192,697 Commits over 4,049 Days - 1.98cph!

12 Minutes Ago
added some helper colliders on ziggurat large pipes to help smooth movement on them made the rope ladder volume wider to enable jumping on it from inside the zigg Ziggurat S2P
14 Minutes Ago
merge from main
27 Minutes Ago
jungle_update -> main (Staging wipe)
28 Minutes Ago
merge from jungle_update
30 Minutes Ago
phrases
35 Minutes Ago
removed some missing prefabs reference in arctic base rocks prefab (to clear editor side errors)
48 Minutes Ago
network++ save++
50 Minutes Ago
merge jungle_update -> save267
3 Hours Ago
Merge from jungle_update
4 Hours Ago
Merge from main
4 Hours Ago
Adjust branch colliders again
5 Hours Ago
tree climbing sounds
6 Hours Ago
Merge from jungle_update
6 Hours Ago
Apply to descend option as well
6 Hours Ago
Don't allow the player to mount a vine if they are already mounted to something
6 Hours Ago
server.emojiOwnershipCheck is now a convar and enabled by default Don't show emoji not owned by the player in the gallery If a player submits a chat message with an emoji they don't own the emoji is stripped out of the message Unlock_all_skins convar is now respected for emoji ownership checks
Today
Merge from jungle_update
Today
Merge from jungle_dlc
Today
Merged some safety checks
Today
vine swinging sounds
Today
Added new ladder footstep events when climbing up and down (see ClimbFootstepSound field on TriggerLadder)
Today
Don't render vine shadows if lod > 0
Today
Merge from jungle_update
manifest
Added a set of medium sized hura crepitans trees / prefabs, meshes, colliders, textures, materials
outofstock_log_fix -> main
Remove is out of stock log
Today
merge from jungle_update
jungle_update -> aux3
boomerang_rebalance -> jungle_update
Adjusted a bunch of values to be happier with the faster speed
jungle_update -> aux3
vine_performance_improvements -> jungle_update
Reduced work queue vine cost to 0 ms unless vines are moving
First set of vine improvements: reduced budgeted vine loop ms by 35% Call better api calls in vine to let the physics rope retain some additional performance improvements (only calling updates when values have actually changed) Close down and organise the physics rope api
Today
Jungle ak - removed lods from mag drop fbx ( only renders lod0 ) - removed uneeded avatar from worldmodel fbx - set up worldmodel prefab
Today
Alien Swarm Map Icons Updates to debug_dump * Handle "0" != "0.0" cases * Add game version to output * Sort alphabetically * Align values and default values vertically for easier parsing with eyes Remove "f" from some number convar default values Remove -usetcp as it is broken anyway and has unknown purpose Implement jiggle bones for serverside ragdolls Apply correct scaling on jigglebones with model scale This also disables some weird code that was applying inverse scale on jiggle bone matrix if scale > 1, I could not see where this was useful and it was causing jiggle bones to disappear up close. Merge Pull Requests * TTT: Updated language files * Micro optimize team.NumPlayers Fixed jiggle bones on scaled models not behaving correctly This took way too long to figure out for how simple the fix is, but jiggle bones on models with scale < 1 should no longer spazz out, and should actually work at scales above > 1 Force load HDR map lighting if there is no SDR lighting Even if the player has set `mat_hdr_level` below 2
Today
Merge from poison_ui_fix
Today
Merge Pull Requests * TTT: Updated language files * Micro optimize team.NumPlayers Fixed jiggle bones on scaled models not behaving correctly This took way too long to figure out for how simple the fix is, but jiggle bones on models with scale < 1 should no longer spazz out, and should actually work at scales above > 1 Force load HDR map lighting if there is no SDR lighting Even if the player has set `mat_hdr_level` below 2
Today
Fix poison metabolism value not being serialized. Makes the poison vital UI actually work.
Today
Changed colliders in piper nigrum corner pieces to prevent player obstruction. Removed obsolate col meshes.
Today
3p jungle ak updates - added anims and animator - set up mag drop effect - updated attachment positions
Today
Changed collision material type to rock for better sfx
Today
fix water rendering issue on reduced render scale
Today
Basic support for multipe upgrade paths for a SimpleUpgrade entity. Test data: external wooden walls can now be upgraded to stone, adobe or ice walls via hammer upgrades. Still missing some functionality/checks.
Today
Nerf animal hearing in general, and croc hearing even more
Today
First pass of proper schizolobium tree textures
Today
rigged 3p jungle ak, initial entity setup
Today
Initial groundwork for multiple upgrade items.