FIxed not being able to spawn passengers via console commands
Don't bring baggage if destination is null
Units snap to navmesh when exiting a smartobject
Fixed some logic errors in passenger lines
Reenabled asset duplicate detection and id reallocation
Conslidated/refactored some tech tree editor side GUI
Tech tree editor fix
Fixed tech tree inversion, can open tech tree for edits from props/assets
Clicking dismisses the current tooltip
Delete deprecated console command
Moved some passenger AI stuff into the load balanced ship system
Refactored some math code
Don't show tech unlocks on scene objects
WIP Tacos
Fixed case where units could teleport to target items
More taco stuff
Added an extra text field to the dynamic sliders on the prop tooltip
More prop tooltip script updates
Refactor queues into lines
More pathfinding improvements, halved nav radius of all passengers
More pathfinding stuff
Fixed passengers teleporting to use objects
Zero out tooltips on Instantiation
Typo fix on expansion contract
New Lighting contract
Fixed eyedropped props not matching rotation
Changed how prop availability works
Instead of multiple check boxes, props are either Unavailable, Available In Editor or Available in Game
Pop a notification when a new passenger type is available
Don't do world tooltips while a placement system is active
More angled window stuff
Toggle cursor with Alt in screenshot camera
Merge branch 'master' into HUD2