148,241 Commits over 2,557 Days - 2.42cph!

7 Minutes Ago
Add setters for PhysicsBody Mass and LocalMassCenter. Wheel tool copies mass of attached prop (for now) Give thrusters a massless mode
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18 Minutes Ago
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27 Minutes Ago
Added BestMovementPointMaxDistance and BestCoverPointMaxDistance to BaseNavigator. These can be used to optimize AIPoint lookups per AI npc/location. This allows the new grid to still be used for optimizations whilst still working for the tunnel dweller range changes on main.
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28 Minutes Ago
Carry out repeated UnparentDelayedCheck checks a bit less frequently
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35 Minutes Ago
Clean up the list, remove any orphaned failed IDs that aren't children anymore
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49 Minutes Ago
Prefabed oilrig structures to make updates easier Shadow proxies pass on oilrigs
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56 Minutes Ago
Expands on Jarryd's post-unparent-failure safety check. Instead of checking once, keeps checking at intervals until it's confirmed that the player is outside the bounds and unparented
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1 Hour Ago
removing old residential buildings prefabs
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1 Hour Ago
shadow proxies for residential buildings, prefabed residential buildings and variants from compound to make future updating easier
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1 Hour Ago
Fix inverted ShouldUnparent
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1 Hour Ago
Commit Jarryd's backup check: "0.5s after we reject an Unparent check all parented players to see if they are still around and unparent any that are invalid"
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2 Hours Ago
Be safer with the padding check (won't affect work cart as it has 0 padding anyway)
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3 Hours Ago
Merge trigger exit fix -> Workcart
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3 Hours Ago
tweaking shadow casters on a handfull of prefabs
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5 Hours Ago
Potential fix for falling off back of workcart issue: Check bounds intersect when unparenting (we already do this when parenting) New check is behind a bool so it's only enabled on the workcarts Changed Train Engine shut off logic to check if any players are parented to it rather than checking trigger contents (since a player could now leave the trigger but still be considered parented as it's enclosed in the volume)
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Today
Subtract continuous physics change since it didn't help
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tweaked barrage tweaked broadside, etc quad stage supports 2 player sliders stage supports 2 player Merge branch 'master' of SpaceUsurperUnity fixed powerup icon depth level Update hurtEffect.json chromatic aberration option works make sure to disable status camera effects tweaked centipede despawning behaviour
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Today
Switch workcart from Discrete to Continuous Speculative
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Today
Remove the extra trigger check at the end of the base player tick since it didn't help the issue
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Today
Add teleport2death convar to go to the last death location
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Today
Working on letting bakes have shared resources Updated Jenkinsfile Merge branch 'master' into bake-refactor Merge branch 'master' into bake-refactor Updated Jenkinsfile Fixed case where codegen would try to redeclare a variable Fixed baking single stages Automatically group shared generated methods into files Cleaned up including other generated files, output seems good now Merge branch 'bake-refactor'
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Today
When winning a jackpot (anything that shoots confetti) block pulling for 4 seconds
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Today
Merge Main -> Workcart
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Today
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Today
Merge from main
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Today
Merge Workcart -> Main. Merges André's trigger update test and parent trigger changes.
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Today
merge from main
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Today
André's test fix, call ForceUpdateTriggers at the end of every player tick if the player is parented
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Today
streamer skin approval
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Today
Disable clipping check on the work cart platform parenting trigger, just in case it's involved in people getting kicked off
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Today
compile fix
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Today
merge from /workcart
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Today
Workcart parenting tweaks
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Today
merge from Workcart
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Today
Shadow proxies - part 4
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Sam
Today
Move glow stuff to Renderingpipeline rather than client Update game console compiled css with what was on dev Cleanup glow More cleanup, HDR buffers Nicer physgun glow color Glow stencil shader Reference on future steps Merge branch 'master' of sbox
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Today
Merge Main > Workcart
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Today
Hammer: Fixed releasing LMB/RMB outside of the 3D view while paining displacements continuing to paint until you reclick in the 3D view
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Today
Hammer: Marked "Hinge Axis" of prop_door_rotating as non functioning so there is no question about it. ("Fixing" it would break all existing maps) Hammer: "angles" keyvalue will no longer be created with values "0 0 0" when moving objects that have a model in the editor (such as decals)
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Today
Fixed "LODS aren't updating during elevator rides if the player doesn't move with WASD"
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Today
merge from WorkcartExtra
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Today
Added Panel.Get/SetX/Y and changed Panel.Center to use them Fixes garrysmod-issues/issues/4857
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Today
Added Panel.Set/GetX/Y (Uses Lua Panel.GetPos internally) and switch Panel:Center(Horizontal/Vertical) to use them Fixed Panel.LerpPositions not working well with Panel:Center*() functions
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Today
set workcart to use sit_workcart mount pose
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Today
added workcart sit mountpose enum
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Today
Workcart - Updated Ik positions for hands
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Today
Added driving workcart player pose to player animator
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Today
Made PrecacheSentenceFile() shared
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