250,189 Commits over 3,959 Days - 2.63cph!

Just Now
Have scientists try to predict which angle the player will pop from and wait, to prevent scientists flanking too agressively to acquire a direct LoS
6 Minutes Ago
Update: DemoServer - adding full server demo reader - Also renamed some files, as DemoServer.ServerDemo is a bit silly - Also add timetamp to server demos packets (need to update other deps) - Added a utility method to ProtocolParser (need to update the standalone lib) Tests: untested, will check in next update
13 Minutes Ago
Add `enforce_era_restrictions` command to delete all restricted items that sneak past the existing restrictions
16 Minutes Ago
Get rid of some obsolete function calls in editor tools
31 Minutes Ago
remove steamaudio bakes
33 Minutes Ago
Update to latest proj, reference fp.dm game
38 Minutes Ago
Start/Finish Edit Events for ControlWidgets and SerializedProperties Does not yet cover all ControlWidgets
39 Minutes Ago
Fix scientists taking too many risks when repositionning
46 Minutes Ago
Added jungle beams to asset gym. Replaced custom beam col with box prims. More polish and bug fixes to floor kits.
47 Minutes Ago
Merge from main
59 Minutes Ago
Compile fix
60 Minutes Ago
Automatically hotload user permissions if users.json is edited while the server is running - can change or add permissions without restarting the server
1 Hour Ago
merge from hero_ui_textsize
1 Hour Ago
Restored main menu hero text size
1 Hour Ago
User perms config Allow Json comments Add default users.json file and change structure of config Don't ignore game/config/users.json because we want to keep the default with comments Return true in Connection.HasPermission if the connection is the host. We'll check user permissions from the config file for connections to a dedicated server. Remove some test logs and make HasPermission available
1 Hour Ago
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1 Hour Ago
Horse occlusion culling: shutdown legs animator, animator and all skinned renderers when occlusion cullled + some server optimisations
1 Hour Ago
exported reload anims 20 percent faster for 3p minicrossbow
1 Hour Ago
LobbyConfig.HideInServerList would let you hide a lobby from appearing in any server lists in s&box but still queryable with QueryLobbies Fix IsHidden support Filter in the query HideInServerList -> Hidden
1 Hour Ago
HideInServerList -> Hidden
1 Hour Ago
WIP, probably scrapping this
1 Hour Ago
Lead armor insert
1 Hour Ago
Added support for No Sunlight type environment volumes
2 Hours Ago
cherrypicking 110699 - fixed lumberjack hoodie skinning issue - rebuilt prefab
2 Hours Ago
merge from lunar_new_year_2025 (DLC) - Wallpapers - Wall dividers - Snake Mask - WIP
2 Hours Ago
med assault rifle skin folder setup and material/texture tests - gemstone tests
Rin
2 Hours Ago
Reapplied improved Medieval Barricade deployment
3 Hours Ago
LNY divider naming updated LNY divider can now be picked up LNY divider protection changes LNY divider updated placement sfx
3 Hours Ago
fixed bad triangulation on wall_frame_02 collision
4 Hours Ago
wall divider gameplay pass
5 Hours Ago
Add reaction time to scientists to avoid unreactable peeks
5 Hours Ago
Fix heli targeting scientists
Leaderboard backup, run #16925
Today
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Today
Various ammo & impact related.
Today
Merge from main
Today
Added a button to disable any other prop renderers in the scene when selecting a prop renderer
Scene backup
Today
Exposed all of the right click context menu options on the PropRenderer component as actual buttons
Today
Fixed wellipets hat missing interaction highlight
Today
Merge from primitive
Parent merge
Parent merge
Today
LODStripper should now work with the Undo system
Updated anims to use actor's global avatars
Today
Remove a debug toggle shield option that was accidentally left in
Today
Fix NRE if no mask is applied to PoseTools window
Today
Merge from demo_shot_improvements
Today
Restore camrea control if shot recording is cancelled early Don't reset folder input field to default on escape
Parent merge