22 Minutes Ago
Try catch keep awake code because apparently everything can go wrong
52 Minutes Ago
Login cookie nonsense
6 Hours Ago
Automatically close connections when switching away from the app, restore them when coming back
Today
merge from main
Today
Put a notification error indicator on the "no servers available" screen as well as the hub (because Fire tablets don't work and some phones have issues)
Today
Skip redundant calls to turn on/off keep awake
Today
Refactor 4 useStates into 1 (possibly fixes a weird mock server issue?)
Today
Just ignore all RpcError
Today
Fixed unmountable bandit town sofas
adding "changeTargetPlayerOnDeath":false to bullets fix player jitter on death fade reduces threat level to zero
Today
Ignore not_found and message_not_sent error codes Merge branch 'release' Ignore rate_limit and banned errors too
Today
Disable automatic OTA updates (only takes effect for the next store build)
Today
Fix typo
Today
Wiki: Struct realms + default
Today
Fix the helicopter blade animation so it's not low framerate anymore
Today
Fix some redundant renders on the map
Today
GMod Wiki: Do not link to the page we are on
Today
Refactor away a flatMap call (fixes map crash on older phones with grid labels enabled)
Today
fixing seat module LOD side panel clipping thru the frame
Today
source anims
Today
app.info fixes: was giving an NRE because the companion server was not running
Today
Fixed visual hitch on respawning player
Today
Truncate server hostname for pairing notification
Yesterday
Wolf Fur setup Wolf Material tweaks
Yesterday
▊▄▊▆ ▅▋▉▉ ▌▌▋▆▋▇▆▉▍▍█▋ ▇▇ ▄ ▅▌▅▇▆▅ ▄▄▆▊▄ ▉█▋▋▉ ▌▋█▇▍▆▄ ▉▍ ▍▌▌▍▇▉ ▍▆▍█▇▍█▇█ ▋▋█▊ ▊▌▌▋▆▇ ▉▄▌▄▄▌▋▊▇▆▇▆▅ ▍▅ ▅▆█ ▆▇▊▇█ ▄▊ ▅▋█▍ ▅▅▄ ▉▉ ▋█▄▆▍▉▉ ▆▄ ▅▅▉ ▊▉█▉▉█▉▌▋▅▊▋ ▇▍▄▆▋▆▄▆
Yesterday
merge from main
Yesterday
merge from main
Yesterday
Caching tweaks Trim duplicate push tokens before sending ! Limit concurrency of avatar controller
Yesterday
Added missing Stalker NPC sound scripts Footstep sound changes Better Rubber footstep (doesn't cutoff while sprinting with loud clicks), chainlink footsteps are a bit queter now. Funfact - soundscript volume doesn't do anything for step sounds Stanley Parable soundscripts inclusion We don't ship those files, but load them if they are mounted by the player. The soundscapes file is not a mistake. Serverbrowser improvements/fixes Don't bother allowing players to join full servers, they just gonna get kicked. Subtract bots from maxplayers too Fixed a rare JS error
Yesterday
▄▉▅▅▌ "▇▇▄▅▄▄▇▆▋ ▋▇▌_▌▆▌▊▅▅█▇▍▄ ▅▋▄▆▍▊" ▍▋▆▉▇▋▍▌▄█ ▇▊ ▊▌▌▉▅▆▊▊█▍▌
Yesterday
Fixed double "expected" in VMatrix.__mul type error
Yesterday
Increase MAXSTUDIOFLEXVERTS to 65536
Yesterday
Added ConditionalModelFallback (model to use when no other conditional models can be used)
Yesterday
Cherrypicking a texture change for main
Yesterday
Fixed a gap on sheet metal doorway frame padded the metal door vertically a notch as well to fit better across all tiers.
