegen
5 Hours Ago
5 Hours Ago
metal box matrix setup, updated icon
5 Hours Ago
metal box removing temporary files