7 Years Ago
removed old Powerup and TempEffect
renamed v2 powerup stuff
bullet repel target direction
renamed some parameters
renamed some more bullet params
Fixed CHIPPY-59
Merge branch 'dynamic-music'
Merge branch 'master' of SpaceUsurperUnity
Fixed music overlap when re-entering a stage
Updated Facepunch.ExpressionStrings
Music stops when leaving stage
Fixed method calls with optional parameters
Added Song.TimeUntilNextBeat(period, phase)
some messing with pixelgroup ropes
removed unused orig pixel vars
can set pixel type in json
tweaked pixel respawn glow
fixed getting parts before theyve spawned
pixelgroups fade in when respawned
fixed core opacity
part fade color fixed
Updated Facepunch.ExpressionStrings
can change background fading color
Removed Color24, can now just use Color / Color32 instead
Merge branch 'master' of SpaceUsurperUnity
merge
can change cut pixels bg color
Fixed error when reading CoreData colours
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Fixed CoreData colours being reset to black
Added Song.RunOnNextBeat(period, phase, action)
Moved GameStage.Song to Stage.Song
Example of player shooting in time with the beat
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
minor cleanup
can set pxc shader texture in json
fixed shield effect pos lerping
player trail json params
removed player locator
unit set movement func test
removed some files, added some aliases
can set repelBullets color
part prereq rope params in json
unitdata cleanup
rope spring easing in json
formatted some more files
Fixed adding requirements between different units
Fixed some causes of weird core colours while charging
can lerp rope spring values with json funcs
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Fixed another cause of weird core charging colours
Merge branch 'master' of SpaceUsurperUnity
blink protected pixelgroup a bit when hit
renamed Unit.Shoot to Unit.ChargePattern, changed default start angle to 180
unit dormant
removed stage_ropes
dormant inner and outer range
some more laser params
laser impact pattern
entity debug vectors
player radius in json
core layer color blinking
cleaned up bullet hitbox debug
moved player graze slowdown to json
player death callbacks, effect patterns
fade out player after death
playerDeathPercent, adjust player size while dying
fade out player gun on death
improved death zoom a bit
bullet hit player sfx in json
check bullet outer radius
can set graze push strength for each type of bullet
bullet push force doesnt stack anymore
debug text func for stuff
fixed octopus turret spawning
fixed snake bullet
can link volley bullets (all despawn together)
snakebullet onHitPlayer callback
tweaked some powerup stuff
remote control test
player debugPowerups
List parameter in CallMethod test
Fixed list parameters in CallMethod
Passing FsmActions to CallMethod test
Fixed passing arrays as parameters to CallMethod
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
can override powerup value of patterns/bullets
Added CommentsHidden option
Comment hiding option now works
Merge branch 'master' of SpaceUsurperUnity
fix player shoot powerup
removed powerup pickups
powerup icon color
powerup stuff
timer cancelled callbacks to fix odd bug when restarting rapidly and spawning bullets
powerup disperse
some player invuln stuff to json, better invuln effect
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Better error for unknown json-defined property types
Merge branch 'master' of SpaceUsurperUnity
Added player comment blocking drag/drop button
Non-persistent comment author blocking
Fixed hidden comments' markers being visible
Fixed debug comments not being cleared on restart
Blocked comment author persistence
Added options menu page to unblock comment authors
simplified playerGun params
improved playergun color lerping
improved player gun adding, gunNum property
changed bullet loop to prevent modify error
testing a pattern
Fsm.ExecuteActions() now returns an IFsmActionSet that can be cancelled
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
cancel powerup ongoing Actions when deactivated
Revert "Fsm.ExecuteActions() now returns an IFsmActionSet that can be cancelled"
This reverts commit 6a108a6e717ff4b9eee9d58368ec1861b696654d.
