bullet color blink easing mode, laser color blink properties
alwaysKillPlayer works while invuln, can be applied to units
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
armor boss requirements
cleaned up some files
cleaned up some unit fsm
frame patterns
unit startFormNum for convenience testing
more graceful error if a bullet recipe cant be found
more frame patterns