161,539 Commits over 4,597 Days - 1.46cph!

12 Minutes Ago
Fixed PlayerBoat wake effects NRE spam when network LOD is on - Boats destroyed outside NetworkDestroy stay in the fx queue, and network LOD made GetWorldVelocity read their destroyed transform
16 Minutes Ago
Bugfix: cl_loadmap - nuke all map networkables after loading map Tests: reloaded map
16 Minutes Ago
main -> get_networklodcell_fix
28 Minutes Ago
Fix pooling bug causing io wires while actively using the wire tool to sometimes be thicc
31 Minutes Ago
Attempt cleanup of considering backpacks when searching for items in player inventory Looks like we forget to consider backpacks in lots of places. Item lookups are now opt out for checking backpacks Crafting, building, weapon reloads still don't look in backpacks like before Mission items, tech tree unlocks, vending machines, and many more now look in backpacks for required items
1 Hour Ago
LODs and collision meshes for Train Tunnels - Randomised Room A. Prefabbed up submeshes and setup. LOD3 bake. Rejigged folder organisation to be more room specific, for clarity.
3 Hours Ago
UZI texture issue fix.
4 Hours Ago
Merge from main
Rin
5 Hours Ago
merge from scientist_boat_overworld_passive_fix
Rin
5 Hours Ago
merge from vclouds_kernel_not_set_error
Rin
5 Hours Ago
merge from projectile_hide_world_invalids
Rin
5 Hours Ago
merge from demoui2_nametags
Rin
5 Hours Ago
merge from tri_frame_deployables_bounds
Rin
5 Hours Ago
merge from mirroredstairs_gametip
Rin
5 Hours Ago
merge from windmill_highlight_fix
Rin
5 Hours Ago
merge from SoftCoreCorpseInfoPanel
Rin
5 Hours Ago
merge from softcoremodal_update
Rin
5 Hours Ago
merge from BluePrintPagesPrimitive
Rin
5 Hours Ago
merge from door_setswingdynamic_nre_fix
Rin
5 Hours Ago
merge from travellingvendor_wheel_nre_sound_fix
Rin
5 Hours Ago
merge from boat_event_kill_fix
Rin
5 Hours Ago
merge from scientist_boats_beach_targetting_fix
Rin
5 Hours Ago
merge from scientist_boat_los_suppression_fix
6 Hours Ago
Fix spotlight block range calcs
Today
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Merge from main
Today
Set better defaults for foliage shadow options
Today
Hook up sandbags prefab
Today
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Fixed boat scientists locking onto a hidden target for a longer period of time than necessary (correct branch this time)
Fix roaming boat groups sometimes not properly attacking players on the beach
Fixed boat scientists locking onto a hidden target for a longer period of time than necessary
Today
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Fixed stolen PT boats getting removed when the roaming boat event ends, only boats that still have their crew get cleaned up now
Today
Fix favorites and history not listing reliably in the server browser - Favoriting a server saves IP:port straight away, then its favendpoint if the server reports one - favorites.cfg saves each hostname's last resolved IP:port so queries generally succeed even if the DNS queries haven't finished yet - Hostnames that fail DNS queries for 30+ days revert to IP:port so they don't log failures forever - "No servers found" no longer shows over results while a refresh or a feeding list is still loading
Today
Added in barricade pillbox into the scene as well
Today
Nail gun position and rotation amended
Fixed TravellingVendorSounds.UpdateTireSounds NRE properly - caused by vehicle pooling - VisualTick kept running after DoClientDestroy
Today
Added in the Uzi into the scene
Fix TravellingVendorSounds.UpdateTireSounds NRE - Real cause probably vehicle pooling
Today
Uzi: stock always folded when holstered, unfolds on deploy - new w_uzi deploy_stock anim with the stock unfold, hooked up in w_uzi controller - 3p deploy_stock updated to match the viewmodel unfold - Uzi.cs: holstered world model always shows the stock folded (visual only, still in rifle mode) - updated 3p aniims to match correct bolt position, fix out of sync issues
Today
Door.SetSwingDynamic NRE guards
Today
merge from f1items_nre_fix