Yesterday
Fixed transition to single screen on player death
Yesterday
storm targeting fix popping sound in invasion drums highpass invasion targeting more targeting pattern targeting more recall powerup work hunter dragging vine can connect both players Much much better split-screen camera positioning Fixed how view scale changes when transitioning to split-screen Merge remote-tracking branch 'origin/master' into split-screen
Yesterday
tweaks to corrugated_b albedo to match building parts atlases
Yesterday
bandit helipad progress backup, more developed hut
Yesterday
merge from main
Yesterday
▆▇█▌▍ ▋▇▉▌▍/▍▋▋/▄▄▉▆▍/▍▉▆█ ▇▉▆▍▉ ▇▋▅▅▄▆, ▊▍▋█▌▌▋█,▄▆▅▌▍▅▊█ ▋▍▋ ▊▆▋▌▍▌.
Yesterday
▋▄▋'▉ █▌▍ ▄▋▊ ▆▍▄▉▇▌▌▇▍▆-▄▅▅▆ ▅▆▊▊ █▇▌▌ ▌▊▉ ▊▊▅▊▅ ▊▋▊▄▇
Yesterday
~ Conditional wall corners are tagged as DeployVolumeIgnore (no longer block placement of adjacent wall frame inserts at certain angles)
Yesterday
more recall powerup work hunter dragging vine can connect both players
Yesterday
Updated all other uses of the old Vehicle Movement layer in Rust to the new dual-layer system, with separate detailed (weapons, raycasts, player movement), and world (driving, collisions - server only) layers, now called Vehicle Detailed and Vehicle World respectively: -piano.deployed: Changed piano_collision layer from Vehicle Movement to Deployed. -piano.deployed.static: As above. -Compound: Changed collider layers on the piano as above. -ball.entity: Duplicated collider into detail and world versions. -RHIB: Duplicated collider into detail and world versions. -Rowboat: Added WorldCollision, using Rowboat_LOD2 as a simpler and more correct mesh collider instead of Old_Boat_GM. -minicopter.entity: Changed wheels to Vehicle World layer. Added a slightly simplified WorldCollision set. -ScrapTransportHelicopter: Changed wheels to Vehicle World layer. Enabled the unused ConvexCollisionBody and changed it to the Vehicle World layer. -sedan.entity: Scanned via WhatUsesThis with no results, and existing colliders are misaligned. No changes. -sedantest.entity: Changed wheels to worldlayer. Added simplified sedan_world_collision, keeping the "boat"-style base mesh. -foundation.steps: Changed vehicle layer to Vehicle World layer on all step types. -CodelockedHackableCrate: Duplicated collider into detail and world versions. -HotAirBalloon: Added simplified Vehicle World colliders for the cage. Duplicated inflated_balloon_collider to a world version. -ChippyArcadeMachine: Added simple box collider for world collision. -ch47.entity: Added simplified mesh collider set for world collision. -ch47scientists.entity: As above. -BradleyAPC.prefab: Changed wheels to Vehicle World layer. Duplicated collider_turret and collider_mainbody to world versions. -PatrolHelicopter: Duplicated collider into detail and world versions.
Yesterday
~ Fixed being unable to study a blueprint even if some of the items it unlocks weren't unlocked yet (square / triangle ladder hatches and grills)
Yesterday
▅▉▆▉▆▉ ▊▉▄▋▉▄, ▉▍▌▋▋▆▌▆ █▍▇█▋▄▇▉ ▄▇▍ █▌▉▌██▋▋▇ ▌▇▋█▊▋▄▉▌ ▍▆ ▄▇▄▉▅▆▋▌ ▅▅▄█▋. ▋▄▆▄▄ █▆▍ ███▄▅▌ ▋▍▍▋▋ ▅▄ ▍▅▋ ▍▊▆▋▍▊ ▆▋ ▍▄▊ ▊█▍▉█▊▆▉ ▌▉█▍█▍.
Yesterday
Don't run process TriggerPlayerForce if the component is disabled
Yesterday
Adjust chassis world colliders to include fuel tank
Yesterday
Horses standing on a vehicle lift will now be raised/lowered
Yesterday
World colliders set for all modular car chassis types and modules, plus conditionals set
Yesterday
Bespoke Slash/blunt vfx progress
Yesterday
Layer edits
Yesterday
Convert Vehicle Movement layer into a new Vehicles_Detailed layer that will only detect players, bullets. This will break existing vehicles until they're updated.
