7 Years Ago
Guides & layout WIP
Bespoke icons w/ states
More icon stuff.
Remaining icons
Scene backup
Bottom dock, icon mips.
Dock button prefabs. Widget prefabs into a dedicated folder.
Scene backup.
Better icon scaling quality. Scene.
Scene. Icon organization.
Cloudlet FX prefab & positions. Icon rendering improvs.
Cloudlet animations
Proper cloudlet anims.
Cloudlets don't raycast. Fixed right side.
Uncommited shit.
WIP
Depth on cloudlets test
Right side panel bg fx
Hazard assets & WIP
Hazard stripe widget & scroller script.
Backup
Scene & cleanup.
Texture scroller can now work on RawImages
Category icons & overall icon organization
Scene
Purchase panel wip.
Scene
Merge branch 'HUD' of SkyCruise into HUD
Backup. Thumbnail scene. Thumb style testing.
WIP
Progress
Added a UICompanyColourWidget and exposed company colours in cheat tool
Enable Unity merge
Merge branch 'master' into HUD
Post-merge.
Mark scenes, assets and prefabs as binary
Merge branch 'HUD' of SkyCruise into HUD
Scene. Fonts.
Backup
Merge branch 'HUD' of SkyCruise into HUD
Merge branch 'master' into HUD
Backup
Merge branch 'HUD' of SkyCruise into HUD
Progress.
Resource icons.
Backup
EntityPurchaseWidget
Build Categories and some other stuff.
Newest.
Check for null categories
Cleaned up some unused purchasing logic, hooked up category switcher
Unsaved changes
Fixed purchase widgets not spawning into correct transform
Fixed some issues preventing prop placement
Proper Z sorting.
Active/Inactive Tab Icon colour
Merge branch 'HUD' of SkyCruise into HUD
Tab Widget cols
Scene
Merge branch 'master' into HUD
Fix UI exceptions on boot
Thumbs
Bump preview sizes to 512
Bump to 1024
Merge branch 'HUD' of SkyCruise into HUD
More texture stuff
Larger prop thumbs.
Thumbnail organiazation. Transparency and shadows.
EntityPurchaseWidget name doesn't roll into a second line as soon.
Standardised all purchases into an IPurchaseable interface
Fix toggle icons on paint, eyedropper and delete
Added a sortIndex to IPurchaseable to controll prop display order
Hooked up various features on EntityPurchaseWidget
Added active roots to Purchase/Paint/Eyedropper/Delete
Tooltips on new buttons.
Tooltip tweak.
Delete overlay.
Merge branch 'HUD' of SkyCruise into HUD
Various.
Scene
Convert SCButton to bool anim state, this will break most buttons
Various
CashWidget
Removed $ prefix from CashWidget script.
Delete/remove panels.
Pause Panel
Timer WIP
TimeWidget
Eyedropper widget and overlay. Old bottom bar doesn't re-appear at runtime.
Merge branch 'HUD' of SkyCruise into HUD
UI cloud anims don't adhere to set game speed.
Speed setting is indicated.
Paint/material category icons.
Various
Tweaked dynamic tooltip location
IPurchaseable refactors
WIP purchaseable details slideout panel
Implement ship expansion + paint info
Fixed not being able to toggle eyedropper with E
Fix time widget visual not updating first time change
More details
Agent needs UI assets
Negative agent icons.
Scene backup
Backup again because I'm breaking all the things
More
WIP Needs rebalance
Fix drawers, apply new prop need stats
More
Backup. Asset tweaks.
Scene. Sidepanel backplate test WIP.
Trims
Fix.
Bad tooltip linebreak.
Fixes. Added a space between resource numbers their suffix.
Lightly tweaked a few object names to make them more concise, and fixed a typo.
UI manager & scaling fix.
Various UI scaling fixes.
Merge branch 'needsrebalance' into HUD
Hooked up need sliders, price label, reenabled console
Paint categories, category now exposes
Engine thumbnail
Don't show resource counts if resource is 0
Decals can override their sprite colour in purchase menu
Better sampling on some icons.
Missing resource cost lines collapse the parent panel better.
Assigned the new needs icons.
Merge branch 'HUD' of SkyCruise into HUD
Reenabled entity purchasing slide out while placing
Scene
Scene rework
Passenger panel wip
Wallet stuff, satisfaction, pass panel.
