161,966 Commits over 4,597 Days - 1.47cph!

45 Minutes Ago
Changeset: 169668 Change mac build to arm64-only
58 Minutes Ago
Rejigged the arrow customisation UI to be full screen and better match Rust's UI. Increased viewport size of arrow preview. More colours added.
1 Hour Ago
- Fixed wrong DLL being excluded from Win32 srcds (oopsie) - Merged Pull Requests - Check `AdminOnly` field when spawning vehicles - TTT: Ignore unknown modes in ttt_mute_team
1 Hour Ago
Fix more cases
1 Hour Ago
Fix up some bad cases when scientists would not flank properly
1 Hour Ago
fix missing render graph reads for water shadow stuff
1 Hour Ago
fix trunction of float4 lodInfo in WaterShore.cginc
1 Hour Ago
fix water sun shadow filter running twice per pixel
1 Hour Ago
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1 Hour Ago
Added arrow preview to fletching jig dialogue window so now you can preview your customisation
1 Hour Ago
Handle cases where the player is killed or dismounted while playing back a tape
1 Hour Ago
Run the manifest update so committed item ids match builds
1 Hour Ago
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2 Hours Ago
More escape capture stuff
2 Hours Ago
Updated gamepad escape calls
2 Hours Ago
Updated component specimen, added more button styles
2 Hours Ago
Added slider component
2 Hours Ago
Added draggable component
2 Hours Ago
Codegen
2 Hours Ago
Added InputField component
2 Hours Ago
Moved F7 pump out of Client.Input to a default bind like the F1 console
2 Hours Ago
Moved out global escape capture out of mainmenu manager because it never made sense. Added Client.Input
2 Hours Ago
Merge remote-tracking branch 'origin/hackweek-rain-benchmark' into hackweek-rainy-days
2 Hours Ago
Merge branch 'main' into hackweek-rainy-days
2 Hours Ago
Bring back camera parenting in demoui2
2 Hours Ago
Ignore all non-player packets when playing demo tape, send snapshot when done
2 Hours Ago
Ignore effect packets while playing back demo tape
3 Hours Ago
Updated benchmark scene a bit
3 Hours Ago
Merge remote-tracking branch 'origin/main' into hackweek-rain-benchmark
3 Hours Ago
Moved New 40mm Rounds into their own folders.
3 Hours Ago
Further SrcDS distribution cleanups * Do not build or ship filesystem_stdio.dll/so (on dedicated servers it is replaced by dedicated.dll/so) * Do not ship stdshader_dbg.so, stdshader_dx9.so (probably unused, runs without em) * Delete prebuilt dedicated.so from the repo (useless) * Remove dxsupport files from dedicated servers * Remove some more .dll files from Windows SrcDS as well
3 Hours Ago
Add enemies, a countdown and burner-lit balloons to extraction raids
3 Hours Ago
Fill the extraction map with more monuments
3 Hours Ago
Bank extracted loot in a stash and drop raiders in at raid start
3 Hours Ago
Add a 3k procedural map scene for extraction raids
3 Hours Ago
Add extraction raids with hot air balloon extraction points
3 Hours Ago
Slide when a sprint is ducked in the shoulder camera
3 Hours Ago
Show a reload bar beside the weapon in the shoulder camera
3 Hours Ago
Add free run, free look, camera weight and a throw arc to the shoulder camera
3 Hours Ago
Add an over-the-shoulder third person camera on F3
3 Hours Ago
Cleanup
3 Hours Ago
New main menu foundations in panels, ui.panels switches between the uGUI and panels menus
3 Hours Ago
More boilerplate changes
3 Hours Ago
Razor screen are in the main assembly, removed all the boilerplate
3 Hours Ago
Fixed scrolling perf regression
4 Hours Ago
Make sure the tools are published to Steam as well (Why can't Linux just have a single file extension for executables)
4 Hours Ago
Remove Linux 64bit Client stuff from Server package Also fixup Linux32 client folder mapping Do not build certain binaries for Linux SrcDS, including vaudio_speex and resources
5 Hours Ago
Added and Setup 40mm Artillery Barrage Round *https://files.facepunch.com/alfiebirch/2026/November/10_18-13-IntentIchthyosaurs.mp4 Added a 40mm Artillery Barrage Round. After firing the round a blue flare will illuminate an area that then will be hit with a 40 rocket artillery barrage.
5 Hours Ago
Add missing .so for Linux64 that were hidden by gitignore