137,055 Commits over 4,444 Days - 1.29cph!

23 Minutes Ago
merge from WoodArmour_skinnable/V2
24 Minutes Ago
texture size pass
34 Minutes Ago
wooden pants mesh update texture import settings world model rename
54 Minutes Ago
merge from apartment_complex_monument (shops in computer UI and invisible furniture fix)
55 Minutes Ago
Fixed static furnitures being invisible when reconnecting inside your flat
56 Minutes Ago
Warmup item/wearables icons on startup to avoid FPS dips
58 Minutes Ago
Update: add ability to step through higher levels of mip chain to reconfirm visibility - controlled via culling.extralodsteps, default to 0 (same as before) Out HiZ downsampling filter erodes depth at edges of objects, so if objects picks a low mip, there's a good chance it won't see any occluding depth Tests: ran around apartments monument in editor with 0, 2 and 7. at 2 saved only 0.25% percent of drawcalls, but 7 can save up to 10% (will profile standalone later)
1 Hour Ago
merge from main
1 Hour Ago
Check socket base instead
1 Hour Ago
Only send snapping mode information provided we have a snappable object
1 Hour Ago
Wood Jacket/Pants/Helmet texture updates Wood Jacket model update/world model
1 Hour Ago
Revert snapping back to 146206 Send snapping mode from the client with the building info
1 Hour Ago
New player select menu next to the Randomise Player Seed button to view the current player seed and to manually enter seeds. Accepts SteamIDs to view specific player models
1 Hour Ago
3p pool cue sticks to hand bone
1 Hour Ago
Fixed audio distance for industrial single/double door
1 Hour Ago
Fix foliage impostors again
1 Hour Ago
Update: draw picked hiz lod for occludees in occlusion debug Tests: used debug visualization in editor
1 Hour Ago
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2 Hours Ago
merge from main
2 Hours Ago
Added audio triggers for equip/unequip weapon charms
2 Hours Ago
Adding on the spot turn step animations
2 Hours Ago
- More consistent sync behaviour - Fix for toasts not showing on ball potting - Fix issues with pooling pooltables screwing up state (pardon the pun)
2 Hours Ago
merge from apartment_complex_monument/terminal_shops
2 Hours Ago
merge from main
2 Hours Ago
merge from darts_game -> game_room_dlc
2 Hours Ago
enable leg animator for continous turns
3 Hours Ago
Fix big alloc during nav save/load
3 Hours Ago
Merge from main
3 Hours Ago
manifest
3 Hours Ago
split look ik weight into horizontal/vertical to fix looking up neck issues, clean up
3 Hours Ago
Fix foliage impostors on RRP
3 Hours Ago
merge from apartment_complex_monument
3 Hours Ago
merge from demo_compat_convar_default
3 Hours Ago
merge from raid_window_map_widget_fix
3 Hours Ago
merge from softcore_bed_corpse_respawn
3 Hours Ago
Wearables/held items should never have shadow casters triangles but make the distinction in the triangle count display text if that is ever the case
3 Hours Ago
Fix turning still being active while moving, add head/spine limits to fix weird neck issues when aiming straight up + make turn in place more natural
3 Hours Ago
Unoccupied occupied shop texts
4 Hours Ago
monument blocker - trolley - materials
4 Hours Ago
Reduce allocations in navmesh save/load
4 Hours Ago
monument blocker - trolley -- fixed material issue & added vertexpaint for rust on fence material
4 Hours Ago
merge from terrain_ignore_fixes
4 Hours Ago
apartments complex s2p
4 Hours Ago
Points for running excavator go to the clan who last accessed the diesel fuel storage (before if clan 1 countered clan 2 and inserted more diesel to keep it running, the points would keep going to clan 2)
4 Hours Ago
over-fitting basement terrain ignore volumes
4 Hours Ago
Only validate on load, no need to validate repeatedly
4 Hours Ago
Fix bear and chicken not working on tutorial island
4 Hours Ago
fix turn anim blending, they were previously blending between all anims rather than just the closest two angles
5 Hours Ago
Add score event for using a red keycard (5 points)
5 Hours Ago
Add score event for destroying the patrol helicopter (50 points)