147,026 Commits over 4,444 Days - 1.38cph!

9 Minutes Ago
Lighting WIP. Tweaked gloss on tiles_A down a bit for lighting purposes.
18 Minutes Ago
Charm picker UI wip
32 Minutes Ago
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35 Minutes Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
58 Minutes Ago
merge from apartment_complex_monument -> apartment_complex_monument/prototype
58 Minutes Ago
merge from main
59 Minutes Ago
merge apartment_complex_monument/prototype/mailbox
60 Minutes Ago
Ok finally fix slide 3 being positioned wrong RotateOnFlag was setting position so it could slide out but didnt have the 0.01m offset for slide 3 configured
1 Hour Ago
gamesroom minifridge; - greybox model updated - updated prefab item reference for repair and pickup
1 Hour Ago
protocol_update -> main
1 Hour Ago
Protocol++
1 Hour Ago
Glass AR - adjusted WIP viewmodel position for testing
2 Hours Ago
Merge from main
2 Hours Ago
Merge from setflag_change
2 Hours Ago
Swap all mailbox props with the entity mailboxes and assign the room numbers to them
2 Hours Ago
Show P1 instead of PH1 on the mailbox so all mailbox codes are 2 characters
2 Hours Ago
Adjust text position of the 3rd slide because the mesh is slightly offset
2 Hours Ago
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2 Hours Ago
Merge from main
3 Hours Ago
Add mailbox slide entities to manifest
3 Hours Ago
bunny hat uses cap deformhair
3 Hours Ago
merge from rhib_cargo_fixes
3 Hours Ago
Bare bulbs.
3 Hours Ago
Debug: add a bit of logging to track down why fuzzy Pool can spill aggressively - added a couple temporary perf tests to stress test it Tests: botted into Playground, ran my temp tests
3 Hours Ago
shift the RHIB's COM down for a short time after releasing from cargo so its launch is more stable
3 Hours Ago
Make each slide in the mailbox it's own entity with correct mesh
3 Hours Ago
Bring usages of obsolete SetFlag back to 0 after merge
3 Hours Ago
Merge: from main
3 Hours Ago
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3 Hours Ago
Push starting targeting radius out of its own monument bounds.
3 Hours Ago
naming updates for 3p inventory idles
3 Hours Ago
Updated inventory idle anims so they are on the new player update rig
3 Hours Ago
Glass AR - updated viewmodel FBX for rigging
4 Hours Ago
Remove duplicate line
4 Hours Ago
Fix deploy guide not rendering when in a map without water
4 Hours Ago
Skin bundle update (fixes several skin icons not being loaded from the bundles)
4 Hours Ago
Temporarily make the control computer a monument so I can test stuff. Also bake the monument topology for computer when in editor mode and we have the monument script.
4 Hours Ago
merge from main
4 Hours Ago
- More involved 'needs compatability' check - Only show popup provided compatability is previously turned off
5 Hours Ago
Merge from main
5 Hours Ago
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5 Hours Ago
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5 Hours Ago
merge from main
5 Hours Ago
Kill any construction/deployables/vehicles that are somehow in the impact are during impact. Should only really be vehicles possible, due to pre-checking and reserving the space, but still...do em all
5 Hours Ago
fixed clothing mannequin wearable (admin only)
5 Hours Ago
Glass AR - icon, mesh tweaks
5 Hours Ago
Debug rendering for pending crash site
5 Hours Ago
Created SatellitePendingCrashSite entity - prefab with prevent building volume and script for future use. Assign to control computer. Spawns at satellite lock, keeps the target crash site clear of construction while the satellite descends.
5 Hours Ago
Merge from main
6 Hours Ago
main -> demo_compatability_layer