161,943 Commits over 4,597 Days - 1.47cph!
Merge remote-tracking branch 'origin/hackweek-rain-benchmark' into hackweek-rainy-days
Merge branch 'main' into hackweek-rainy-days
Bring back camera parenting in demoui2
Ignore all non-player packets when playing demo tape, send snapshot when done
Ignore effect packets while playing back demo tape
Updated benchmark scene a bit
Merge remote-tracking branch 'origin/main' into hackweek-rain-benchmark
Moved New 40mm Rounds into their own folders.
Further SrcDS distribution cleanups
* Do not build or ship filesystem_stdio.dll/so (on dedicated servers it is replaced by dedicated.dll/so)
* Do not ship stdshader_dbg.so, stdshader_dx9.so (probably unused, runs without em)
* Delete prebuilt dedicated.so from the repo (useless)
* Remove dxsupport files from dedicated servers
* Remove some more .dll files from Windows SrcDS as well
Add enemies, a countdown and burner-lit balloons to extraction raids
Fill the extraction map with more monuments
Bank extracted loot in a stash and drop raiders in at raid start
Add a 3k procedural map scene for extraction raids
Add extraction raids with hot air balloon extraction points
Slide when a sprint is ducked in the shoulder camera
Show a reload bar beside the weapon in the shoulder camera
Add free run, free look, camera weight and a throw arc to the shoulder camera
Add an over-the-shoulder third person camera on F3
New main menu foundations in panels, ui.panels switches between the uGUI and panels menus
Razor screen are in the main assembly, removed all the boilerplate
Fixed scrolling perf regression
Make sure the tools are published to Steam as well
(Why can't Linux just have a single file extension for executables)
Remove Linux 64bit Client stuff from Server package
Also fixup Linux32 client folder mapping
Do not build certain binaries for Linux SrcDS, including vaudio_speex and resources
Added and Setup 40mm Artillery Barrage Round
*https://files.facepunch.com/alfiebirch/2026/November/10_18-13-IntentIchthyosaurs.mp4
Added a 40mm Artillery Barrage Round. After firing the round a blue flare will illuminate an area that then will be hit with a 40 rocket artillery barrage.
Add missing .so for Linux64 that were hidden by gitignore
https://files.facepunch.com/Nowun/2026/November/Unity_ZDrGBlb4H0.jpg shipping container spawns on mainland, same type as on cargo requiring lock break before opening. Needs unique loot setup. Can spawn on any coastling including jungle, arctic and desert. Rare spawn, 1 per 100 players. (WIP)
Show static until the base finishes loading when playing the tape
Play camera tapes from computer station instead of TV
Make tape item usable by other entities
Higher frame budget for loading the tapes (demos) on the computer station
Replay a camera's tape by loading it on a TV
Record what a powered CCTV camera sees onto a video tape
Only use conditional meshes when the garage door would clip through walls
Add door conditional mesh tests
Generate conditional meshes for garage doors
Cut door conditional meshes based on the animations
Resave garage door prefabs
Add conditional meshes to doors
Try to make sure Linux64 bins are uploaded as artifacts
Also fixed Linx32 VPC always rebuilding, even when nothing changed
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Fixed Linux tools not compiling due to case sensitivity
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Updated 40mm Illumination Round to use same VFX as the Mortar Strike Round
*https://files.facepunch.com/alfiebirch/2026/November/10_17-00-BlackNortherncardinals.mp4
Lets try hooking up Linux64 builds to CI
* Re(moves) some more shipped .so's that are (soon to be) useless
* Removes gmad/gmpublish from srcds distributions (are they useful there?)
* Removes more client-related files from SrcDS distributions on Linux
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Sync .github from main (845dc095ded) (#5)
Updated 40mm Mortar Strike Round Icon
Updated previous and original 40mm Grenade to use round instead of grenade in name and description.