Removed NUnit reference
invasion unit stuff
removed unit totalRadius
tweaked pixelgroup depths
boss warning effect
invasion keys
invasion ship 2 anim speed
invasion boss spawn ship
tweaked invasion spawning
powerups follow player when close
dropped powerup bullet follows player while close
Untangled StageName / SourceValue in StageID
Merge branch 'master' of SpaceUsurperUnity
Updated Facepunch.ExpressionStrings
progress on maze2stage
adjust cam size based on aspect ratio
intro laser wall
intro wall 2
unit existing pixel percent
intro homing pattern
intro boss unit
intro boss patterns
merge
mortar gun
octopus stage waves
unit onPixelHitByLaser
boost powerup
tentacle sticky bullets
centipede bullet
tentacle boss wait times decrease as parts are destroyed
destroy bullets powerup
tweak destroy bullets visuals
laser surrounding bullet
rotating gun
laser unit FSM changes
changed octopus FSM
invasion stage asteroids
fixes to unit bounds and bullet bounds, etc
few maze2 changes
invasion ship laser
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Custom StageIDs can now reference a plugin path
Added methods to load PluginData / get all PluginData paths
Custom stages are now discoverable
Can now load custom stages
Example custom stage changes
Merge branch 'master' of SpaceUsurperUnity