228,761 Commits over 3,745 Days - 2.55cph!

6 Minutes Ago
merge from travelling_vendor -> Aux2
11 Minutes Ago
Fixed client compile error
13 Minutes Ago
Fixed vendor front spacing and placement
34 Minutes Ago
Fixed dodgy serverside references causing duplicate vendor fronts and turrets Vendor fronts should now be spawned in the correct position Setup work for new icon Prefab changes
43 Minutes Ago
2-stage exhaust prefab. Idle+Driving.
43 Minutes Ago
WIP game loop state machine refactor WIP everything's compiling again Fix GameMode.Get<T>() returning cached disabled components Hacky fix for game mode display info using prefab vars Reset player balance at start of half Fix game overview not showing Fix winning round display in game overview Re-implement team income Round end status text Clear equipment on start of half Another GameOverview fix
57 Minutes Ago
Clear equipment on start of half Another GameOverview fix
1 Hour Ago
▆▌▋▊ ▄▌ ▌▇▌▉▇▍▊█▆▋_█▌▇▄▄▊▌▇ ▍█▉▄█▆▄▍▇▊▍ ▉█▍▌ ▋.▌█ -> ▊.▊▆
1 Hour Ago
▋▉▄█▊▍▇ ▌▋▆▉▆▍▍▉ ▄▄▅ ▇▊▍▇▊▍▌▌ ▋█▅█▊▊
1 Hour Ago
Fix winning round display in game overview Re-implement team income Round end status text
1 Hour Ago
▊▄▊▄▋▆_█▌██▅▊▉▍ ▅▌▅▍▆▌ ▊▌▇'▆ ▊▉▍ ▅▊ ▌▍▅▄▉▍█ ▍▌▇▄▉▉ ▍▆ ▊▇█▆▄▊▅▅▉█ ▅▌▋▇▇▅▆▆▆▊ < ▉
1 Hour Ago
wip handcuff viewmodel animation and rig edited
1 Hour Ago
Lighting prefab update.
1 Hour Ago
▉▌▌ ▅▍▋▊▌▍_▍▅▉▌▌▇_▇██▅▇▅▌▊_▌▆▍▉▋█▊█▄██ ▉▆ ▊▅▊▋██▊▌▉▋▄▅▊ ▄▊▇▊▊▇ ▋▆▍ ▌▍▅▍▇▇ ▉▅ ▄▇▇▄▋▇▋█▌▊▆ ▋▇▉▍▇▄█▍▅▇ ▌▄▌▄▊▆▋▉
2 Hours Ago
Fix GameMode.Get<T>() returning cached disabled components Hacky fix for game mode display info using prefab vars Reset player balance at start of half Fix game overview not showing
2 Hours Ago
Added RemoveExistingTopology option to Monument component
3 Hours Ago
WIP everything's compiling again
3 Hours Ago
▉▊▄ ▆ ▅▆▌▌▉▉ ▆█▄▋▉▌▌▍▄ ▋▉▍▍█ ▌█▅▆-▇▇▍▄▌▇▅ ▄▇█▍█▇▇▇▇ █▆▋▄▇▉ ▆█ ▋▌▉▉▋▉▇▋▅▊█▅▉▆<▉> ▋▊█▉ ▇▍▉█▆ ▉▉▄▊▊ ▄▍▌▅ █▆▄▋ ▉▇▋▄▆▇▋▌▆▌▆▋▍█<▌> ▄▌▉▅ █▇▄▅ ▉▋▄▅ ▋▊▍ ▄▍█ ▍▅▄ ▋▇▋▆▋▇ ▇▋▋▌▋▉▄▋▇▍
3 Hours Ago
M4A1 carryhandle adjustment
3 Hours Ago
Resolve model materials going into negative refcounts This is a specific case where error models are "hotloaded" into non error models.
3 Hours Ago
Support for spectating gadgets: spectate players rather than pawns directly, network current possessed pawn
3 Hours Ago
GameEventComponent<T>.NextState
3 Hours Ago
▌▅▉▆▌▌▊ ▇▌▊▉█▊▅ ▄▋▋▌▍▌▍▊▅ ▋█▆ ▌▅▄▇▅ ▊▌▆▇
4 Hours Ago
sb toolcupboard update prefab setup with various scripts (will need adjusting) finalised textures lods and gibs
4 Hours Ago
fixed scale and rotation issues on smartswitch and electric heater. Reset deploy rotation on electric heater. Set smartswitch to meshlod and set up lod values
4 Hours Ago
map updates
4 Hours Ago
IGameEvent
5 Hours Ago
merge from heli_groundheight_fix -> main (stops heli error spam)
5 Hours Ago
Heli now uses fixed height again
5 Hours Ago
Added and Setup Rectangle Table Prop Prefab Added Vintage Desk Prop Model
5 Hours Ago
relic tooltip relic events buying relics relic element level relic tooltip level magnifying glass, relic upgrade description delay modifier
5 Hours Ago
Aux fix attempt
5 Hours Ago
Stubbed on destroy code
5 Hours Ago
Fixed broken protobuf file Rebuild
5 Hours Ago
Fixed broken protobuf file
5 Hours Ago
Merge travelling_vendor
5 Hours Ago
5 Hours Ago
fixed biome override on some crack grass nested prefabs supermarket
5 Hours Ago
Merge main
6 Hours Ago
Codegen. Ready to go
6 Hours Ago
Added quick death to get on AUX.
6 Hours Ago
Fixed roads being picked up as a spawn check Added some convars to customise behaviour
6 Hours Ago
When deserializing a GameObject create components in a try/catch and log an error if it fails. If no component could be created, add a missing component. Fixes not being able to open a prefab if there's an error in the constructor of a component. Closes Facepunch/sbox-issues#4397
6 Hours Ago
More map set up
6 Hours Ago
Scene 2 Prefab all
Vendor spawn event will now check a bunch of spawn positions before selecting appropriate one. This prevents vendor from spawning on top of anything.
Today
Add Package.FileSize (MB) ( Closes Facepunch/sbox-issues#4908 )
Today
merge from main
Today
tweaked collider of oilrig crane cabin