Yesterday
Ignore not_found and message_not_sent error codes
Yesterday
Remove linq in TriggerHurtNotChild
Yesterday
storm targeting fix popping sound in invasion drums highpass invasion targeting more targeting pattern targeting
Yesterday
█▇▉▅▆ ▍▋▍▋▋█ █▄▅▅▌, ▅█▉▄▍▆█▊▊ (▍▍▋ ▄█▍▉▇▆), ▍▍▇▆▍▄▇▇, █▆▌▄ ▇█▋ █▍▄▇▋▇▅▌▌.
Yesterday
Added an editor only PrintContents context menu option to TriggerBase TriggerPlayerForce now uses a pooled list instead of Linq
Yesterday
Update layer defines etc re WorldCollisionOnly layer
Yesterday
New WorldCollisionOnly layer replaces Reflections layer. Layer collision matrix updated
Yesterday
Remove all usages of Reflection layer, freeing it up
Yesterday
▋▌▄▅▍_▉▉█▅_▌▋▉▉ ▉▊▋
Yesterday
Redirect to Steam's CDN for avatars instead of grabbing it for the client
2 Days Ago
First attempt at transition between single and split screen Working on fixing split-screen transition on death / revive
2 Days Ago
Reduced volume of chainlink footsteps to match the rest Improved hard cutoff on rubber footsteps (loud clicking noises) when sprinting
2 Days Ago
▅▇▉▄▋▅▆ ▍█▄
2 Days Ago
Change Legal and TOS to their own pages change external button and tweaks views for failed to load Privacy and Terms fix misaligned spinner on logging in for iOS Delete the beta notice In-app ToS and privacy policy fixes Add an option to keep the screen awae
2 Days Ago
Add an option to keep the screen awae
2 Days Ago
▅▌▅▊▌█▇ ▍▆▆▊▅▋▍▋▇▄▄ ▅▇▇▇███▆▊▇
2 Days Ago
~skin approval
2 Days Ago
In-app ToS and privacy policy fixes
2 Days Ago
Delete the beta notice
2 Days Ago
Build
2 Days Ago
Fucking around some more
2 Days Ago
▄▄▍▇▅▅▊ ▍▉▄▆█▊▌▉▊▉▆▄▄▉▌█▇▌▇█ ▊▄ ▍▆▌▅ ▋▋▆█▍▌▌▉▇ ▅▅ █▅▅ ▅▄▅▌ ▍▆▅▋▅▊, ▉█▋▋▄▍▉ ▋▇▆▌▅▇▅▉█ ▅█▆▊▆▍ ▊▆▇ ▊▍▅▇ ▉▄▄▉▉▌▉ ▅▅ ▉█▊ ▇▄▌▇▄▊▍▇█▅▊██, █▊▋▉██▍██ ▋▆▋▉▋▇▄ ▇▍▍▌ ▄▌▍▌ ▌▆ ▍▄▋▌, █▇▉▄▅ ▆▋▊ ▋▄█ ▆▌▆▊▉ █▌▊▆▅▅▊ ▊█▉▋▍▊
2 Days Ago
Reduced high frequency noise on wood, concrete, tile and metal footsteps
2 Days Ago
claw,frame,laser targeting build !redux Merge remote-tracking branch 'origin/master' into split-screen Rotating split screen proof of concept
2 Days Ago
█▅▌▊▋ ▉▇█▅▍_▍▄▉▆
2 Days Ago
Entity.Set/GetLayerDuration, Entity.Set/GetLayerCycle, Entity.SetLayerBlendIn, Entity.SetLayerBlendOut, Entity.IsValidLayer are now shared Added Entity.SetLayerSequence( layer, seq ) and Entity.GetLayerSequence( layerid ) = seq, both shared
2 Days Ago
▇▉█▆▌ ▌██▌ ▆▉▉▆▆▄▉_█▅▌▅_▌
2 Days Ago
▌▆▋▄▇ ▍▄▍▋ ▌▋▋▉ (▊▇▍▄▉▌▋)
2 Days Ago
▇▍▄▌▍ ▄▉█ ▊█▄▍▌▅▊▆ ▉▍▌▇▊▅▆ ▍▅▌█▆▅
2 Days Ago
▌▊▇▊█▅▅▍ ▉▅▇▅▅, ▊▍▊▅▇▌▍█▌ ▄▉▄ ▆▉▊▌▉▇
2 Days Ago
▆█▊█ ▄▇▊█▇ ▋▉██ ▅▆▄▋▋▋▉▇ ▊▌▆▍▊▋, ▄▉▋▍█▉▉▉▌ ▄▌▆▋▊ ▌▄▅▊▆▅▍▅ ▍▌▍▋▆▍▊▉███
2 Days Ago
[▋▅▍] [▅▉] █▆▍▆▇ ▌▊▋▊▉ █▇▄▋▅▆ ▇▋ ▌▌▍▌ █▇▍▉▆▅ ▉▆▋▅▅▅▅▍ ▉█▄ ▅▇▋ ▍▄▋▋█▍ ▄▋ ▇█▄ ▇▊▉▋▊.
