152,264 Commits over 2,618 Days - 2.42cph!

8 Minutes Ago
Hammer: Fix align to grid plane not working properly Hammer: Fix "Align to Surface" Alt toggle not actually toggling
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22 Minutes Ago
Whitelist IEquatable and DefaultMemberAttribute
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30 Minutes Ago
Fixed ECS loop / idle logic Fixed ECS bullet cantBeIgnored Disabled bullet system generation for some unsupported bullets Fixed cases where local timescale wasn't applied to ECS bullets Fixed translation key regex Fixed Switch build error Confirm prompt scaling on Switch Fixed ECS bullet target move mode Fixed ECS bullet target facing direction mode Fixed not setting BulletDamageSource when hitting an ECS bullet TODO for diamond ShrinkToFront ECS support
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1 Hour Ago
More work on the walks
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3 Hours Ago
Fixed stage loading animation jerkyness Started work on scriptable bullet jobs Baking refactor to allow passing HotloadedData instances directly
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Today
Trimming unused Remove unused Remove unused
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Today
Just have a single cue, there is no need to have one cue per player
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Today
Apply force directly to the white ball instead of at the cue tip position and added a ghost white ball to show what it will hit along its path
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Today
Don't show the started turn message on a second shot and cause balls to stop completely when the turn ends Merge branch 'main' of sbox-pool into main
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Today
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Today
EventSystem supports arguments Fix HasLocalPlayerOwner lying Run buildinput event from Game:BuildInput Restore nametag functionality Deleted BaseCamera, kill works again, fixed ragdollcamera
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Today
Fixed health not being accessible clientside on non player entities
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Today
▅▅█▄▇▇▉▅ ▄▅▄▊█ █▄▅▍█▊▉ ▉▊▌▉▇ (▌▍▄ ▇▋▋) █▍▋▍▇ ▅▋ ▅▉▇█▄ ▄▌▄█▇▄▍ ▍▉█▊▊▉▆▌ ▊█▇ ▉▌ ▆█ ▉▊▊ █▊▍▆▆ ▄▅▅▉▌▊
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Today
Moved Camera, CameraModifier to Addon Camera switching predicted properly, Camera.Activate/Deactivate called proper Fixed non networked [Predicted] variables thinking there were prediction errors
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Today
Updated killfeed translations Fixed visual issues with Spawnmenu's Save/Dupe icons Removed the "Ping < 60" server rank adjustment New detectable problems Description for local dupes/saves/demos Addon menu improvements "Select all" works as expected when there's an active filter Floating addons can no longer be selected Fixed a JS error when disabling/enabling selected addons Added addon count to the filter menu NEXTBOT:OnTakeDamage Removed physgun freeze hack for jeeps This is done in-engine now Fixed a small issue with duplicator library Line 67 More responsive controls for "noclip" Drive properly Bounding box for currently active dupe in Duplicator tool
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Today
Fixed stage loading animation jerkyness
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Today
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Today
Make sound.Add soundscripts treated as overrides so they are cleaned up/restored on disconnect
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Today
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styling for active player and toast bug fix
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Toast list spacing
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Today
Fixed a bug where if a ball had no LastStriker for some reason it'd throw an NRE
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update ball sizes
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Today
Finally nailed down why the cue for the non-host opponent was playing up and fixed foul when potting both balls on first claim
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Today
Updated RustNative (Removed old "inland" noise since it was causing some excessively steep slopes)
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Today
Removed old "inland" noise since it was causing some excessively steep slopes The new per-biome hill noises should be superior anyhow
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Removed mouth material, added tint mask
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Today
Added tint mask to citizen_skin, removed mouth material
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Today
If we're receiving predicted entity data, and we're going to create a NetworkClass because of it, and we've previously created this class on this tick via prediction, then use that class so we don't create a new one and introduce a bunch of confusion
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Today
Forcibly disallow the resource library from adding .xbox.vtx and .sw.vtx files to the server's downloadables list
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Today
Quickfix for menu_cleanupgmas problem now also clears the problem itself
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Today
Unmount addons mounted by server on map shutdown
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Clothes setup with new rig
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Today
Fix "Modeldoc crashes when parenting an AttachmentList to a bone #52"
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Execute/delta fix on attack event
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Today
Terrain anchors prefer above-ocean-level spawn altitude if possible
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Today
Add Model GetAttachmentName and AttachmentCount
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Today
Fixed a case where shots wouldn't load More styling for shot list
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Today
Label Angles edit box with P,Y,R instead of X,Y,Z
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Today
▅▋▍▊▄ ▉ ▇▉▍▍ ▉▄▆█▉, ██ ▍▍▌ ▆█▊▌ ▌▌█▉█▊▉ ▌▌▅ ▆▇█▊'▍ ▇▆█▋▆▊▄▍▍ ▊▊▄ ▇▆▉▊ ▊▅▅▌ ▆ ▄▌▅ ▇█▋▆▅▅▆ ▄▋▄ ▉▊▋▋ █▅▌▌▉▌ ▋▉▅▉▇ █▊▅▇ ▌▊▇▇▇█▋▍▌ ▌▋ ▇▊▆ ▆▊▌ ▍▌ ▊▄▍▇█▍█▋▆▅▍ ▊▉▄▊ ▌▇▆ ▆█▇▊ ▆▄ ▄ ▌▉▅▆ ▍▌ ██▋█▇
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Today
More solo sub setup + extra fixes
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Today
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Today
Show sub health info bar, but only when not mounted
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Today
Some initial setup for SoloSubmarine. Temporarily scale the whole model gameobject to 60% size and rotate it 90 degrees until the model itself is updated
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Today
Fixed not being able to look up or down while gesturing Improved camera rotation handling when gesturing in eyes mode
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Today
Fixed some incorrect button hookups in the gestures UI
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Today
Add environment light entity so it can be changed from managed
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Today
Fixed ECS bullet despawnAfterKeyframes handling Fixed a few causes of ECS bullet warning being too bright
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Yesterday
Fix "Animgraph flashing upon opening second file, epilepsy triggering #153"
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Yesterday
Updated N/NE/E/SE/S walks
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