175,812 Commits over 3,014 Days - 2.43cph!

1 Hour Ago
Publish profiles for masterserver
1 Hour Ago
WebJob to pack rust servers into a protobuf zip Push blob to azure
3 Hours Ago
Give unique filenames to partial classes generated within the same file so the generator doesn't shit itself and crash Fixes Facepunch/sbox-issues#1968
4 Hours Ago
Backup 2022/06/26 10:50:00 UTC
6 Hours Ago
Overload Package.Equals/GetHashCode to match Package.FullIdent, resolves Hammer thinking the same local addon is individual packages.
Today
Give content & model addon types proper package type mappings, prevent them showing in local games menu
Today
Backup 2022/06/26 04:50:00 UTC
Today
Try to remove rooms by removing edges that have an outer face
Today
Add half edge data to support foundations and platforms Better base tool Create a physics body for each wall, mapping triangle index is unreliable Try to remove walls with delete tool
Today
Backup 2022/06/25 22:50:00 UTC
Today
Merge from async_loading
Today
Start asset warmup in the background as soon as the main menu is ready
Today
Run asset warmup in the background with a relatively low frame budget Prioritize loading prefabs needed to spawn the world when loading Automatically adjust backgroundLoadingPriority when the loading screen is shown/hidden
Today
Merge from async_loading
Today
Load prefabs in the background while spawning world
Today
Preprocess prefabs on the main thread while loading continues in the background Implement AssetDatabase backend
Today
Backup 2022/06/25 16:50:00 UTC
Yesterday
Backup 2022/06/25 10:50:00 UTC
Yesterday
Backup 2022/06/25 04:50:00 UTC
Yesterday
Experimenting with async loading things from bundles
Yesterday
Backup 2022/06/24 22:45:33 UTC
Yesterday
Rename NewAssembly to Rust.FileSystem
Yesterday
Code gen for new interaction item
Yesterday
Fixed wagon unloading ending early
Yesterday
Monument Island now collates train tracks (if there are any)
Yesterday
Add basic hud Basic wasd controller Player animator component
Yesterday
Build !release !switch
Yesterday
Merge from nexus
Yesterday
Merge from main
2 Days Ago
Fixed a bug in interopgen which caused certain functions getting called twice
2 Days Ago
Don't show liquid block in the editor
2 Days Ago
Ping ponging displacement maps to calculate displacement delta.
2 Days Ago
Update shader to support _hue mask atlas
2 Days Ago
Build !release
2 Days Ago
Resize textures + hue
2 Days Ago
Update materials to reduce atlas cell size to 32
2 Days Ago
Disable divergence trace Eliminated some per-frame allocations during gameplay
2 Days Ago
Update shader
2 Days Ago
Support a min/max hue shift between 0 and 64 (64 is 90 degree hue shift)
2 Days Ago
Update shader to support hue shift and new format. Update submodule. Add test Min/Max hue shift to grass block.
2 Days Ago
Add Min/MaxHueShift
2 Days Ago
Added ExtraData support to VertexBlock. Added Min/MaxHueShift on BlockType.
2 Days Ago
Source backup
2 Days Ago
Plaster_d green paint variant
2 Days Ago
Final iteration of the plaster_d texture Tweaked some corresponding materials
2 Days Ago
Mark games to compile in tools mode in a more sane place in Sandbox.Tools instead of Sandbox.Engine Recompile game addons on changes in tools mode when not actively in-game too, so you can adjust game resources / hammer entities without being in the game
2 Days Ago
Update submodule
2 Days Ago
Replace .jpg extension with .png for BlockResource icon (why?)
2 Days Ago
Added upside down stairs + icon
2 Days Ago
Rework asset inspector to suck less