182,684 Commits over 3,106 Days - 2.45cph!

12 Minutes Ago
merge from LocomotiveBell
20 Minutes Ago
Early exits when ESPCanvas is disabled
31 Minutes Ago
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42 Minutes Ago
Revert "Slightly adjust sphere trace to fall immediately when catching edges" This reverts commit 5a87504fa6278de39a48d33b2ea2c7341b69da5f.
52 Minutes Ago
Merge from main -> canvas_disabler
54 Minutes Ago
Have player lean into the direction they're turning
1 Hour Ago
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1 Hour Ago
Downgrades to work nicely in Unity
1 Hour Ago
Downgrade pretty much everything to play nicely with Unity
1 Hour Ago
Fixed client-only Sprites Player ArrowAimer is fully client-side
1 Hour Ago
Update experimental_probe_fix
3 Hours Ago
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3 Hours Ago
mf main
3 Hours Ago
Merge cleanup.
3 Hours Ago
Citizen/clothing: posh dress skinning improvements + neck seam fix
3 Hours Ago
Polish & mat tweaks.
3 Hours Ago
merge from furnace_ui_rework
3 Hours Ago
RustNative update
3 Hours Ago
Support Laser for 1911, updated aim offsets
4 Hours Ago
Updated AKM sight offset
4 Hours Ago
Refactored large furnace fx to faciliate both instant disable and particlesystemcontainer.stop New hurtzone if you're monkeying around on the large furnace Packed into prefab & cleanup Other mat tweaks.
4 Hours Ago
Update HeightMap.cpp World config correctly affects "north" and "south" height map terrain features
4 Hours Ago
Make first weapon active alwayas
4 Hours Ago
Move FilmGrain to RenderHooks Moved MotionBlur Remove falloff stuff Move pixelate Chromatic Aberration Strip panini, lens distortion - don't work
4 Hours Ago
Add Gamemode.CanPlayerRegenerate Restyled score panel https://files.facepunch.com/devultj/1b2611b1/sbox-dev_7pfMkeGIb8.png
4 Hours Ago
WorldSetup has EditorConfigFile and EditorConfigString fields to have a test (similar to EditorSeed, EditorSize, etc)
4 Hours Ago
Citizen/clothing: necklace LOD2 is in fact 3, not 2
4 Hours Ago
RustNative update
4 Hours Ago
Jenkinsfile fixes from ogg_encoding merge
5 Hours Ago
Baseline implementation of server side custom world config via JSON file or string (RustNative update to follow)
5 Hours Ago
World config support (also needs changes on C# side)
5 Hours Ago
Objs of Posh Dress LODs for Maxime
5 Hours Ago
Fix charge arrow's center offset
5 Hours Ago
Fix occasional nre on spawn
5 Hours Ago
Slightly adjust sphere trace to fall immediately when catching edges
5 Hours Ago
Hud adjustments
5 Hours Ago
Merge from nexus
5 Hours Ago
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5 Hours Ago
Update Fleck and FP.Nexus to fix slight assembly version mismatches Enable assembly version validation Delete unused dependencies for FP.Nexus
5 Hours Ago
Update dependencies to align with what we have in Rust
6 Hours Ago
Update dependency
6 Hours Ago
Added Sprite.ColorTint property Added Sprite.Pivot property
6 Hours Ago
Bump speed cap, allow slighty more while in air Don't gain from pedaling if above speed cap Fix surface friction not being applied Don't pedal boost if above speed cap, and hard cap to max speed + 50 while in air
6 Hours Ago
Dress Lods for Maxime Skinning
6 Hours Ago
Fix NRE in LaserSIght.UpdateEyeTrace
6 Hours Ago
Redo laser sight attachment tracing code
Today
Update to Handcar - updated materials and textures - tarp wind flappiness prefab update
Today
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Today
Scene backup & mat tweaks
Today
additional work on building for OpenField