zoo egg pixels
zoo pet
rooms know when player inside them
pixel range pixelnum
Fixed songs not including stage properties properly
fixed unit form onSpawn
new armor pixels
CHIPPY-110: Can now omit sample start bar, which now auto increments
some twin patterns
frame stage
bullet facing angle velocity mode doesnt update with zero velocity
merge
pixelgroup prereqs enable rope properly
frame boss respawning shield
track wall 0 is separate unit
track boss forms
better armor form 2
hunter boss movement behaviour
new guard unit
2nd guard unit
zoo boss 3rd form
new onion boss 2nd form
new trench 1st form
satellite 3rd form
storm 3rd form
Added throwIfNotFound option to HotloadedData.Get()
CHIPPY-111: Songs now also look for samples in a directory with the song's name
CHIPPY-113: Song scripting can now controll lowpass / highpass
Added MP3Sharp
new guard boss pixels
cube boss 3rd form
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
orb new 3rd form
cube boss movement, unit form spawnPos
bullet and laser can be set to kill player even with shields
bullet color blink easing mode, laser color blink properties
Loading MP3 samples from custom stages
Merge branch 'master' of SpaceUsurperUnity
alwaysKillPlayer works while invuln, can be applied to units
Form requirement regex is now case insensitive
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
armor boss requirements
cleaned up some files
cleaned up some unit fsm
frame patterns
unit startFormNum for convenience testing
more graceful error if a bullet recipe cant be found
more frame patterns
CHIPPY-115: Fixed music not starting immediately
Merge branch 'master' of SpaceUsurperUnity
CHIPPY-116, CHIPPY-117: Moved replay archiving to a worker thread
Merge branch 'master' into precaching