208,834 Commits over 3,471 Days - 2.51cph!

Just Now
Send global update the next frame (to account for parenting after the entity is spawned)
9 Minutes Ago
Merge from tutorial main
12 Minutes Ago
Merge from chickens
21 Minutes Ago
Merge from main -> global_networked_bases
1 Hour Ago
Merged proper version of /main/uv123-tangent-basis-fix
1 Hour Ago
Fixed the fix
1 Hour Ago
Tether chickens to short distance from spawn point. Reduce roam range. Increase roam frequency
1 Hour Ago
Reapplied fix
2 Hours Ago
Merge from main
2 Hours Ago
Tutorial specific AI design. Chickens now only roam and idle, don't attack player.
3 Hours Ago
boomerang max speed poison spear upgrade death screen tweaks hacky pause explosion magnet upgrade
3 Hours Ago
Rerun doprepare on all mirrors, manifest rebuild
3 Hours Ago
Kill controller input system if we run out of gamepads to use General cleanup, remove unused ControllerOverlay panel
3 Hours Ago
Simplified & fixed FOV calculations for world clicker panels Call GM:EntityRemoved for full update removes, but with an extra arg EmitSound precaches the sound when ran in multiplayer serverside Added NPC:Set/GetViewOffset
3 Hours Ago
merge from main
3 Hours Ago
Docs for IVirtualCursor
3 Hours Ago
Remove InputManifestTemplate/GamepadManifestTemplate groups from Sandbox.Game csproj since they don't exist Don't run ControllerInput.Tick at all if we don't have a controller
3 Hours Ago
When looking for an initial panel for traversal, use the mouse position (works w/ virtual cursor)
3 Hours Ago
Updated README.md (#11)
4 Hours Ago
Some more documentation (#11)
5 Hours Ago
Whitelist specific attributes in System.ComponentModel.DataAnnotations, avoiding CompareAttribute
Today
First pass on converting the help modal into a single panel that the player cycles through
Leaderboard backup, run #6245
Today
Added a custom build ping type for better clarity
Today
Added a tutorial stage to build a roof onto the starter base
Today
Reduce chicken and barrel count
Today
Rework deploy pings to be a bit more reliable
Today
Convert build target to use BaseEntityRef instead of copy+pasted id uints Add a mission step to craft and place a key lock on the door of the base
Today
Wrecked boat instead of a helicopter
Today
Added a key bind to open the current tutorial help panel at any time, defaults to Y Added some text to the objectives panel to explain the bind
Today
Merge from main
Merge from main
A-Pose and T-Pose assets
Media preview scene fixes.
Today
Subtract 87804, fix skin shader error from uv123-tangent-basis-fix merge.
Today
Added support for showing the camera UI dialog when first-person spectating someone who's ADSing the homing launcher, including the post-processing
Today
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Today
Remove debug log Fixed tooltips staying on if the underlying UI element was pooled while the tooltip was active
Today
Merge from main
Today
Merge from report_npc_fix
Today
Removed unused heliTip
Today
UI canvas changes, to include it in the post-processing
Today
Don't pass NPC's in range along with reports
Today
Enabled Petur's post-processing on the homing launcher camera
Today
Added zoom to homing launcher ADS, at 2x
Parent merge
Merge from main
Today
Merge from main
Today
Merge from tc_layout_update
Today
Update TC tooltip