161,227 Commits over 4,597 Days - 1.46cph!

13 Minutes Ago
merge from main -> base_occlusion
26 Minutes Ago
Further tweaks to uzi drop in hackable crates, avoid it spawning "on top" of the other guns, slightly cut bolty and lr weight to limit dilution Keep elite crate and underwater lab crate spawn the same but have it come with some ammo
28 Minutes Ago
merge from storepage_oct26
29 Minutes Ago
Scrap king page media
55 Minutes Ago
merging tattoo gun textures to /tattoos
1 Hour Ago
Merge from /main
1 Hour Ago
Fixed players getting stuck in the computer station when the space behind the chair is blocked - Added two dismount points beside the seat, only used once the rear three are blocked - A refused dismount on any seat now shows a toast instead of silently doing nothing
1 Hour Ago
Extend f1 console multilines up to 25 rather than 8 - Going more than 25 will make it larger than the console window
1 Hour Ago
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1 Hour Ago
Fixed patrol heli rocket deaths not showing the heli on the death screen Rockets were spawned without a creator so the explosion had no attacker - Rockets now have the heli as their creator, so it gets the kill and its avatar - rocket_heli and rocket_heli_napalm death info points at the Rocket and Incendiary Rocket items, so it reads "with a Rocket"
1 Hour Ago
Code cleanup
Rin
1 Hour Ago
Uzi loot spawns. Hackable crate, elite crate and underwater variant of crate_normal Likely to revist this in a future update
2 Hours Ago
Brutalist Rock - Adjusted hand position, updated and split models, updated prefabs
2 Hours Ago
Removed all RRP condition shader keywords from the shaders
2 Hours Ago
Added in M79 Grenade Launcher World Model
2 Hours Ago
Bugfix: make sure ContentDirBackend serializes correctly Tests: generated ContentDirBackend
2 Hours Ago
Merge From Main
2 Hours Ago
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2 Hours Ago
merge from scrap_king_building_skin - final store icon and square images
2 Hours Ago
added steam quare images and final store icon to scap king sitem
3 Hours Ago
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3 Hours Ago
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3 Hours Ago
Stencils now overflow correctly in menu
3 Hours Ago
add some placeholder stencils for testing
3 Hours Ago
Merge: from remove_baseplayer_breadcrumbs - Clean: remove error logs related to mystery client NRE Tests: build simulator
3 Hours Ago
scrap king - updated gibs and prefabs
3 Hours Ago
Clean: remove all baseplayer NRE breadcrumbs and supporting code Tests: none, trivial change
4 Hours Ago
Fixed shore ice spawning over railway tracks - added a Rail TerrainFilter to `shore_ice_[abc]` to reject ice placement over rail topology. Existing checks at single points easily failed. Tested in editor, resolved.
4 Hours Ago
Uzi - charm support and world model Picatinny rail - world model rig re-exported with Picatinny rail, shown only when a sight is attached - charm set up in 1p/3p - supportsAccessories enabled on item - attachment positions adjusted in 3p
4 Hours Ago
Fixed roadside waterpipes sometimes spawning on top of a road at T-junctions - stage's SpawnFilter now excludes road topology during placement
4 Hours Ago
ent unlock now works on steering wheels
4 Hours Ago
Merge: from jobs4_default - Update: make UsePlayerUpdateJobs default to 4 Tests: none
4 Hours Ago
Update: turn UsePlayerUpdateJobs to 4 by default Tests: none, trivial change
4 Hours Ago
Moved stencils to a seperate tool (like eraser, brush, colour picker) Eraser/stencils/brush get different slider values (so brush is small like a tattoo needle, stencils can be stamped much larger) Clan logo appears in stencil section instead of brush Stencils can't be tinted
4 Hours Ago
merge from main
4 Hours Ago
add combat log entry for hitting gull groups
5 Hours Ago
GetVisitingVendor should always return the oldest visiting vendor
5 Hours Ago
Possibly fix NetRead.get_Position NREs
5 Hours Ago
Merge from main
5 Hours Ago
Fix NRE when opening the inventory screen whilst in a conversation
5 Hours Ago
Fix the new phone conversations displaying wrong information when server commands have been used
5 Hours Ago
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5 Hours Ago
Merge from procgen_fix_icelake_placement
5 Hours Ago
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5 Hours Ago
Bunker entrance source scene - reduced radius/fade to be closer to monument footprint. Removed unncessary paint data (out of bounds) from splat maps to clean up falloff. Reduced blend map to fade to 0 within monument radius. Propagated changes to bunker entrance a-d prefabs. Tested in procmap.
6 Hours Ago
Fix salvaged hammer animation events path in editor (wrong slashes)
6 Hours Ago
Fix drop item binds dropping the held item from your belt when in the inventory
6 Hours Ago
merge from main
6 Hours Ago
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6 Hours Ago
UZI viewmodel - Add Picatinny rail to rig & updated - set up rail to show when sights are attached - adjusted attachment positions - rail/mag ViewModelRenderers