163,886 Commits over 2,802 Days - 2.44cph!

8 Minutes Ago
Fixed excavator coal pile floating Fixed excavator clutter rock floating excavator S2P
39 Minutes Ago
Improve weapon selector UX Ipmorve UX for WeaponList
50 Minutes Ago
Reduced NVG grain and overlay intensity
2 Hours Ago
Multipass support for render targets and multipass dof
3 Hours Ago
Don't assert in spring joint when min rest length is bigger than max rest length, just calculate the new min max instead
3 Hours Ago
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Today
Fix skull rock skin not playing correct sfx when swinging Added the option to use a custom local folder for animation events so manifest rebuilds won't override paths
Today
Fixed quit button closing quit modal immediately
Today
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Merge from main
Today
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Today
BBox return correct corners
Today
Merge from FirstPersonSpectate
Today
Most of the remaining south east inland sculpts
Added viewmodel bone guides
Citizen Viewmodel mesh/textures
Today
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Yesterday
Nuke sbox_postprocess
Yesterday
Convert standard postprocessing shader into multiple passes
Yesterday
Introduce multipass support in postprocessing
Yesterday
Land sound effect Rename unicycle sounds, play them from controller events Pedal sound effects
Yesterday
Spin wheel at correct speed, cleanup Cleanup and fixes Wheel spins backwards when moving backwards
Yesterday
Eastern big cave system cliff replacement
Yesterday
Start of inland area south of river fork
Yesterday
Make HttpImage support rendering via Image in addition to RawImage (allows preserving aspect ratio better) Switch all news images except the cover to Image with preserved aspect ratio so they don't stretch out
Yesterday
Fix youtube videos not opening when clicking on them in news (LMK if any buttons are broken) Fix missing h3 headers in news
Yesterday
Style tweaks
Yesterday
Concept Widget cleanup
Yesterday
Assert if you try to use post processing on the server
Yesterday
Fix nav_edit ghosting cursor
2 Days Ago
Updated Flatgrass
2 Days Ago
Fix access violation in CSceneWorldObjectList::FindChunkForObject Possible access violation fix in CBaseSceneObjectDesc::FillTransforms
2 Days Ago
Update documentation
2 Days Ago
Ability to get the nav areas attributes at any given point
2 Days Ago
NavPathData -> NavNode, Query area attributes. Remove edge
2 Days Ago
River fork area cliff sculpts
3 Days Ago
Update sbox-unicycle-frenzy.fgd
3 Days Ago
signalcomputer work
3 Days Ago
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3 Days Ago
Dispose of all vr overlays on game end that may not have been picked up by GC yet Prevent redundant calls to OpenVR in property setters Expose TriggerLaserMouseHapticVibration for VR overlays, add quick test case to pulse when hovering panels
3 Days Ago
NavMesh BuildPathEx
3 Days Ago
Underwater mask is now created in a separate pass to be able to control all postfx as well as fog.
3 Days Ago
Cleanup base.fgd & s&box.fgd Removed legacy 'master' property from all entities Removed legacy entities: func_illusionary func_wall func_wall_toggle Removed other entities: func_dustcloud func_dustmotes func_fish_pool func_orator game_gib_manager game_player_equip game_player_team info_intermission point_bonusmaps_accessor trigger_xen_foliage_interaction trigger_foliage_interaction logic_achievement info_offscreen_panorama_texture test_traceline
3 Days Ago
Delete Interp.Engine.cs
3 Days Ago
Remove 'Shadow Casting' property in Hammer from non ModelEntity entities Minor changes Moved explosion code from Prop to ExplosionEntity, which now acts as env_explosion replacement, which was removed
3 Days Ago
merge from save219
3 Days Ago
phrases
3 Days Ago
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