153,906 Commits over 2,649 Days - 2.42cph!

18 Minutes Ago
Fixed standalone build error Fixed a couple regressions with steam leaderboard score submission
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56 Minutes Ago
Nav href, highlight
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1 Hour Ago
ballpit player2 barrier is green fix ballpit confuse effectBullet switching players credits boss parts drop powerups Merge branch 'master' of SpaceUsurperUnity
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1 Hour Ago
Citizen blendshapetest mesh for comparison
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1 Hour Ago
Added an easy way to queue replay files in the editor ReplayPath file watcher, easy way to queue local replay files RandomData component is now per-entity rather than per-chunk Fixes divergences caused by non-deterministic chunk assignment for bullet entities
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1 Hour Ago
Converting menu to use template Support multiple [Library] attributes Add Library.GetAttributes<T> ( to get all attributes of type ) Add LibraryAttribute.Create<T>() PanelEvent changes Navigator playing UI Test nagivationable
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3 Hours Ago
blendshape test temp model
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3 Hours Ago
Update vertex color shader
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3 Hours Ago
Added util.MD5/SHA1/SHA256 - all take a single string, and return a hex string
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4 Hours Ago
Update vertex color shader
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4 Hours Ago
Citizen Blendshape export test
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4 Hours Ago
Reenable material cache clearing
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4 Hours Ago
Display a console message when ServerDL fails to download something
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5 Hours Ago
Bootil: Do not use recursion when importing JSON Limited JSON import depth to 5000 ( should be more than enough for any legitimate uses ) to avoid stack overflows
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5 Hours Ago
Bootil: Do not use recursion when importing JSON Limited JSON import depth to 5000 ( should be more than enough for any legitimate uses ) to avoid stack overflows
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5 Hours Ago
Added Panel.PreTemplateApplied, Panel.PostTemplateApplied Merge branch 'master' of sbox
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6 Hours Ago
Citizen footstep volume adjustment Merge branch 'master' of sbox
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6 Hours Ago
Underwater lab autospawn prefabs
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6 Hours Ago
Unterwater lab prefab updates (socket adjustments)
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6 Hours Ago
Underwater lab test scene
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6 Hours Ago
Underwater lab generation baseline / proof of concept
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6 Hours Ago
Update skeletoninstance.def
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6 Hours Ago
merge from main
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Today
Fixed nullable GetAttachment change
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Today
Fixed Stylesheet variables replacing the wrong variables Can set a variable to a variable GetAttachment returns nullable
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Today
Fix @imported styles not triggering a hotload Fix stylesheets loading multiple times instead of using cache Clear cached stylesheets between sessions Scss support for !default variables Scss selectors support the > rule Fixed templates not being able to create <img> panels
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Today
merge from save214
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Today
Fixed "DownloadingFile" javascript function not being fired for Fast/ServerDL due to changes in last update
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Today
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Today
Rename Panel.MousePos to Panel.MousePosition Fix TextEntry going crazy when it has no text set Base textentry style sets padding correctly Added Panel.LocalMatrix, Panel.GlobalMatrix Added Matrix.Inverted Added Matrix.Transform Added TransformedInteract UITests
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Today
Added Vehicles Added Vehicles with tint mask
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Today
Remove some shit from our base fgds Logging can take an object
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Today
merge from train_tunnels_new_content
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Today
Added [Hammer.EditorSprite( ... )]
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Today
Fixed some maps not caching right Make VPK unmounting code more understanding
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Today
Fixed serverside Lua errors when making 0 width ropes
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Today
Removed unused Replicated property from ConsoleVariableAttribute
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Today
Added Metal Models Created new set of rock models Updated Texture
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Today
Moved async-related whitelist to its own file Whitelist a bunch of stuff: * System.Threading.Channels * System.IO.Compression (deflate and gzip streams) * System.Collections.Immutable * other random stuff Fix modreq and modopt types erroring when checking addon access
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Today
art drop
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Today
Added missing bench collision to stairwell_bottom_360
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Today
Don't show health while wounded
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Today
Fix TimeSince
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Today
More progress
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Today
Splitting up the wounded states into separate methods
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Today
Allow for forced death after wounded timeout
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Today
Continuing setup for the two levels of wounding, crawling and incapacitated
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misc balance Merge branch 'master' of SpaceUsurperUnity
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Today
A couple more workshop script compilation fixes Legacy workshop stage scripts should now bake
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Today
Merge Main->NewWounding
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