158,721 Commits over 4,566 Days - 1.45cph!

15 Minutes Ago
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1 Hour Ago
Make "failed to dlopen" skips case insensitive Update combine_booth_tall01b.vmt * Include $normalmapalphaenvmapmask but still commented out, just so uncommenting it makes it work better should anyone choose to do so at some point Fixed IN_MOVERIGHT/LEFT not activating from controller Fixed false positive for "SeekPut overflow" message Fixed Player:KeyDown in SP clientside not detecting controller move Fixed SetNWVarProxy callback's old value being the new value Make Entity:SetPos run trigger touch events
1 Hour Ago
Changed default render scale upscale mode to Catmull-Rom because it looks best Changed render scale upscale mode convar name from upscaleMode to renderScaleSampling
2 Hours Ago
Merge from main
2 Hours Ago
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2 Hours Ago
Remove client conversations having a reference to the NPC entity they are talking to. Allows phone conversations across the map without having to temporarily spawn in the NPC entity clientside
2 Hours Ago
Merge from grid_optimizations
3 Hours Ago
Merge from render_pipeline_testing
3 Hours Ago
Merge from native_render_passes
3 Hours Ago
Breakroom progress
3 Hours Ago
Fixed issue with merge coming from the PostOpaqueDepthRendererFeature
3 Hours Ago
Merge from livestock_animals, livestock reword (removing old age, simpler owner etc)
3 Hours Ago
Merge from main
3 Hours Ago
Merge from render_pipeline_testing
3 Hours Ago
Building privilege debug draw convar
3 Hours Ago
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3 Hours Ago
- Add better debug drawing commands to test cows pens and diagnostic problems with them not eating / reproducing etc, that work on client - Limit herd size to 5, and increase herd detection distance to 40m
4 Hours Ago
Grid optimizations * Replace Stopwatch.Elapsed.TotalMilliseconds usages with a wrapper around Stopwatch.GetTimestamp() * LODGrid and WorldGrid more accurately track which cells to refresh based on camera movement * RendererGrid now tracks dirty cells instead of polling all for changes
5 Hours Ago
Merge from occlusion_culling
5 Hours Ago
Consider disoccluded objects visible on non-DX11 to counteract the increased latency from AsyncGPUReadback
5 Hours Ago
electronic chessboard - gibs added - off material state added - prefab updated
Rin
5 Hours Ago
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5 Hours Ago
Add occlusion culling support for RRP
5 Hours Ago
run doprepare on flares again
5 Hours Ago
play 3p flare fx, fix spawn position in local third person
5 Hours Ago
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5 Hours Ago
Random room work WIP
5 Hours Ago
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6 Hours Ago
more unmangling. move ignite to new grenade subsystem
6 Hours Ago
Don't allow nudity in the character creator - was a bit grim
6 Hours Ago
- Convars to be able to skip body type/race restrictions - Can click on a part to focus on it rather than using the menu
6 Hours Ago
Fixed players being able to drive vehicles through graveyard fence
6 Hours Ago
merge from main to grab grenade subsystem changes
Merge from grenade_drop_animations
Today
electronic chessboard; - lods added / optim pass - prefab updated - guide and world model updated
Today
merge from /main/Weapon_Refresh_Flare
Today
merge back unmangled changes from main
Merge from main
Today
Merge from Halloween_CratesFix
Today
Fixed loot crates floating in halloween tunnels
Today
merge from contacts_server_occlusion_fix
Today
Remove allowrelationshipserverocclusion convar and associated code, redundant and cost us a dictionary lookup
Today
complex merge from main, untangle/redo changes
Today
push up new meta file too
Today
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Today
Final viewmodel and worldmodel FX
Today
Merge from render_pipeline_testing
Today
Merge from main
Today
Merge from config_switch
Today
merge from contacts_server_occlusion_fix