247,954 Commits over 3,928 Days - 2.63cph!

3 Hours Ago
Remove legacy loop
Leaderboard backup, run #16109
Today
fix fear pain % music wip
Citizen/animgraph: fixed broken crouch states (oops)
Today
Fixed NRE in code upgrader for HostSync in scenario where no sibling Sync is found
Today
camera rotated offset grid line of sight minimap texture minimap rotation minimap hover gridpos minimap pixel flashing minimap frustum wip can move cam with minimap
Today
Use custom mip filter that samples from neighbors for cubemapper https://i.imgur.com/nn23dRG.png
Today
Manually marshal server list filters to fix crashing
Today
More unused render pipeline Remove SceneSystemStats (snapshots for external debugger) Begin migrating CRenderingPipelineStandard to managed RenderPipeline with RenderLayer & ProceduralRenderLayer (w/ callback). Starting with depth prepass layer.
Today
Upgrade to Steamworks 1.61 WIP due to server list crashing for some reason
Today
Fixed item store lumberjack prototype pickaxe name
Today
Fix gamemode settings being missing in main menu
Today
Fix gamemode settings being missing in main menu
Today
Added missing Model component to grenade.f1.entity (leading to missing skin in third person)
Today
Stash shader before I re-write to use AABB Switch to using bboxes for slightly more accurate results, hi-z mip checks
Today
Update Facepunch.ActionGraphs to 1.9 * Fix graph compilation times * Compiled graphs avoid allocations where possible * Compiled graph performance is now much closer to C# * Cleaner node definition API * Groundwork for new features #1667
Today
merge from fix_dropbox_industrial_last_slot -> main
Today
Fix industrial conveyor not pulling from the last dropbox slot
Today
Fix parsing <see> with langword / href
Today
merge from indirect instancing
Today
Fixed unintended creation of material instances as well as unintended creation of command indexes when removing instances.
Today
Give some hitbox depth bias to capsule collider gizmo
vending_stats_fixes_2 -> main
Today
Fix undo for convert to prefab (#1730) We need to explicitly unset PrefabSource by calling BreakFromPrefab if __Prefab is not specified.
- Ensure 'Sold' is translated on single feed entries - Ensure 'Purchased on' is translated on the tooltip popup - Rebuilt phrases
Today
Codegen
Flipped drone accessibility and see stats (makes more sense to the eye)
Today
Update codegen exe (merged pooling -> optional field changes)
Today
Update: Deprecation of Pool.FreeList API We now generate either Free call for classes (as they are IPooled) or FreeUnmanaged Update: Replacing Pool.FreeMemoryStream with FreeUnmanaged Update: Use Pool.Get<List<T>> instead of GetList<T> I'm deprecating Pool.GetList<T>, this updates the stale codegen. Merge branch 'master' into skip_optional_default_fields
Today
Make comment more explicit
Further work on handling reload state with arrow persistence
Today
Shadergraph: Fix preview ShowSkybox option
Today
Fix SceneRenderingWidget not calling PreRender
Today
Only add query flag is property was set to true - otherwise remove the query flag
Today
Fixed battering ram using the wrong head health values
Today
battering ram anim upodates
Today
Start using SceneRenderingWidget instead of NativeRenderingWidget for shadergraph https://files.facepunch.com/layla/1b1311b1/sbox-dev_v8vsdE0JhV.png
Today
Today
Fix edge case when sorting nodes during validation Handle no primary output signal in IsSignalOutputChainSorted
Today
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Today
Fix merge error
- Properly initiate fractional reload animation set - Sit for whole length of single reload animation
Today
Reflect changes to engine.WriteSave Remove useless arguments in spawnmenu/contextmenu internals DAdjustableModelPanel "fix" for when main menu is open Player Model Selector button in spawn menu Update net.lua
Today
Added missing hlfaceposer.exe icons Fixed a crash in HLFaceposer.exe when opening file lists Fixed HLFaceposer.exe crash due to missing phoneme extractors Add phoneextractor sources They build fine, don't work unfortunately due to Windows API Rename "playermodel_selector" to "open_playermodel_selector" So that one workshop mod doesn't freeze the game Ship the gfx folder in the correct depot, sigh
Today
Ship the gfx folder in the correct depot, sigh
Today
Rename "playermodel_selector" to "open_playermodel_selector" So that one workshop mod doesn't freeze the game
Today
Added missing hlfaceposer.exe icons Fixed a crash in HLFaceposer.exe when opening file lists Fixed HLFaceposer.exe crash due to missing phoneme extractors Add phoneextractor sources They build fine, don't work unfortunately due to Windows API Actually ship HLFaceposer images
Fixed Single Reload Finish -> idle transfer
Fixed deploy -> idle time
Citizen/animgraph: add character_type enum & branches so that Citizen & Humans can use the same animgraph. Ongoing work. Humans: convert Citizen animations on the ModelDoc side rather than graph side