142,305 Commits over 2,406 Days - 2.46cph!

5 Minutes Ago
Fixed Entity.Fire's 3rd argument not being optional
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7 Minutes Ago
Changes/Moves/Deletes
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38 Minutes Ago
Adding content - World setup V3 prefabs
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1 Hour Ago
Adding content - initial batch
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1 Hour Ago
Added fully body male and female mummy wrap icons
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1 Hour Ago
Resource Load override point Add +materialsystem2 to sbox_game Added functions for runtime creation to IMaterial2 Added CMaterialSystem2.CreateRawMaterial() Don't add materialsystem2.dll to repo Added RegisterReference to IResourceSystem (allows adding dependant loads to a manifest) Pass manifest to ResourceLoadRequest Test: intercept startup_background.vmat load and create it in code
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2 Hours Ago
Override directories now using a list instead of a dictionary Fixed background shader not being centred around (0,0) as expected
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3 Hours Ago
Workcart update properly incorporated baked lod and material on LOD 3 updated workcart prefab
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3 Hours Ago
Updating workcart prefab and materials.
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3 Hours Ago
Don't allow clothing worn over the top of ghost sheet due to clipping
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3 Hours Ago
Made monument and building topologies around stables wider Fixed collider of wooden_building_e
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3 Hours Ago
First version of async group loading
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4 Hours Ago
wooden buildings backup
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intro backgrounds, some hard tutorial stuff can specify background spawnBounds octopus bg tweaks mech background
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Today
Don't commit resourcesystem.dll Make INetRuntime a tier2 Don't commit resourcefile.lib Allow us to dictate the resource type from filename/extension
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Today
merge from Halloween_2020_Patch
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Today
engine2.vpc fix Add +resourcesystem +resourcefile to sbox_game
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Today
Refactored so inetruntime is in engine2 Fixed client missing files on startup Delete Unused
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Today
Fixed multiple vm warning log when interacting with a phone
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Today
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Today
Fixed dialler UI opening in an incorrect state
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Today
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Today
Work cart now has basic driving movement, follows along the train track spline
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Today
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Today
Limit the number of cloth instances that can run per frame
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Today
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Today
Final bespoke sculpting & cliffing around launch site
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Today
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Today
Fixed world space calculation of spline points and tangents. All track sections now find their next/prev sections correctly
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Today
Increase collision radius
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Today
Refactoring, more track work
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Halloween menu background video
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Today
Apply client-side check to make sure player doesn't get too far away from telephone while in use
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Today
Fixed albedo inconsistency between rock and cliff materials Scene backup
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Today
Fixed standalone build error
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Today
Add some extra precautions to stop players getting stuck attached to a telephone after disconnecting
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Today
Fixed incorrect Free method used when returning slack calculation list to pool (fixes busted cables at monuments) Move line gizmo rendering to OnDrawGizmosSelected for better performance
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Today
Assign train to tracks separate for front vs. rear wheels
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Today
Fix player preview not showing cloth
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Today
Hapis-specific terrain material for proper blending independent of procmap's algorithm. Fixed inconsistencies in cliff rock specularity. Bespoke launch site surroundings.
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Merge from weather2
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Today
Fix broken cloth on ragdolls
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Today
Potential NRE fix in AnswerPhone
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Scene + anim backups
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Today
Fixed valid placement angle and added missing GroundWatch to telephone
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Today
Remove bone position rewriting because we snapshot the default pose correctly now
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Today
Add dead zone extent parameter
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Today
merge from weather2
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