160,252 Commits over 4,566 Days - 1.46cph!
Disabled Halloween features
Fix dungeon spawning dark square
Fixed ExplosionScreenBounceFade sampling it's curve the wrong way around (1 was close to explosion, it should be 0)
Also fixed all screenshake via this component not being applied if sip domain reload is enabled
Adjusting Catfish, Orange Roughy, Salmon, Small shark random gutting bonus
Replace 20% chance to get 8 cloth, with a 20% chance to get a bluepfrint fragment
Add a 50% chance for a blueprint page to Large Barn/Ranch Hunter treasure mission box
Add a 20% chance of blueprint fragment in Crate_basic
Add blueprint fragment and blueprint page to underwater crates to match other loot pools
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Hooked up new Blueprint Book
File renaming
Adjusted the sunflowers seed stage collider so it can be cleared by a melee weapon reliably
Fixed wrapping paper item accepting water
Fixed chickens on tutorial island being weirdly aggressive (learning rust is hard enough)
Merge from swamp_tree_x_improvement
Lowered X markers on all swamp trees by quite a bit
Added a check to make sure an X marker can never be spawned under terrain
Added a bonus tolerance to the X marker configurable by tree, added 0.2m to each swamp tree as these colliders are weird
Merge from livestock_animals
Child animals can now leave the radius of their mother when attempting to eat out of a trough that is out of range from the leash to their mother
Prevents child animals getting stuck with low hunger values while in a pen with a trough
Merge from livestock_animals
Sharks now flee from players with animal repellant buff
Merge from livestock_animals
Bulls and rams will no longer flee from players with the animal repellant effect active
They will also not charge
Bee swarms won't chase players with the animal repellant buff (Croc pie)
Can still take damage if you walk through them though
RendererLOD stats now show float values in the text entry, but the slider will still round to an integer
Local server instance handler for Mac (only required some minor directory changes and disabling visual console convar)
Updated ignore file
merge from planner_blockedby_fix
Fixed building plan saying "Cannot build in this area" instead of "Blocked by X" for blockers in plain sight
merge from ramp_placement_fix
Improved ramp placement, aiming at the center of a foundation just works
Fix NetWrite.SendImmediate() not using the writeLock (pre-existing issue)
Cherrypick
162857 (Fixed LeanTween rare OOB error)
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Take the idea of batching position packets and instead apply it to all types of packets
- queue up packets per frame
- send them out after invokes finish
- packets are batched on the network thread so no change to the main thread
- new packet type to indicate if it's a batch of small packets
- ConVar to control batching at runtime
- client can handle both batched & unbatched packets
- batches are sent as "immediate" so they bypass raknet's internal buffering since we are now basically doing the buffering RakNet was doing
Shears balance - files missing from cs:169063 (fixes branch compile error)
- new ItemModShearTool on shears.item: 25% more wool than a knife
- shears.item: durability 200 (2x the knife)
- shears.entity: damage 4 slash + 4 stab (half the knife)
- Sheep.cs: applies the shear tool wool bonus, other blades unchanged
Added:
- Assets/Scripts/Item/ItemDef2/ItemModShearTool.cs (+ .meta)
Store bundles show as owned when you own everything in them
merge from store_bundle_owned
Fixing camera bone position for viewmodel
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- Net LODs use 16m position cells for all ranges instead of cached group lists
- Set network lods to be off by default
- Profiling
- Code cleanup
merge from scrap_king_buildingskin_dlc