192,186 Commits over 3,259 Days - 2.46cph!
Rebuild missions HUD to use flexbox and RustText
Label optional objectives as optional on the HUD
Can now edit all three bones on each finger
Can no longer open the mannequin loot while editing is taking place
Rebuild the missions UI using flexbox
Show bonus rewards on the missions UI as they unlock
Fix missions UI not refreshing rewards fully when updating
Eliminated the brief snap to incorrect pose when first spawning a mannequin
Even simpler setup. Managed to remove the sky dome in the viewer without breaking things.
Fixed confusing rendering issues in skin scene. Gave the scene a blank black background
Implement a hash check to limit excessive clothing rebuilds, mannequins will now only regenerate their clothing if the clothing actually changes
FX profile for skin viewer
Stripped down the skinviewer camera to the bare essentials
Fill in map a bit
Give wolf its own class
Just turn wolves straight around when they touch a safe zone
Update Wander to navigate only within line of sight
Allow explicit unit classes
Units can die without being deleted
Respawn rabbit shortly after die
Basic ability added to click an item's icon in the in-game item store to open up a 3D model view of that item with its skin applied. Currently only works for deployables - weapons/clothing coming soon.
Item icons
Fixed mannequins wearing underwear or enabling censorship cubes if the respective censorship setting was enabled
Look into the weirdness when landing
added a + b building basic variants mats
Toggle specific clothing items onto players based on their role, so we keep their local preferences where possible https://files.facepunch.com/devultj/1b0811b1/sbox-dev_ykh2iG36YD.png
Added a small support rod that appears if both feet on the manequin aren't touching the ground (realism!)
Adjusted ship speed + fix for mouse flicking
Add Countdown, GameStatus info to hud, fixed game starting with too little people
Default mannequin to T-pose and add a T-Pose option to the animator
Mannequin edit will now get cancelled if the player editing gets disabled or leaves range
Can no longer rotate the hips
Hook up proper sounds for guns
Remove aiming, add new guns, move players based on spawnpoint tags
Fixed vertical wish velocity attacks
Spectator areas in ArenaData
Flying kick attack
Initial
Added normal & large breadboard entities
Save IO components when picked up & placed down
Refactors
Added dances to animation selections
Applied a grid texture to the mannequin
Added content addons to git project
Fixed some attack anim properties not being set
Fixed some bugs with attack editor
Custom editor for AnimEvent
Split the missions panel out of the inventory UI into its own prefab
Add St&alone Test, make clear work
Give bonus rewards for optional objecives if they are complete when finishing the mission
Pool performance issue debugging
Explosion VFX additions
Added fire gib VFX to be spawned on explosive breakpieces (added to oil_drum_explosive)
Tweaked existing explosion_barrel_02 vpcf
https://files.facepunch.com/jason/1b0711b1/sbox_h22uHB3GUw.mp4
Remove copy of mission rewards in mission instance protobufs, use the original from the mission SO instead
Set up custom editor for mission objective entries
Initial setup for supporting bonus rewards for completing optional objectives
More attack editor tweaks