192,186 Commits over 3,259 Days - 2.46cph!

3 Minutes Ago
Rebuild missions HUD to use flexbox and RustText Label optional objectives as optional on the HUD
34 Minutes Ago
Can now edit all three bones on each finger
53 Minutes Ago
Can no longer open the mannequin loot while editing is taking place
1 Hour Ago
Rebuild the missions UI using flexbox Show bonus rewards on the missions UI as they unlock Fix missions UI not refreshing rewards fully when updating
1 Hour Ago
Eliminated the brief snap to incorrect pose when first spawning a mannequin
1 Hour Ago
Even simpler setup. Managed to remove the sky dome in the viewer without breaking things.
1 Hour Ago
Fixed confusing rendering issues in skin scene. Gave the scene a blank black background
1 Hour Ago
Implement a hash check to limit excessive clothing rebuilds, mannequins will now only regenerate their clothing if the clothing actually changes
2 Hours Ago
FX profile for skin viewer
2 Hours Ago
Stripped down the skinviewer camera to the bare essentials
3 Hours Ago
SkinViewer prefab
3 Hours Ago
Fill in map a bit Give wolf its own class
3 Hours Ago
Just turn wolves straight around when they touch a safe zone Update Wander to navigate only within line of sight Allow explicit unit classes Units can die without being deleted Respawn rabbit shortly after die
3 Hours Ago
Basic ability added to click an item's icon in the in-game item store to open up a 3D model view of that item with its skin applied. Currently only works for deployables - weapons/clothing coming soon.
3 Hours Ago
Item icons Fixed mannequins wearing underwear or enabling censorship cubes if the respective censorship setting was enabled
4 Hours Ago
Worldscale on materials
4 Hours Ago
Look into the weirdness when landing
4 Hours Ago
added a + b building basic variants mats
4 Hours Ago
Changed movement feel
4 Hours Ago
Shaders
4 Hours Ago
Toggle specific clothing items onto players based on their role, so we keep their local preferences where possible https://files.facepunch.com/devultj/1b0811b1/sbox-dev_ykh2iG36YD.png
4 Hours Ago
Added a small support rod that appears if both feet on the manequin aren't touching the ground (realism!)
5 Hours Ago
Adjusted ship speed + fix for mouse flicking
5 Hours Ago
Add Countdown, GameStatus info to hud, fixed game starting with too little people
5 Hours Ago
Unsaved
5 Hours Ago
Art up the map a bit
5 Hours Ago
Default mannequin to T-pose and add a T-Pose option to the animator Mannequin edit will now get cancelled if the player editing gets disabled or leaves range Can no longer rotate the hips
5 Hours Ago
Hook up proper sounds for guns
5 Hours Ago
Remove aiming, add new guns, move players based on spawnpoint tags
6 Hours Ago
Server compile fixes
6 Hours Ago
Fixed vertical wish velocity attacks Spectator areas in ArenaData Flying kick attack
6 Hours Ago
Initial Added normal & large breadboard entities Save IO components when picked up & placed down
6 Hours Ago
Update test map
6 Hours Ago
Refactors Added dances to animation selections Applied a grid texture to the mannequin
6 Hours Ago
update gitignore
6 Hours Ago
Added content addons to git project
Today
Naming consistency
Today
Set up simple deathmatch
Today
Fixed some attack anim properties not being set
Today
Fixed some bugs with attack editor
Today
Custom editor for AnimEvent
Today
merge from main
Today
Split the missions panel out of the inventory UI into its own prefab
Today
Add St&alone Test, make clear work
Today
Give bonus rewards for optional objecives if they are complete when finishing the mission
Today
Merge from main
Today
Pool performance issue debugging
Today
Explosion VFX additions Added fire gib VFX to be spawned on explosive breakpieces (added to oil_drum_explosive) Tweaked existing explosion_barrel_02 vpcf https://files.facepunch.com/jason/1b0711b1/sbox_h22uHB3GUw.mp4
Today
Remove copy of mission rewards in mission instance protobufs, use the original from the mission SO instead Set up custom editor for mission objective entries Initial setup for supporting bonus rewards for completing optional objectives
Today
More attack editor tweaks