156,352 Commits over 2,679 Days - 2.43cph!

41 Minutes Ago
fix quad bossUnit null when shield respawns
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1 Hour Ago
Mark NativeArray fields as readonly in generated jobs Merge branch 'quad-nre' Refactor BulletSystems into one system, with many BulletArchetypes Replace "System" with "Archetype" in json scripts Updated .gitignore for new BulletArchetype generated stuff
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4 Hours Ago
RenderScene uses srgb color space when using no multisampling
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4 Hours Ago
Remove model tinting from home avatar, shouldn't be needed now
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4 Hours Ago
Add UI.Scene.RenderOnce scene will only draw once when content size changes
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5 Hours Ago
Manifest
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Today
Render scenes to render target
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Today
Static CCTV cameras naming pass for modules Underwater labs specific lootcrates and lootspawns presets Initial loot spawns setup across all modules (this may need revisit as we gather data)
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nightmare speech bubble colors
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Today
▍▋▊█▌▇▄▄▆▄/▋▆█▇▇▊▄▉▇▄▆▉
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Yesterday
Fixed disconnect on dying when not inside any triggers. Sorry Staging players.
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Yesterday
Bump up zfar for now until we have a better way for maps to control it
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Yesterday
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Yesterday
Underwater labs modules puzzles setup More dwellings work
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Yesterday
Try only scheduling bullet AdvanceKeyframe jobs when 100% needed
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Yesterday
Update common Add support for chat channels
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Yesterday
Add support for chat channels, add global chat
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Yesterday
Make moonpool water plane convex, so that subs can detect it
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Yesterday
Stability edit for centre of mass changes
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Yesterday
Allow duo sub passenger to wield items
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Yesterday
Don't allow pushing subs if not grounded
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2 Days Ago
rohans latest version of crittermovement shader
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2 Days Ago
Set submarine greeble prefabs to be the flat version, created new curved versions and 90degree bend versions of all pieces, made pieces tile much better, added end caps for tiling pieces, added small decal like pipe inlet to blend with wall better, repositioned pieces to sit on the wall better, set up all new prefabs. Still need to make end tile caps blend in to wall better, fix up any bugs
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2 Days Ago
Add dummy handlers for interaction start/stop to get rid of the error popup
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2 Days Ago
Disable filtering out interaction start/stop events for the current player
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2 Days Ago
Changed default colour of plastic bench to be white
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2 Days Ago
Remote players now animate when moving around
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2 Days Ago
Improved Temp Destruction Particle Axis X controls size. https://files.facepunch.com/louie/1b2311b1/particles_destruction_temp_destruction_temp.vpcf%202021-07-23%2020-20-33.mp4
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2 Days Ago
Double click to craft Fix NRE in chat if you open it and dont type anything Show your items in the inventory window too
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2 Days Ago
Old bench fixes for pivot position and AO export issue
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2 Days Ago
Allow complete 360 mouse look while in firstperson car camera
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2 Days Ago
Dwellings dressing backup
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2 Days Ago
Only allow editing of main page to admins Only allow editing wiki to people who have Steam auth
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2 Days Ago
Swap all entity colliders to cylinders instead of capsules, tigtened up a bit too Fix window X not closing the window Crafting window (display only - doesn't actually craft yet) Update common and data
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2 Days Ago
Fix recipe and item requirements not deserializing correctly
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2 Days Ago
Handle inventory full notifications and a little cleanup
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2 Days Ago
Refactoring a ton of stuff to work with s&box * Got rid of unsafe code in compression utils * Replaced Guid use with a custom Uuid class because using Guids required Unsafe * WIP refactoring network serialization to use a codegen'd binary serializer instead of JSON because System.Text.Json can't do inheritance Refactor to support deserialize instantiating using a constructor Support Nullable<T> Codegen loads the project with MSBuild so it has proper type info Add support for List<T> serialization Support serializing byte[], ImmutableList, and ImmutableDictionary Some bug fixes Mark more stuff as NetSerialized Kill JSON Swap out the TCP server for a WebSocket server Update Unity client to confirm things still work Updates to get sbox working Include some neighbor heightmap data in chunks for getting rid of seams Remove EditorLogin Close channels a bit more eagerly Put cancellation in where channels may get blocked up Server changes to allow getting UserIds in chat messages Log frontend server connection errors to make troubleshooting disconnects easier Fix serialization not handling null strings Update Towns.Data to not use assets from Unity Update Towns.Data Add notification for when the player's inventory is full and they can't gather more resources
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2 Days Ago
Update Towns.Data Add notification for when the player's inventory is full and they can't gather more resources
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2 Days Ago
HTTP() function now has a timeout field, which dictates the network activity timeout, and will fail with reason "timeout" if it is hit.
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2 Days Ago
Entity:SetBodyGroups now accepts a-z as 10-35
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2 Days Ago
Labs Dwelling spawners collection prefab Setup nested dweller prefabs inside modules and placed spawners
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2 Days Ago
Added g_SpawnMenu:GetCreationMenu() Added CreationMenu.GetCreationTab & GetCreationTabs Added spawnmenu.SwitchCreationTab( id ) Made spawnmenu.SwitchToolTab work Added 3rd argument to spawnmenu.ActivateToolPanel Save game map workshopID stuff Adds duplicator.FigureOutRequiredAddons Required Workshop addons for duplicator
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2 Days Ago
Old bench LODS and colour mask Merge branch 'master' of sbox-game
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2 Days Ago
CS:GO lobby is put into correct map category (Community Contribution)
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2 Days Ago
Attribute CS:GO lobby map to CS:GO (#1824) makes "Other" empty by default again
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2 Days Ago
Fixed a Lua error with DTree_Node DComboBox's dropdown works better on modal panels Disallowed Shadow shader to be used as rope material
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2 Days Ago
Disallow "Shadow" shader to be used as rope material
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2 Days Ago
Window defaults to closed, tweak map lighting a bit since things look quite dark
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2 Days Ago
Temp Destruction Particle Merge branch 'master' of sbox-rts
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