159,974 Commits over 4,566 Days - 1.46cph!

35 Minutes Ago
Merge from main
46 Minutes Ago
Merge from duck_jump_collision_check
46 Minutes Ago
Subtract 168514, go back to a single raycast
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Rin
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merge from hoster_override_bone_retarget
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3 Hours Ago
Merge from main
3 Hours Ago
Merge from hempcolourblind
3 Hours Ago
Rebake the hemp impostor, now matches visually Added an impostor accessibility bake component to bake out textures of alt materials
4 Hours Ago
Merge from main
4 Hours Ago
Merge from hempcolourblind
4 Hours Ago
Merge from main
5 Hours Ago
Initial commit for animal renaming Port over work from hackweek_horse_naming Can now rename horses, misc minor improvements for renaming chickens
5 Hours Ago
Merge from main
5 Hours Ago
Progress on improving how dropped grenades appear with throw prediction enabled when not standing still
Today
Missed one spot that still uses lowercase min()
Today
MixMax 2: Electric Boogaloo Get rid of LibEdit dependency * This improves input for SRCDS on Linux to match how it works on x86-64 beta Minor cosmetic changes to srcds_run script Fixed Linux32 SrcDS being unable to read file stats under WSL * Was basically rendering it inoperable, at least on local builds Fixed wrongful error with Mesh:DrawSkinned with 52 bones Fix Folder addons being searched in mountable games/platform Add "Engine Error" to Sys_Error_Internal printf Progress on Linux64 builds
Today
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Today
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Today
merge from chickencoop_item_errors_fix
Today
Fixed some item / container bugs, together they caused multiple rare errors when moving items from or destroying chicken coops, which also lead to the entity not getting killed correctly - ItemContainer.Load now ignores slot reservations (if an item was in a valid slot before the restart, it should be after - slot reservations are only used to stop new items being placed) - A failed Insert due to not finding a valid position now early exits before adding the item to the item list - Item swaps into reserved slots now fail immediately instead of moving, then failing and reverting (the revert could fail and delete the item) - Guard ItemContainer.Take against collecting items queued for removal which could lead to double free
Today
merge from cargoshop_crate_optim
Today
Cargoship crates no longer mark themselves as dropped - Prevents an unnecessary raycast being ran for each crate 66 times a second (costing ~80 µs each call) for as long as they're active
Today
merge from fruit_trees
Today
merge from vcc
Today
Merge from main
Today
Fix for SSAOComputePass error spam when switching scenes
Today
start on interest points for hovering bird flocks, and fleeing from certain events (WIP)
Today
merge from main
Today
Fixed oak_e always dropping apples when harvesting. Created a tool to visualise where tree additions are on trees to make placing them much easier. Adjusted the apple positions on both oak_d and oak_e. Removed the loot refreshes on natural beehives, apple trees and coconut trees.
Today
merge from fix_demoui2_pfx
Today
WIP work on randomised room A (cctv)
Today
Fix fov/post effects no longer working in demoui2 after switching to RRP. Comment out demo controls for bloom/lensdirt/light shafts, for now.
Today
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Today
merge from main
Today
Merge: from unity_6000.3.26f1 - Update: upgraded unity engine to 6000.3.26f1 Tests: opened project, used standalone client to connect to standalone server with procgen map
Today
Merge: from main
Today
Merge: from pool_leak_tracking - Update: pool.debug_mem_start/_stop to help track down leaks/spills Tests: ran unit tests
Today
Update(tests): add unit tests for debug_mem_start/stop - also fixed invalid counter tracking for double-free cases Tests: ran unit tests
Today
exported new jog anims
Today
first pass on reactive BirdFlocks - fly around in swarms with code similar to crabs and jellyfish - avoid obstacles and players - boid movement patterns - slightly more realistic flapping, with less flapping when angling down and more when climbing
Today
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Today
fix for fire anim freezing
Today
Added new sounds to both seagull and crow flocks
Today
Reduced the cascade fade to prevent hash shadow cut-off when aiming or changing FOV
Today
Update: add pool.debug_mem_start/_stop to help track down leaks/spills Tests: booted to craggy, tried tracking List`1[System.Single
Today
Add support for the right-side icons on the map screen. Pressing dpad left/right shifts focus. Added glyphs. Added missing tooltips for some of the existing icons so they show correctly when navigating. Misc fixes
Today
Merge from render_pipeline_testing