2 Days Ago
[▆▌▆] ▍▅▉▋ █▅ ▄▅▌ ▄ ▄▌▋▍█▋ ▋▄▅▉▉▋▇▍. ▌▄▅▆ ▍▋▉▌ ▋▇█ ▍▊▅▆ ▌▍▊██ ▍▍▊▊▍ >=▆▌▉
2 Days Ago
[D11] Fix for: Plugin 'Assets/Plugins/FLZMA2/flzma2.dll' has the same filename as Assembly Definition File 'Assets/Plugins/FLZMA2/flzma2.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
2 Days Ago
update styles for Rust+ site
2 Days Ago
Rescaled Stag textures from 4k>2k (oops) Added Stag fuzz mask
2 Days Ago
Added PositionLerp.Snapshot method without serverTime (can be used to inject fake positions on the client before any server positions have been received)
2 Days Ago
[▊▇▋] ▍▌▅▉▍ ▉▅█▍ ▊█ ▇▊▌▇▉▌ █▍▊▋▆▅ ▋▋▊▅ ▇▊▋▇ ▅▉▆▄▄▋ ▆▌ ▄▇▍ ▄▋ ▌█▍▄▋, ▊▌▉▋▊▍▊▋█▌ ▆█▌▋▆▆▇▌█▋ ▆▋▉ ▉▌▇▌▆▇▌▆ ▊▄▊▄▌▌ █▌▆█▇▆█▉▊▉ ▅▌ █ ▉▉▉▆█▌ ▇▍ ▌▇▅██▊▉▊▇▅▋▇. - ! [▇▍▍] ▆▆▍▉▄ ▍▆▋▊ ▇▌ ▆▊▅▋▅▅ ▉▍▉▉▄▄ ▌▊▍▍ ▆▇██ ▄▉▊▇▄█ ▇▆ ▍▉▉ ▉▄ ▉▇▍▉▉, ▄▊▌█▇█▅▆▄▌ ▅▄▄█▆▍▋▋▄▋ ▋▊▌ ▇▍▄▄█▍▇▆ ▄▇▊▇▌▉ ▊▅▅▅▋██▄▌█ ▅▇ ▅ ▋▊▌▋▌▇ ▋▉ ▉▇█▋▆▋▊▅▊▇▄█.
2 Days Ago
[▅▄▄] ▋█▇▄██▌ ▊▅▍ ▍▊▄▇▋▉█ ▆▊▉█▅█▌▄▇▆▍ ▇▇ ▇▋█ ▇▇▍▆▉ ▉█▆█▆█
2 Days Ago
[▉▋▇] █▍█▊▍▆█ ▍▇▆█▍█ ▍▅▉▄ ▅█ ▇▄▄▌▍ █▄█▊▅▍▇
2 Days Ago
Added InvokeHandlerFixedTime (uses Time.fixedTime instead of Time.time) Added PositionTickFixedTime override to BaseEntity (sends network update right after FixedUpdate if true)
2 Days Ago
~Update comment only
2 Days Ago
[▄▌▆] ▌▊▌▆█ ▍▇▋▄▆ ▌▌▉ ▋▆█▍▋▊ ▌▄▌▌█
2 Days Ago
Stag Fur setup
2 Days Ago
Bear fur doesn't cast shadows Bear fur material tweaks