224,169 Commits over 3,684 Days - 2.54cph!

3 Hours Ago
Now saves the database somewhere where it won't be wiped on shutdown
4 Hours Ago
Tidy up
4 Hours Ago
Early out / cut nesting
4 Hours Ago
Restore the old filter here even if e.Resume() throws
4 Hours Ago
Add Rpc.Resume. This handles disabling and restoring filter if the Rpc.Caller is us before and after resuming. Use this everywhere.
4 Hours Ago
FilterOnly -> FilterInclude. AllExcept -> FilterExclude. Only one RPC filter can be active at any time
6 Hours Ago
merge from main
Today
Fix EventSystem null exception LibrarySystem read/save version property, support switching versions
Leaderboard backup, run #11346
Today
Merge bulk_uploader -> analytics_server_profiling
Today
Add overload to allow EventRecord to be serialized as a completely flat object (without the Data field) Bug fixes Cancellation token on setting up blob
Today
SKS sounds
Today
Removed soft blend from mlrs_lightmask to fix the badass looking mlrs blinkers not rendering.
Today
Flamethrower 3rd person center point fix. Improved flamethrower pilot light look and performance, now lights up a very tiny area around the barrel.
Today
Add bulk uploading class to route high frequency data points through Blob storage rather than event hubs - normal gameplay events still go through the web api & event hub Switch frame profiling data to dedicated "profiling" table to avoid cluttering the "gameplay" tables Add `analytics_bulk_upload_url` convar to designate the upload container
Scene + asset backups
Today
Fixed monuments static IO lines spawned at world origin
Today
Fixed NRE when updating wires attached to null entities
Today
Added door controller sockets to ladder hatch, triangle ladder hatch, shop front and wood shutters
Today
Meta files and other things that Unity wants to update with the 2022 upgrade
Today
Manifest
Today
Code gen + protobuf
Today
Fix NREs
Today
merge from main
Today
More basic stats More profiler markers that are exposed in release builds
Today
Change `analytics_enabled` to be a saved convar (to make it easier to toggle in editor) - default to false instead of true
Today
vm sks updates
Today
Cleanup
Today
Rename InvokeLogger -> InvokeProfiler Rename PacketLogger -> PacketProfiler
Today
Serialize invoke stats in data points
Today
Capture performance stats for every single server frame & send to azure analytics - packets (sends, recvs, total outbound packets) - invokes (execution time, invokes, adds / removes) - general execution time per frame Grab all physics stats (colliders, triggers, collisions, etc) - figure out later how to expose it in release build Add `dump_profiler_recorders` command to dump all ProfilerRecorder handles to disk in a .csv
Today
Merge main -> Bikes. Updates bikes branch to Unity 2022
Today
Cargo ship sound updates
Today
terrain tests
Vending machine translation token now routed through protobuf
Today
Add new Interpolation stage - the updates need to happen at the right point. Clear interpolation if interpolation isn't enabled and we receive a transform update
more angle pieces, place holder decorative props
Today
Actually enable it
Today
Add InterpolationSystem (GameObjectSystem) - update GameTransform to Add/Remove GameObjects from this system as appropriate
Swapped over to using translate phrases Added localized checkbox for vending machines
Further improved coastal cliff placement Added TerrainSetHeight to the top of the cliffs
Today
double cover model and wip prefab
Today
vm sks updates
Today
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Today
Fixed env_blood color setting, and add new ones Also adjusted its FGD to unhide hidden settings and add the new blood colors More logical defaults for func_button in the fgd Fixed UTIL_BloodStream missing texture and blood color Fixed a crash with multicore rendering and logging Fixed up missing materials of some of the detail.vbsp models
Today
backup latest wip
Today
merge from main
Today
moving no longer applies aimcone penalty to the first shot but rather the movement penalty is now blended in over several shots (full auto while moving)
Today
Removed #ifdef'd sections, un #ifdef'd timing
Today
TTT: networking optimizations and fixes (#2080) * Optimize ragdoll search network traffic * Fix disconnected player networking