250,189 Commits over 3,959 Days - 2.63cph!
Have scientists try to predict which angle the player will pop from and wait, to prevent scientists flanking too agressively to acquire a direct LoS
Update: DemoServer - adding full server demo reader
- Also renamed some files, as DemoServer.ServerDemo is a bit silly
- Also add timetamp to server demos packets (need to update other deps)
- Added a utility method to ProtocolParser (need to update the standalone lib)
Tests: untested, will check in next update
Add `enforce_era_restrictions` command to delete all restricted items that sneak past the existing restrictions
Get rid of some obsolete function calls in editor tools
Update to latest proj, reference fp.dm game
Start/Finish Edit Events for ControlWidgets and SerializedProperties
Does not yet cover all ControlWidgets
Fix scientists taking too many risks when repositionning
Added jungle beams to asset gym. Replaced custom beam col with box prims. More polish and bug fixes to floor kits.
Automatically hotload user permissions if users.json is edited while the server is running - can change or add permissions without restarting the server
merge from hero_ui_textsize
Restored main menu hero text size
User perms config
Allow Json comments
Add default users.json file and change structure of config
Don't ignore game/config/users.json because we want to keep the default with comments
Return true in Connection.HasPermission if the connection is the host. We'll check user permissions from the config file for connections to a dedicated server.
Remove some test logs and make HasPermission available
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Horse occlusion culling: shutdown legs animator, animator and all skinned renderers when occlusion cullled
+ some server optimisations
exported reload anims 20 percent faster for 3p minicrossbow
LobbyConfig.HideInServerList would let you hide a lobby from appearing in any server lists in s&box but still queryable with QueryLobbies
Fix IsHidden support
Filter in the query
HideInServerList -> Hidden
HideInServerList -> Hidden
WIP, probably scrapping this
Added support for No Sunlight type environment volumes
cherrypicking
110699 - fixed lumberjack hoodie skinning issue - rebuilt prefab
merge from lunar_new_year_2025 (DLC)
- Wallpapers
- Wall dividers
- Snake Mask - WIP
med assault rifle skin folder setup and material/texture tests - gemstone tests
Reapplied improved Medieval Barricade deployment
LNY divider naming updated
LNY divider can now be picked up
LNY divider protection changes
LNY divider updated placement sfx
fixed bad triangulation on wall_frame_02 collision
wall divider gameplay pass
Add reaction time to scientists to avoid unreactable peeks
Fix heli targeting scientists
Leaderboard backup, run #
16925
Various ammo & impact related.
Added a button to disable any other prop renderers in the scene when selecting a prop renderer
Exposed all of the right click context menu options on the PropRenderer component as actual buttons
Fixed wellipets hat missing interaction highlight
LODStripper should now work with the Undo system
Updated anims to use actor's global avatars
Remove a debug toggle shield option that was accidentally left in
Fix NRE if no mask is applied to PoseTools window
Merge from demo_shot_improvements
Restore camrea control if shot recording is cancelled early
Don't reset folder input field to default on escape