Needs
Needs & bracket assets.
More passenger stuff
Bracket asssets.
Complaints & frames.
Cleanup.
Scene backup.
More.
Complaints
Complaint files properly named.
Final PassInfo.
Blatantly bad padding fix
Fix.
Complaint alternatives.
Prop panel stuff
More
More
Progress
More
Restocking stuff
Object panel RC
Fix.
Tooltips
Dropdown widget improvs.
Resource requirements into obj details.
Loading
Uncommited stuff
Cleanup
Cancel entity purchasing with LMB
Hooked up some smart object inspector stuff
Copied over quality/shadow settings from main
(Preview maker shouldn't change these anymore)
Fixed bottom bar button using pointer events, should be using hover root
Fix tooltip issue, enable/fix tech tree, new UIPanelIcon component
Enable staff/routes
Merge branch 'master' into HUD
Hook up company info in routes, settings, what's new, load/save
Notification tweaks
WIP contract stuff
Unsaved
Merge branch 'HUD' of SkyCruise into HUD
Eyedrop panel scales.
Reworked the top widgets for visibility.
Various
Various
Indicators WIP
More indicators WIP. Sharper icon filtering.
Backup
Assets & fix.
Unsaved.
newhud steam branch
jenkins
Fix not being able to paint
Expansions descriptions
Enable console
Increased the font width of prop descriptions (light->regular)
Lots of contract,notification UI tweaks
Notifications and Contracts are now right aligned
Conditions can now indicate that they need a prop/category, set up contract highlights
Fix some contract display stuff
Passenger panel hookup, tooltips on need sliders
More passenger details
WIP Panel redesign (see staff panel)
Entitlement restrictions
Gauge PSD
Gauge cluster backup
More
Split mask files.
Show category name tooltip on tabs
Show grid when placing ship expansion
Locked entitlement buttons now show the name of the thing that is locked
Update some tooltips
Added support for suib categoiries on entities
Pre-ghettomerge.
Merge branch 'HUD' of SkyCruise into HUD
Copypaste merge.
Zero'd the needles.
Hooked up gauge needles
Merge branch 'master' into HUD
More thumbs
Props are now marked as not unlocked if there is no balloon
List headers
Better entity placement list bottom termination.
quest markers
Contract indicators.
Various
More fade on locked buttons
Fixes.
ContractWidget WIP
Unsaved
ContractWidget
More
PassengerStatusTooltip
PropStatusTooltip
StaffStatusTooltip
Hid BP guide
Gauge mouseover.
Entityplacement fix
Eyedrop fx.
Scene
Merge branch 'HUD' of SkyCruise into HUD
Fix grid error when placing expansions
Fix prop grid
Added a 0.5s delay to tooltips
Hooked up new contract display, fixed some contract indicators
Updated the current ship widget
Ship details cleanup
More ship details
Fixed custom ship colours not working
Hooked up tooltips on gauges
Unsaved
Available contracts widget
Trying out notifications on the bottom of the screen
Detached contract indicator
Fixed some missing category references
Update score tracker UI
Some smart object inspector improvements
Reworked some staff logic, service staff should be more consistent when working at props
Added staff slot display to smart object inspector
Implemented support for jobs to be retried if they fail
Unsaved
Bottom dock improvs.
CurrentShipWidget
Hid the guide.
Nixed that folder.
Scene
Exposed an option to hide details while placing (defaulted to true)
Fixed first contract not being marked as a tutorial
Fix selected entity not deselecting after right clicking during placement
Errorpromt w/controller etc
Shrink notification, hover to see information
Merge branch 'HUD' of SkyCruise into HUD
Smarter notificaiton dismissal, high priority notifications bounce
Merge branch 'HUD' of SkyCruise into HUD
Hooked up error prompt animation
Error cleanup, disable blueprint guides on startup
Raise notifications when using eyedropper or delete
Notifications wait 5 seconds before clearing after viewing
Fixed game time widget not updating when using keyboard shortcuts
Updgrade to 2018.1.3f1, reenable motion blur
Better average position calculation on tech tree
Quick saves are no longer called autosaves (filename)
Staff fixes, fire extinguisher dispenser doesn't need full time workers
Fixed notifications animating at scaled time
Score Tracker widget update
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