239,365 Commits over 3,837 Days - 2.60cph!

1 Hour Ago
Fix prop gibs not making use of placementOrigin attachment when it exists, causing some gibs to be spawning at incorrect origin https://files.facepunch.com/layla/1b2111b1/sbox-dev_LApwRRrbZ8.mp4
1 Hour Ago
Conductor Bankle Model and Audio
2 Hours Ago
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progress
Today
Update the fire flag on the bow when using fire arrows and aiming, so they can work to scare wolves away
Today
Remove name cache that is not invalidated when renaming types Merge remote-tracking branch 'upstream/get-type-remove-cache'
Today
WIP
Today
adjust sliding controls
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Don't try to enable loading screen on linux srcds (compile fix)
Today
bottle updated label
Today
Replace missing .png/.jpg image data with white color This would happen when a Material()'d .png file goes missing. It used to be undefined behavior. func_smokevolume removes particles when dormant Copy hl2.exe to gmod.exe Always enable loading screen for the `map` concommand Mount floating .GMA files before fetching info about subscriptions So they load in time if launching the game with +map
Today
Null check these too
Today
Merge: from main Tests: built all modes in editor
Today
Fix NRE caused by "Fix Duplicated Entries in Create GameObject Menu"
Today
Shield feedbacks
Today
Update: Disable ItemPooling on Client and make server on by default - Controlling variable is no longer replicated to client. Client-side item handling is very lax and would need substantial changes. I don't want to hold up serverside release to get the full package out, I'd rather relase it bit by bit (and less risk of volatility). Tests: Did all tests with both enabled and disabled server-side Item pooling - Built all modes in editor. - Tried reproducing 2 original bugs - didn't work. - Loaded up a save that used to lead to a bug - didn't happen. - Tested in local 2p session on Craggy - could kill, loot, equip and see changes on characters. - Logs enabled through entire process - client didn't try to explicitly cleanup items (since disabled, as intended). - Validated that it's possible to launch with command line disabling item pooling. - Validated that it's possible to override item pooling with executable args
Today
Improve search performance
Today
List view shows time & modified date Those folders should have been blue Show file sizes in list view https://files.facepunch.com/alexguthrie/1b2011b1/sbox-dev_fjHVEp2Awp.png
Today
molotov initial push
Today
Updated map
Today
Update: added ItemManager logging of Item's lifecycle - level 1 reports creation, loading and removal - level 2 reports scheduling for removal Tests: ran locally in the editor, switched items, dropped gear, looted existing containers. Checked that we get logging related allocs, but they're small (and I can remove them a bit later)
Today
Merge from main
Today
Subtracting S2P launch site (world_update_2 conflict)
Today
glass bottle added
Tightened anchors for cliff_hills_large_c and large_f
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Skin bundles
Today
merge from world_update_2
Addd AO maps for all medium and large rock formations Unfiied the look of all rock textures
Today
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Null check on water visibility grid, should stop scene issues with terrain (didn't catch it was executed in edit mode as well)
Today
Just get rid of F_DISABLE_Z_PREPASS entirely, it's not applicable for users to set it, static overlay uses BoolAttribute( NoZPrepass, true ); directly
Today
Fix action graph target types in resources
Today
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Fix case where WriteCacheReferences is ignored
Today
updated coin ui Remove obsolete code Crumble platform falling platform add a small buffer to the falling platform Seesaw platform Updated playground
Today
Skin update
Today
Bugfix: Rcon no longer waits for first command to start broadcasting log messages Tests: Connected to server via test RCon page - started seeing output immediately
Today
New: RustLog utility - consistently formatted logs with conditional output - Extracted from BaseMonoBehavior, with forwarding of it's logs to RustLog - Added Item category We have scenarios where we have categorized logs in cases where we don't have BaseMonoBehavior available(Items) - this fills that niche. Tests: Built all modes in editor. Ran with Network logging enabled - saw expected output. RCon page was good.
Today
Reapply code
Today
Subtracting 1322 (skin corruption)
Today
Update: regenerated ItemManager.EnablePooling command Forgot to do it in previous submit Tests: none, trivial change
Today
Merge from world_update_2
Today
Nicer display info for interface types, icon for event methods Added scene.run node https://files.facepunch.com/ziks/2024-09-19/devenv_VvsrGGEi2v.png https://files.facepunch.com/ziks/2024-09-19/sbox-dev_JdyfR5LSEQ.mp4
Today
update non-convex mesh tool to check for deployables that place onto slots without socket chekcs
Today
Convert existing darts to use dartmod
Today
Update MethodBinder.BuildCall signature
Today