173,671 Commits over 2,983 Days - 2.43cph!

52 Minutes Ago
dev block + compiled files mess
56 Minutes Ago
Add morph inheriting for in game models
1 Hour Ago
merge from sav225
1 Hour Ago
cover point editor build fix
2 Hours Ago
reverted LightGroupAtTime
2 Hours Ago
protobuf gen
2 Hours Ago
merge from main
3 Hours Ago
merge from mixing_table_ammo
3 Hours Ago
produceditem fix
3 Hours Ago
Remove vconsole tools we're definitely never gonna use .. and some more Fix clothes showing in wardrobe multiple times
3 Hours Ago
new textures for concrete_wall set
3 Hours Ago
merge from sav225
3 Hours Ago
Added a bunch of static building part prefabs - useful for map makers
4 Hours Ago
merge from main
4 Hours Ago
network++
4 Hours Ago
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4 Hours Ago
Backup 2022/05/25 06:50:00 UTC
5 Hours Ago
Revert changes to SetupPhysicsFromUnscaledModel - Some users have been reporting overlap tests etc sometimes failing. This change was to fix slow downs when loading maps with triggers covering the map, the fixes were only needed on the trigger entity, not native code
6 Hours Ago
Merge from interaction_sounds
6 Hours Ago
Additional missing open/close sounds for items
6 Hours Ago
Merge from main
Today
Merge Sav225 (Main) -> 🚆
Today
Renamed Train folder to TrainEngine, to facilitate a merge from Main where that's also a new folder of the same name
Today
Fixed train track selection being the opposite of expected if the driver is in a train engine that is facing in the opposite direction to the primary (front) train car in a coupled train
Merge from sav225
Today
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Today
Backup 2022/05/25 00:50:00 UTC
Today
Merge WorkCartVariant -> Sav225. Adds a new WorkCart above-ground variant with additional cover at the rear.
Today
Corrected spawn vars after testing
Today
Set up spawning for the new workcart type
Today
Limit the size of chat history to store in memory on the server Configurable with the chat.historysize convar (default 1000)
Today
fixed broken normal map on pallet
Today
Merge Sav225 -> WorkCartVariant
Today
Oops, remove debugging
Today
Fixed NRE when destroying train cars with timed explosives. Correctly unassign completetrain in RemoveFromCompleteTrain and do more null checks.
Today
intercom pallet - tweaks
Today
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Today
- Gibs for the new variant - Material fixes. Updated the red variant to work with the railing model changes (railings turn red too)
Today
Initial commit Initial commit
Today
Updated all WorkCart colliders
Today
Merge from nexus
Today
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Today
New above-ground WorkCart variant: - New material colour - New rear area attachment - Railings disabled - Slightly increased weight (this variant only) - Slightly lowered top speed (this variant only) Colliders still TODO.
Today
Spawn trails only on clients
Today
Client only flashlight
Today
Merge Workcart Update -> WorkCart Variant
Today
Clamped friction volume friction more flashlight
Citizen/animgraph: second draft of big weapon branch refactor
Today
Fix crash initializing unset subgraph node Fix crash searching for unset subgraph node
Today
Default group in/out pins if no name is specified Do the same for blend node