136,088 Commits over 4,444 Days - 1.28cph!

37 Minutes Ago
Large apartment lighting progress. Moved candles and heater to lighting prefab.
Today
Removed server runtime tests from Jenkinsfile as they are going to be separated from "standard" pipelines
raid_window -> softcore_updates_jul_26
Swap raidStatusSet to be lazy loaded instead
Today
Fix elevator floor numbers also only being sent to clients but not persisted across server restarts
Today
Change elevator icons from Lobby -> Floor 0 and Basement -> Floor -1 (US vs EU I think)
Today
added textures for glowing graffiti concrete tiles and updated neon carpets
Today
Add icons for floor 0 & floor -1
Today
Merge from main
Merge from hideheldentity_hack_embrace
Today
merge from prototype -> apartment_complex_monument
Batch tc network updates over a few frames instead
Today
Remove notepad panel from apartment key (leftover from door key) and set apartment key to prefer hotbar
Today
Add code support for items to prefer hotbar even if they aren't equippable or consumables (so the apartment key can prioritize hotbar for now)
Today
Fix master key not working after server restart - actually caused by the apartment door -> room reference not being loaded after server save (was only loaded on client)
Update the raidable flag of every tc when the raid window opens or closes rather than leaving a permanent check loop on
Optimise SendNetworkUpdates in chainsaw, the original sin for this bug Remove invoke delegate allocations across chainsaw
Merge from main
Today
merge from apartment_complex_monument/stove
Today
Tweaked stoves cooking speeds
Today
Minor DMXSerializers changes from TF2 Fixed a bad check in CUtlBuffer that affected DMXConvert
Today
Small stove cooking visuals
Today
Altered checks for step runs in Jenkinsfile, in order to add automated editor tests as part of the normal pipeline
Today
Stove cooking visuals
Today
Added CSoundPatch.GetSoundName Added some physics object related safeguards Added 3 new formats for render.Capture * "rgba", "rgb" and "bgra" - each return raw image data bytes in given format
Today
merge from apartment_complex_monument
Today
Fix entity item ownership not preserved through reskin
Today
change charge to increase by 1 each tick instead of increasign by power consumed, easier to configure
Fix another issue which would cause any held entity to not be hidden if entering network range of a player performing a looping gesture Fix all the invoke delegate allocations in BasePlayer-Gestures
Today
Fixed missing softcore modal background
Today
Fix compile error
Today
Change SteamClientWrapper.GetAvatarTexture to return the Rust logo for streamer mode or as a fallback instead of null Fixes clan UI showing real avatars when streamer mode is enabled
Today
Don't grey out the floor you are currently one once the elevators close, as this requires you to go down & up if you don't get out of the elevator within 10s
Today
Auto close the clan member details panel on tab change or clan UI close
Today
merge from prototype -> apartment_complex_monument
Block doors/gates from receiving damage outside a raid window
Today
Tweak apartment vendor conversation - update phrases - fix fail to purchase apartment dialogs not hooked up
Today
Clear furniture inside apartment inside PreProcess so it's can't double add furniture spawns in future if preprocess is ran before builds
Today
Fix apartment furniture not spawning in the correct position when renting a room after server restart - caused by calculating localPosition manually instead of using transform.TransformPoint() which takes into account rotation of the apartment room
Today
merge from automated_test_entity_bounds_fixes
Today
merge from /misc_prefab_fixes
Today
games minifridge - textures updated - materials updated
Today
Extended the DeployVolumeOBB on woodframe.standing to extend along the whole face of the frame (also fixes it being able to be placed through floors). All `Deployable_WorldSpaceBounds_NotSignificantlyLargerThanDeployVolume` tests now pass :tada:
Today
Fix apartment room not sending network update when being rented causing static furniture to not show
Today
Change SetFlag() -> SetFlagLocal() inside ApartmentRoom.cs
Today
Show character budgets for clan announcement and player notes
Today
Wooden floor spikes : slightly increased the NotInBox to fix the 0.62m overhang. Test now passes
Today
Barbed wooden barricade : slightly modified the NotInSphere's to fix the 0.7m overhang. Test now passes