233,526 Commits over 3,775 Days - 2.58cph!

34 Minutes Ago
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40 Minutes Ago
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1 Hour Ago
Use is valid checks in rigidbody
1 Hour Ago
Fix index out of range accessing backing data collision attributes
2 Hours Ago
Apply aggregate tags in C# instead of this massive inline bind function
3 Hours Ago
Fix creating contest not working Fix contest ratingbar guid always being the same Don't show future contests Contest list page
3 Hours Ago
PhysicsGroupDescription grabs physics tags from aggregate backing data so they can be string token cached. This allows trace result tags to be valid because they'll be reversable by string token
3 Hours Ago
rename alley slope map
3 Hours Ago
Allow new wolf to deal damage and drop a corpse
4 Hours Ago
Fix NRE in SceneNetworkSystem.OnLeave
4 Hours Ago
Bullets should ignore "playerclip" instead of "player_clip"
4 Hours Ago
Add ParticleTrailRenderer, TrailRenderer components Add a margin to the right of component sheet, to accommodate the scrollbar
4 Hours Ago
Merge from event_record_pool_increase -> main
4 Hours Ago
Increase EventRecord pool size from default of 512 -> 16k
4 Hours Ago
few more ui fixes, update tutorial welcome text
4 Hours Ago
Promoted to engine
4 Hours Ago
Adding/Removing tiles by clicking on gizmos are part of the undo stack Tiles have their own Guid now. This does not get serialized and are assigned on load Don't allow to box to resize into others. Prevent deselecting gizmo when resizing up-left LabelTextEntry text now updates when property updates (if it was edited elsewhere) Added "Selected Tile" section to Tileset Editor Inspector Put Selected Tile section in an Expand Group so we can have ControlSheet groups within that are less confusing Display [ReadOnly] Index in Selected Tile group Removed TilesetResource.SheetRect and replaced it with two Vector2Ints (Position and Size). Fixed can drag logic on Corners
4 Hours Ago
blow pipe blowdart art
4 Hours Ago
Set collision attributes on map instance collision shapes, I missed this out when switching from native aggregate instances
4 Hours Ago
fixing some more ui issues in tutorial
4 Hours Ago
Disable UsageChanged message - too spammy with more than 10 people playing
5 Hours Ago
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5 Hours Ago
More accurate terrain anchors for hill cliffs
5 Hours Ago
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5 Hours Ago
5 Hours Ago
Draw selected widget above others Add CornerDrag Gizmos to Selected Tile. Change cursor when hovering based on direction. Show as hidden when movement is invalid. Can click and drag Corners to resize the tile. Bunch of updates to invalid resize checks https://files.facepunch.com/CarsonKompon/2024/July/26_14-08-PlainArmednylonshrimp.mp4
5 Hours Ago
alley slope map updates, added frenzy letters, map settings, added the map to season 1
6 Hours Ago
Jungle ruin stone albedo test
6 Hours Ago
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6 Hours Ago
Stop big server lists squashing the rows, styling tweaks Facepunch/sbox-issues#5943
fixing ui issues with main menu and solo menu
Today
Merge from fix_reserved_slots_expiry -> main
Today
Fixed reserved slots not expiring until a player joined the queue (or server) without a reserved slot Fixed a player able to use expired reservation to join (incase the first fix doesn't work)
Today
fish spawn rate tweaks
Today
merge from tincan_alarm
Today
Cancel wire deployment if the player died Demo NRE fix
Move Editor Controls to Controls folder Clean up some tile control styling Added SelectedTile to Tileset Editor. Can select from list. Deleted tiles show as ghost tiles, selected tile is highlighted and is a different colour. Can click on Tile Gizmo to select it, right click to delete. Deleting selected tile will select first tile it can. Clicking on ghost tile creates tile at that position. Make necessary fixes to allow swapping out sheets https://files.facepunch.com/CarsonKompon/2024/July/26_12-06-NextMealworm.mp4
Today
WIP progress ditto
Today
Stick verbose network files messages behind 'debug_network_files' convar, print elapsed time Facepunch/sbox-issues#5912
Today
Fixed the wire deployment DDraw lines ghosting (applied the same fix to the WireTool)
Today
player update. sks set up
Today
Tweaked the deploy volumes to allow closer placement from other deployables Improved wire through walls checks
Today
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Today
Make sure directory tree exists when downloading from server
Today
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Today
Updated office_ceiling_light_b texture resolution
Today
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Today
Distributing dismount points across ragdoll bones for more reliable dismount without offset issues
Today
code review changes - client state initialized from networked parent entityref - removed some redundant client flag setting - eye positions levels out after ragdolling ends
Today
added shoal fish to env_fish on main camera and tweaked numbers and values of all fish