159,677 Commits over 4,566 Days - 1.46cph!

11 Minutes Ago
- try catch the upload so we can remove it from the queue if it fails - fix static fields not resetting in editor
13 Minutes Ago
Merge from main
14 Minutes Ago
merge from corpse_lootable_fix
14 Minutes Ago
Formatting
15 Minutes Ago
Fix npc corpses being unlootable after a server restart
17 Minutes Ago
merge from main
38 Minutes Ago
Separate Linux Client and SCRDS build scripts Try to add classname to CUtlRBTree overflow message Fixed some regressions when entity search, incl Barnacles Rename ErrorFromLua to ErrorNoHaltStack Added CLuaInterface::FormatError Fixed some compile warnings Allow mesh.BoneData to be called with index 2 * Weight value is ignored in this case * Mesh() global now allows 3 bone weights * Mesh:BuildFromTriangles will now read up to 3 weights, depending on the input above Added 2 new sub scopes to PhysFrame * `PhysFrame-CPhysicsEnvironment::Simulate` and `PhysFrame-VPhysicsShadowUpdate` Added OnChangedFromMin/Max to math_counter entity * Also added SetMax/MinValueNoFire inputs for it Improve error handling of Autorefresh Fixed memory leak with Windows auto refresh with symlinks * Hopefully without regressions, as the system was changed somewhat substantially
59 Minutes Ago
Also flatten entities nested within prefabs for consistency
59 Minutes Ago
merge from ddraw_parent_fix
59 Minutes Ago
Don't attempt to clear parents if the client has no active parented ddraws
1 Hour Ago
Fixed radiation starting immediately upon entering the halloween and xmas dungeons
1 Hour Ago
Codegen
1 Hour Ago
Update the UGC uploader to reference FileStorage too instead of buffering in memory - references CRC, won't upload if the image has been deleted / modified since - add debouncing so it won't upload images from a sign until a small delay (example: autosave sends image every 30s)
1 Hour Ago
Privilege cache enabled by default (client and server)
2 Hours Ago
Buildfix: configure unity_installer_url for fpbuild Tests: none
2 Hours Ago
Fixed parented DDraw objects not clearing when their parent gets destroyed, drawing them at origin
2 Hours Ago
merge from menuhero_fix
2 Hours Ago
Fixed home's store hero playing and rolling its videos with the menu closed
2 Hours Ago
merge from 3p_idle_throw_grenades_fix
2 Hours Ago
merge from Halloween_2026_update
2 Hours Ago
Merge: from main
2 Hours Ago
merge from halloween2026DLC
2 Hours Ago
merge from guide_mesh_optimisations
2 Hours Ago
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2 Hours Ago
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3 Hours Ago
Moved sub entity spawning of cargo ship, travelling vendor and pt boats from ServerInit to ServerInitPostNetworkGroupAssign Fixes various "changed its network group to null" warnings when they spawned
3 Hours Ago
merge from net_group_null_log_fix
3 Hours Ago
merge from ongui_allocs_fix
3 Hours Ago
DeferredExtension.OnGUI and CoverageQueries.OnGUI gui layout set to false, was only running in editor
3 Hours Ago
When queuing a sign to be uploaded use the imageId instead of the raw data so we can buffer images in filestorage instead of keeping a 2nd copy in memory
3 Hours Ago
Don't send voicemails & sculptures - not planning to moderate them, keep it simple by not sending them
3 Hours Ago
Disabled GUILayout on DDraw and OcclusionCulling Was 0.7KB a frame for nothing, their OnGUI methods dont use GUI layouts
3 Hours Ago
Fixed cooking workbench not showing the kettle when preparing the newly added teas
3 Hours Ago
merge from cookingworkbench_kettle_fix2
3 Hours Ago
Merge: from main
4 Hours Ago
Added a second `CaveNetworkGroupLayerOverride` to the nuclear missile silo to cover the "living quarters" and "computer room" section - fixes issues with players and NPCs disappearing/reappearing on the stairs
4 Hours Ago
Adding G3A3 blockout mesh
4 Hours Ago
merge from main -> ugc_censor_option
4 Hours Ago
Can now change pie menu sets with gamepad bumpers
4 Hours Ago
Fix badly merged anim controllers and livestock fsm
4 Hours Ago
Added new DungeonGridBlocker to `ue_canyon_[abc]` to prevent underground train tunnels generating too close and removing terrain collision (`TerrainCollisionTrigger`) - prevents players rarely dying at the bottom of canyons.
4 Hours Ago
Merge from main (potential stomp of petting work, on it)
4 Hours Ago
merge from io_optims
5 Hours Ago
Fix frankenstein pet sinking in terrain, doing invisible ranged attacks, kicking the owner sometimes, and moving through windows
5 Hours Ago
Fix flickering mouse cursor when right stick scrolling UI options. Fixes double hover state too.
5 Hours Ago
Merge from render_pipeline_testing
5 Hours Ago
Fixed the auto exposure causing camera's to fade in from black unintentionally
5 Hours Ago
merge from main
6 Hours Ago
Added 2 new side anchors to cliff_tall_slope_l_a to fix gaps Fixed gizmos not displaying in the CliffSandbox dev scene
6 Hours Ago
full_parented_mounting -> main