Merge branch 'master' of SpaceUsurperUnity
New way to cancel FsmAction sets
Fixed conflicts between comment submission and pause menu
Fixed using enter to submit comment after adding an emoji
laser unit form 0
laser unit form 1
laser unit form 2
ChargePattern uses a direction func instead of angle
laser gun shoot colors fixed
pixelgroups have their own parameter collection
Working on better diagnostics for script func compilation errors
Added partPos to Unit's FuncParams as a lazy fix
Limit of 10 comments per replay per user
Added ways to distinguish friend's comments
bulletNum needs to be an Init param of bullet so starting funcs work properly
laser robo unit
bullet cantBeDestroyed property
player damage force in json, timescale when leveling up powerup
powerup changes, ffd powerup, timescale changes, powerup fsm actions hack
laser robo unit movement
powerup effect bullets wont be destroyed
diamond skull bullet grows and glows as you get near it
player bullet push force func to json
sequenced laser unit lasers
Updated Facepunch.Unity
Added easy way to test staging API
Comment deletion now persistent
Merge branch 'master' of SpaceUsurperUnity
powerup addGun
can flip bullet sprites and powerup icons
despawn player guns
Alternate fix for Fsm index out of range
can replace default gun, guns can ignore pixel collision
player gun opacity in json
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Action sets can now be immediately executed on an fsm (until a Wait action is reached)
Merge branch 'master' of SpaceUsurperUnity
Added Yield FSM action that waits for the next fixed update
Fixed powerup tri bullets not being set up correctly
Fixed possible problem when changing FSM state from an executed action set
avoid bullets powerup
poweurup display name doesnt automatically include level
repel when grazed powerup
active repel powerup
powerup double pattern
maze unit form 0
got rid of invuln pixel colors
tweaked invuln hit color
Started working on user-created stage support
border warning json moved from unit form to part
improved pixelgroup jittering when pxc rotates
fix pixel isAnchor bug, fix planet core render angle
tweaked maze outer unit
chargePattern maxDist
maze boss spokes
player camera moves toward velocity direction
more maze attacks
tentacle form 0
pixelgroup transformations in json
pxc transformation in json
Merge branch 'master' of SpaceUsurperUnity
cleaned up tentacle unit fsm
Merge branch 'master' of SpaceUsurperUnity
Fixed error in non-editor builds
Added hotloaded PluginData
increment part counter
tentacle unit form 1
tentacle form 2 json setup
tentacle part charging tweaks
more charge pattern params
tweaked tentacle spiral pattern
Part way through rewiting StageID
improved bullet border warning
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Fixed error in non-editor builds
Merge branch 'master' of SpaceUsurperUnity
Added utility methods to skip comments while reading json
Support for FSMs with duplicate state names
Can set ParameterCollection values to a Func<T>
Replaced Bullet properties set every frame with getter funcs
bullet borderWarningColor
stop clamping border glow
unit core look stuff in json, unit core follows player by default
powerups disperse in direction of damage
tentacles form 2 changes
octopus submarine
can set and change stage background color
stage onUpdate func
Can now define arrays in ScriptFuncs
octopus mine pattern
floating mine bullet
dropping mine bullet
bubble bullets
rising bubble pattern
bubble sfx
octopus patterns, etc
Fixed some bullet property getters being overwritten
Fixed SfxData hotloading
Got rid of GetLerpedValue allocations
Updated Facepunch.ExpressionStrings
oob disabled units stop their bullet patterns
invasion units
fuse boss pixels
fuse wall pixels; unit.DoesPixelExist
Added warning when attempting to change to a non-existant state
Updated Facepunch.ExpressionStrings
Fixed some harmful caching causing slowdown
Merge branch 'master' into custom-stages
fixed some moveAngle properties
can have non-rect part, can set part colors in json
fuse wall lasers
set fuse laser visuals in json
fuse wire pixel flashing
started on a maze2 stage
fuse wall wire pixel colors
merge
can set current pixel colors in json
fuse glass breaking
fuse container bg
fix unit funcs being null on spawnInstantly units
fix spawnInstantly unit not being destroyed
unit set animSpeed
fixed unit bounds checking
fuse enemy movement
remote control units with bullets
Merge branch 'master' into custom-stages
More WIP StageID rewriting
Merge branch 'custom-stages' of SpaceUsurperUnity into custom-stages
Re-implemented StageID.FromStream
Re-implemented StageID.Write
Re-implemented reading / writing StageID as json
Re-implemented StageIDPropertyDrawer
Fixed up usages of old StageID methods
some tweaks to remote control bullets
fuse unit enrage
fuse unit rotation tweaks
fuse confuse bullet
fuse stage fixes
player shoot crescent
brake cannon powerup
Merge branch 'master' into custom-stages
Removed NUnit reference
invasion unit stuff
removed unit totalRadius
tweaked pixelgroup depths
boss warning effect
invasion keys
invasion ship 2 anim speed
invasion boss spawn ship
tweaked invasion spawning
powerups follow player when close
dropped powerup bullet follows player while close
Untangled StageName / SourceValue in StageID
Merge branch 'master' of SpaceUsurperUnity
Updated Facepunch.ExpressionStrings
progress on maze2stage
adjust cam size based on aspect ratio
intro laser wall
intro wall 2
unit existing pixel percent
intro homing pattern
intro boss unit
intro boss patterns
merge
mortar gun
octopus stage waves
unit onPixelHitByLaser
boost powerup
tentacle sticky bullets
centipede bullet
tentacle boss wait times decrease as parts are destroyed
destroy bullets powerup
tweak destroy bullets visuals
laser surrounding bullet
rotating gun
laser unit FSM changes
changed octopus FSM
invasion stage asteroids
fixes to unit bounds and bullet bounds, etc
few maze2 changes
invasion ship laser
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Custom StageIDs can now reference a plugin path
Added methods to load PluginData / get all PluginData paths
Custom stages are now discoverable
Can now load custom stages
Example custom stage changes
Merge branch 'master' of SpaceUsurperUnity
laser length
can set same unit anim if reversed
invasion ship1 patterns
fixed bug when child bullet exits bounds
invasion boss patterns
some intro stage tweaks
fuse enemy A polish
fuse enemy B polish; RepelUnits
Fixed how new StageIDs are used to construct replay paths
Now doesn't submit scores for local custom stages
Added support for deserializing Nullable<Color>
Split planet menu data into default.json and campaign.json
With default.json containing stuff that's on both the pause and main menu, and campaign.json has the level selection planets
Moved planet cores / glows for each stage to their stage config files
Core color / graphic is now optional in PlanetMenuData, added a StageMenuData class
Redesigned how main menu / pause menu planets are loaded to be much less janky, support custom stages
fuse boss patterns
fuse enemies know their spawn order num
patterns can be specified to ignore certain unit collision
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'custom-stages'
fuse boss fsm
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
fixed scriptfunc return type double error
addStrongGun powerup
some sfx
Disabled automatic code gen
more fuse sfx
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
fuse enemy attack sfx
fuse boss sfx
Can now specify an override plugin search path in HotloadedData.Get()
Can now load menu cores / glow colours for plugin stages
Example stage menu core
some powerup sfx
Custom stages now show up in main menu
Finished getting plugins / custom levels showing in the main menu
HotloadedData.Get() now ignores ".json" postfix
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
intro sfx
octopus sfx, fixed anim looping issue
laser unit sfx
tentacle unit sfx
some intro tweaks
hid some level on menu
some powerup sfx
more invasion boss sfx
changelog, re-enabled cheat skip level button
lowered example song volume
Disabled replay playback temporarily
Adding source json for example stage
Fixed menu being messed up if a plugin stage references a non-existent core graphic
Fixed main menu not finding core graphics in plugins
Added example bullets
Added CopyCustomStages build script
fixed changelog text
Hotloading now works in standalone builds
Merge branch 'master' of SpaceUsurperUnity
Updated Facepunch.ExpressionStrings
make sure ease percent is clamped
Player gun divergence diagnostics
Fixed player gun charge divergence
Fixed another bullet divergence
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
intro boss lasers
No longer using staging version of FP API in editor
Fixed some bugs with Global leaderboard mode
Fixed songs not stopping immediately
Changed "Hide Comments" to "Show Comments" in options menu
To match "Show Timer"
Re-enabled replay playback
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
shield doesnt drop when hit
unit onFormRespawn
intro unit form 1
tweaked intro boss
tweaked fuse stage
tweaked octopus stage
more laser unit crosshair patterns
tentacle changes
fixed some fuse issues, etc
tweaked invasion stage
some intro stage changes
changelog
fixed issue with rapidly resetting stage
Integrating new music system with replays
Merge branch 'master' of SpaceUsurperUnity
Song is restarted on stage restart
Fully supporting looping samples
explosive gun powerup
Tentative fix for switching between mouse and controller CHIPPY-66
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
explosive graze ring powerup
tweaked player braking
default turret pickup
stairs pattern
twin unit
twin stage
pxc offset
changed player trail color
pxc bg color
pixel tint
working on new song
CHIPPY-105: Better error message for missing song sample
Merge branch 'master' of SpaceUsurperUnity
CHIPPY-103: Can now load song samples (.wav) from custom plugins
reworked some stuff so the same unit type can have different behaviour
active repel has limited uses
double gun powerup
triple gun powerup
twin parallel diamond pattern
twin straight patterns
tweaks
some new songs
invasion stage song
tentacle stage song
song bpm is a scriptfunc
better progression on some songs
converted wav songs to mp3
Fixed bug with replay serialization / deserialization
Added `target` param for SetValue FSM action
Added `stage.GetUnit(name)` method for script funcs
gun time remaining indicator
tweaked fuse enemy powerups
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
invasion tweaks, changelog
powerup colors blink
Added Stage_Song, refactored SongManager
Cleaned up stage component setup
Merge branch 'master' of SpaceUsurperUnity
Added SongTime struct
Fleshed out SongTime
Reworking SongLayer
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